RyuWorking on all basic movements and attacks - he's a heavy retool of my earlier Ryu release, moving him closer to P.O.T.S' Ryu in terms of hitboxes, animation data and movement. Looking at the movest from the original game, Ryu doesn't seem to have very much going on, so I'll be trying to spice his gameplay up with stuff from later games, like the Denjin Renki, which will change the properties of his special moves outside of just the Hadouken.
Command NormalsCollarbone Breaker: F + HP
Gut Buster: B + HP
Senpuu Kyaku: F + LK
Special MovesHadouken: QCF + P
Shakunetsu Hadouken: HCF + P
Tatsumaki Senpuu Kyaku QCB + K (Air OK)
Shoryuken: F, D, DF + P
Joudan Sokutogeri: HCF + K
Denjin Renki: D, D + P. Changes the properties of the following:
- Hadouken becomes electrified and deals extra damage.
- Tatsumaki Senpuu Kyaku functions closer to Ken's tatsu.
- Shoryuken up close becomes an electrified "shin shoryuken" style move.
- Joudan Sokutogeri causes a wall bounce.
Super MovesLevel 1 - Shinkuu Hadouken: QCFx2 + P
Level 2 - Reppu Jinrai Shou: QCBx2 + P
Level 3 - Shin Shoryuken: QCF x 2 + K
Dramatic FinishCOMING SOON...