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[Theme Thread] CVS Sprite thread

Started by Formerly Hoshi, April 21, 2010, 09:51:37 PM

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MotorRoach

That's actually pretty competently animated, good stuff
Shit

Gêmeos dos Jogos

The first animation we made in the CvS style, and consequently the first sprites. This happens when Kyo loses by Time Over. These sprites were made completely from scratch. We use CS made by Jmorphman. We made it specifically for Kyo-1 and Kyo-2.


What do you think? With your opinion, we can improve a lot in making sprites. If this is not the correct post for it, we will ask someone to move it. We really appreciate it.

Colo

#7522
Quote from: Gêmeos dos Jogos on December 14, 2024, 05:55:36 PM
The first animation we made in the CvS style, and consequently the first sprites. This happens when Kyo loses by Time Over. These sprites were made completely from scratch. We use CS made by Jmorphman. We made it specifically for Kyo-1 and Kyo-2.


What do you think? With your opinion, we can improve a lot in making sprites. If this is not the correct post for it, we will ask someone to move it. We really appreciate it.

The animation (and sprites) actually look pretty good! But I feel like the proportions of the arms are a bit weird (maybe the shoulders a bit too), maybe I would recommend a CVS stylization (I advise you to look at Original and Imitation CVS Sprites for references)

MotorRoach

Very good animation, but Kyo's shoulders in CvS sprites are broader than that, along with his arm looking a bit too skinny for his CvS design. Definitely recommend comparing it with his CvS sprites more to make it more consistent
Shit

Rabano


MZoon


Guys, do you have any feedback on the kolin stance sprite? And does the height seem good? The first sprite belongs to Pin-point, the second is an edit of mine from the first and the third sprite would be the stance.

VictorCYBR

Looks very good. Doing some research, Kolin and Chun-Li are about the same height. Kolin is 5'6" (168 cm) while Chun-Li's height varies throughout the series between 5'5" (165 cm) and 5'7" (170 cm). In your sprite it seems she is a bit taller... I feel like her legs are a bit too long compared to Chun's, it is more visible comparing both right (viewer's left) legs. But still, very nice work!

Rabano


Momotaro

#7528
Quote from: Rabano on February 18, 2025, 04:49:38 AM
Xanadu and Tsugumi Sendo

 

I really love it.
Xanadu is perfect !

About Tsugumi she would be shuch a great character...

As a feedback I made an animation with my EDIT.

Basically it's all about CVS female characters proportions. narrow shoulders, big head, pretty face, big thighs, thinner calves, thinner ankles ankles.
+ some minor tweaks.

Rabano



S. Jetstream


Rabano

Quote from: S. Jetstream on March 10, 2025, 03:21:44 AM
Quote from: Rabano on March 08, 2025, 01:29:50 AM
Balrog/Boxer



Cool, did you used mine as reference?

No, I traced over SFV and used other CVS characters like Raiden as a example

MZoon


ShadowY518

#7534
Captain America

MZoon

Quote from: ShadowY518 on April 14, 2025, 02:09:39 AM
Captain America

Nice Cap., but one thing I noticed is that in my opinion Cap. America's left thigh should receive light.

Idle and Turn Ippo


Idle and Taunt Palmon

stand Lp, Mp and Hp

stand LK, MK and the HK which was in progress

Rabano


Combos4Dayz

Quote from: TommyThunderCloud on May 10, 2025, 02:42:21 PM
So, I think my CVS style sprite of Yagumo from Kabuki Klash didn't turn out as well as I thought, so I decided to remake it.

I tried my best using Fighter Factory and Aseprite.

Great job. Displayed a better use of anti-aliasing and understanding of CvS shading. Anatomy/size for the head, breasts, and feet looks better. I would have kept the legs slim from your first sprite and idk the knee looks a lil off but that may just be me. I'd say maybe the white portion of the fans(?) weapons need some slight shading. Looks like you used Mai as a reference perhaps. In all, great improvements all around.

Rabano


FeLo_Llop


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