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OHMSBY-styled Cloud Strife (v1.0.1) (Read 14375 times)

Started by RagingRowen, December 24, 2023, 01:22:52 pm
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OHMSBY-styled Cloud Strife (v1.0.1)
#1  December 24, 2023, 01:22:52 pm
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  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home


Download: https://drive.google.com/file/d/1T_Pp0lutHw3Hp2jfCw8gkWaT6eXKYN2e/view?usp=sharing

Yo! Here's the soldier boy I've been peddling at over this last quarter of the year.
I don't think he's wrapped up enough for a Christmas present, so a Christmas Eve gift will do for now.


Move List:

Specials:

Blade Beam - 236+A/B
Climhazzard - 623+B
Triple Slash - 214+A,A,A
Braver - 214+B
Slashing Blow - 214+A (Air)

Force Breaks:

Blade Beam - 236+C
Climhazzard - 623+C
Forward Thrust - 214+C

Distortion Drives:

Cross Slash - 236+AB
Meteorain - 214+AB

Exceed Accel:

Finishing Touch - x+y during Ultra Burst

Astral Heat:

Omnislash - 22+AB while the target is at low life



I hope y'all enjoy him, and don't hesitate to drop feedback.
WIP Schedule:
Most likely my next full-game
Last Edit: January 23, 2024, 02:35:35 pm by RagingRowen
Re: OHMSBY-styled Cloud Strife (v0.9)
#2  December 24, 2023, 07:19:57 pm
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- Cloud is missing a sprite for Faust's "This is me?" finisher
- The perfect sound effect is from BlazBlue maybe replace that with some other sound effect from Final Fantasy?

Overall a really nicely done OHMSBY style character. I hope to see more from you.
Re: OHMSBY-styled Cloud Strife (v0.9)
#3  December 24, 2023, 07:43:07 pm
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Cool rendition of Cloud. Stuff:

- I know it's a WIP but Ragna's voice really sticks out in the dodging states
- 214B would probably make a better 5C than your 5C in this style
- Throws might work better the other way around (I mean standing vs running throws)
- j.C hitbox is probably too good
- 2A looks like it has too many animation frames in the recovery. I think an abrupt sword transition to his back would look better than trying to make it make sense
- 5B and 2B sprite/animation alignment seems wrong (look at his feet). However fixing this would also need frame data and/or hitbox adjustments to compensate the range
- 5A whiff sound could be better
- I'm not sure if it's on the table, but in Mugen 1.1/Ikemen GO you could probably rotate the existing slash effects to make them fit all attacks
- 5BB could have a tiny bit more hitbox range so it misses less after 5B
- j.B has too many active frames. Especially with that hitbox
- You could probably recycle frames from somewhere to make hit taunt transitions smoother
- He already has an AAA combo so maybe Triple Slash input would feel more interesting as 214A, 214A, 214A
- Something about non-EX Blade Beam doesn't feel right. They should match the sword motion better
- Forward Thrust would look a lot cooler if it were a hit grab ending in his current normal throw
- I think Cross Slash should only be completed if the first hit connects
- Meteorain would look better if they came in at 45 degrees and with instant velocity rather than starting at 0 and accelerating. Kinda like Gill
- Finishing Touch could launch much higher. Especially if you keep in mind what it does in FF7
- This is a common issue in the template but using the finisher in a stage with proper zoom (tensionhigh and tensionlow) leaves the camera zoomed out
- Forward air dash would look cooler using one of his running frames
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: OHMSBY-styled Cloud Strife (v0.9)
#4  December 25, 2023, 12:00:32 am
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I'll see what I can do in terms of fixes. I'll respond to some of the more intriguing points.

- 214B would probably make a better 5C than your 5C in this style
Well Braver's mainly designed to be his main overhead, complete with a low-evading jump to it and juggle potential afterwards, so it's more special-worthy. I guess I could omit the OH property from 5C so it isn't too good.

- Throws might work better the other way around (I mean standing vs running throws)
Run Throw is meant to be more brisk compared to the Normal one (assuming you mean the stab) so I think it's fine as is.

- 2A looks like it has too many animation frames in the recovery. I think an abrupt sword transition to his back would look better than trying to make it make sense
- 5B and 2B sprite/animation alignment seems wrong (look at his feet). However fixing this would also need frame data and/or hitbox adjustments to compensate the range
You can kinda blame that on the admittedly wonky animations. I could try fiddling with 2A and 5B a bit though.

- He already has an AAA combo so maybe Triple Slash input would feel more interesting as 214A, 214A, 214A
The current command matches OHMSBY's Iori's rekka input, for the sake of consistency.


- Forward Thrust would look a lot cooler if it were a hit grab ending in his current normal throw
Not really feeling like changing the function. Plus, the move itself is from Remake, excluding the wall-bounce of course.

- I think Cross Slash should only be completed if the first hit connects
I suppose I could at the very least speed it up a bit so he isn't so wide-open during it.

- This is a common issue in the template but using the finisher in a stage with proper zoom (tensionhigh and tensionlow) leaves the camera zoomed out
Okay. Do you perhaps have an example of a fix at hand?

Your input is gladly appreciated. Will take a glance at all this when the time is right.
WIP Schedule:
Most likely my next full-game
Re: OHMSBY-styled Cloud Strife (v0.9)
#5  December 27, 2023, 06:18:34 pm
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    • network.mugenguild.com/pots/
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
OHMSBY-styled Cloud Strife (v1.0)
#6  January 01, 2024, 12:57:12 am
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  • Competitive MUGEN when?
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    • sites.google.com/view/ragingrowen/home
He's now at v1.0!
- Altered Forward Air Dash animation.
- For a bit of clean-up, removed most Ragna leftovers, but not all of them.
- Normals tweaked with various nerfs including animation timing changes, more cornerpush, and lower y velocities.
- 5BB animation changed.
- Changed Swing Sounds on Triple Slash.
- Added Slash FX to 2C, jC, Braver, and the falling slash of EX Climhazzard.
- Added Air Special - Slashing Blow from the Dissidia games.
- Slight tweaks to Finishing Touch.
- Compatibility with Faust's 'This is Me?' Astral Heat.


Couldn't really fix the zoom issue mentioned by PotS because of P2 going to state 5150 at the end which is universal.
But hey, Happy New Year from the British Isles, peeps!
WIP Schedule:
Most likely my next full-game
Last Edit: January 01, 2024, 01:19:02 am by RagingRowen
Re: OHMSBY-styled Cloud Strife (v1.0)
#7  January 01, 2024, 02:26:44 am
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    • Malaysia
He's now at v1.0!
- Altered Forward Air Dash animation.
- For a bit of clean-up, removed most Ragna leftovers, but not all of them.
- Normals tweaked with various nerfs including animation timing changes, more cornerpush, and lower y velocities.
- 5BB animation changed.
- Changed Swing Sounds on Triple Slash.
- Added Slash FX to 2C, jC, Braver, and the falling slash of EX Climhazzard.
- Added Air Special - Slashing Blow from the Dissidia games.
- Slight tweaks to Finishing Touch.
- Compatibility with Faust's 'This is Me?' Astral Heat.


Couldn't really fix the zoom issue mentioned by PotS because of P2 going to state 5150 at the end which is universal.
But hey, Happy New Year from the British Isles, peeps!

cloud need taunt animation,when he use taunt with any arrow its loop animation
Re: OHMSBY-styled Cloud Strife (v1.0)
#8  January 01, 2024, 02:59:59 am
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
WIP Schedule:
Most likely my next full-game
Re: OHMSBY-styled Cloud Strife (v1.0)
#9  January 11, 2024, 05:02:27 pm
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can you try improve his ai and add new backward animation for next update someday?
Re: OHMSBY-styled Cloud Strife (v1.0)
#10  January 11, 2024, 05:31:30 pm
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  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
can you try improve his ai and add new backward animation for next update someday?

I'm sadly not the AI expert around here, and the backdash anim (if that's what you're refer to) isn't really enough to warrant an update tbh.
WIP Schedule:
Most likely my next full-game
Re: OHMSBY-styled Cloud Strife (v1.0)
#11  January 23, 2024, 02:00:16 pm
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I think his voice for back throw is incorrect-
Re: OHMSBY-styled Cloud Strife (v1.0)
#12  January 23, 2024, 02:36:09 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
WIP Schedule:
Most likely my next full-game