Fall.defence_up not working

Started by TheMattyDev, March 26, 2024, 08:50:13 AM

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TheMattyDev

I have a character in my mugen whose fall.defence_up doesn't work. Whenever he gets hit with a combo, it is completely unscaled. What can I do to fix this?

Odb718

Most characters are using
fall.defence_up = 50
What value are you at?

check both
defence = 100         ;defensive power (more is stronger)
fall.defence_up = 50  ;Percentage to increase defense everytime player is knocked down

Maybe defence is so low it's not a factor?
vVv Gouken718 vVv SabreTooth718 vVv


jaede_

You'd definitely notice a +50 defence increase. (decreasing incoming damage by 2/3)

fall.defence_up only gets applied when a character reaches state 5100 (landing onto the ground from a knockdown) or when a character is tripped. And each successive time it happens again, until the character recovers.

For damage dampening reference, you could look at this post
you can find me on discord as jaede_ but be forewarned I do not talk about MUGEN nor my creations or anyone else's much these days.

XGargoyle

It is also possible the character has the get hit states overridden, in a way that as soon as it gets to stste 5100, it changes to another state or has their defense modified


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TheMattyDev

The character's defense values are normal (defence = 100 and fall.defense_up = 50), I also checked the code between the char with the issue, and one whose fall.defense_up works just fine, and so far I don't see any difference between them.

Odb718

use a 3rd character and watch the states they both enter when getting tripped and when the move hits and see if there's a different state.
dont forget to use Ctrl+C to see if the hitboxes change colors too
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