Universal Clashing System

Started by PotS, November 30, 2024, 06:09:48 PM

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PotS

As it says on the label. A module that makes all your characters able to clash hits.

Preview:
https://streamable.com/jsr272

Only works in the nightly builds as of this date.

DOWNLOAD
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

XANDERAC

This is really cool, really adds to those hype moments in a tense fight, it does seem though as some of your other modules no longer work with the current build like the dramatic zoom, activetag  and shadow assist systems, so I may hold off until an update to migrate all my stuff to this new nightly build. Looking forward to having this together with your slow mo working together

PotS

I updated those shortly after they broke. You can expect me to do that for as long as I'm active. So you can just redownload them.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

XANDERAC

Thank you for clarifying, I'll update all the other modules as well then

kamui 2.0

Pots, I don't know where to post this
all your system clashing, dramaticzoom, etc
doesn't seem to work with vs mode (vs cpu)
it's only in the arcade mode it seems to work, is it correct ?
Thanks for your amazing work !

Dark Waifu

Is there a way to change the font used when clashes pop up?

MR. IBZS II

This is literally the only thing I needed to switch to IKEMEN, would love more detail in how it functions in game and what doesn't clash. Can't thank you enough.

PotS

Quote from: kamui 2.0 on December 01, 2024, 04:51:20 AM
Pots, I don't know where to post this
all your system clashing, dramaticzoom, etc
doesn't seem to work with vs mode (vs cpu)
it's only in the arcade mode it seems to work, is it correct ?
Thanks for your amazing work !
They work the same in all modes. The only difference between modes is that modules with a gauge refill the gauge in training mode.

Quote from: Dark Waifu on December 01, 2024, 06:14:13 AM
Is there a way to change the font used when clashes pop up?
They're part of the lifebars. It's been a while but I think it's the "text.font" parameters in the [Action] group.

Quote from: MR. IBZS II on December 01, 2024, 08:01:07 AM
This is literally the only thing I needed to switch to IKEMEN, would love more detail in how it functions in game and what doesn't clash. Can't thank you enough.
By default a lot of things clash. There are options to make things only clash if they have the same attack priority or only if the hurtboxes are not hit. Invincible moves don't clash. I might make them clash with other invincible moves later.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

snazzle

i like this a lot, makes for some hype moments and dope screenshots lol

DJLegends

Currently having an issue in which all but 2 of your modules work with latest Mugen Dev build one which is this and the other is dash cancel

PotS

I was gonna reply but just noticed that I already answered you on Discord.

But for future reference and because this happens frequently: the current Ikemen build dropped config.json in favor of config.ini, so modules must now be installed there.

Quote from: snazzle on December 04, 2024, 10:52:00 AM
i like this a lot, makes for some hype moments and dope screenshots lol
Classic choice of characters, heh.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

Emiliux81


I thought, if a module can be made to randomize the characters of the teams in the Arcade and Watch Team mode in the Select Screen player

PotS

Not the place to ask but that sounds like simply the random select icon.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

Sh1nRa358

can u make it so that it has to be the same strength in order for this to happen? like attacks done with lights cannot clash with mediums or hards. Only with other lights. And only normals with normals, specials with specials, excels with excels, and supers with supers?
-What you know,
                    Can blind you from the truth.

PotS

I did implement something like that but not in the way you're describing it. You can make attacks only clash with other attacks with the same Hitdef priority. It's one of the config settings.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

i_oVo_i

The module works and has been a great addition to my Ikemen built, but there are some interactions that are perhaps unwanted. For example, your Shin Gouki has a reversal /counter special and with this module activated the counter attack gets clashed as well which makes the move useless. Maybe you can take a look here

https://streamable.com/fy382x

PotS

Updated.

I ended up adding the normal vs normal etc clashing as an option.

Quote from: i_oVo_i on February 18, 2025, 02:38:10 PM
The module works and has been a great addition to my Ikemen built, but there are some interactions that are perhaps unwanted. For example, your Shin Gouki has a reversal /counter special and with this module activated the counter attack gets clashed as well which makes the move useless. Maybe you can take a look here
I fixed this a long time ago but had been sitting on the update because I was kind of stuck on something. Should be working now.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

i_oVo_i

Quote from: PotS on February 22, 2025, 04:59:50 PM
Updated.

I ended up adding the normal vs normal etc clashing as an option.

I fixed this a long time ago but had been sitting on the update because I was kind of stuck on something. Should be working now.

Cheers, thanks dude

Sh1nRa358

oh ok, thanks. took a while to respond because the site is always slow for some reason.
-What you know,
                    Can blind you from the truth.

DJMouF

Are you.. or better yet.. Do you plan to make backwards compatible version of this module? Because there's a lot of people who still uses .99 Ikemen Go (not nightly) and would like to use it on their project(s). Asking this for many people who has asked me about it.