Garfieldfan's WIP Factory

Started by GarfieldfanMUGEN, April 24, 2024, 04:13:58 AM

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GarfieldfanMUGEN

I present to you...
Garfieldfan's Factory!

This, obviously, is where I show off what I'm working on, be it a solo effort or a collab with one or more authors. Only characters will be shown off here (either via images or through Streamable showcases, which you can always find through the characters' Recent Showcase section), not stages or the like... at least not normally, as I might drop a small peak of those here and there.

Current WIPs:

Spoiler (click to show)


Garfield (With WlanmaniaX)
Current Status: On an indefinite break
Recent Showcase: N/A
Beta Released? Yes

Yes, the fat cat himself. I had been working on him on and off before the beta for 2 years, mainly because I don't want anything to be broken or too overpowered. He more or less plays like a polished version of a Wlan character... so basically more like a MvC character with a gimmick-based special and a few extra things added to him.


Shen Woo (sprites by Rabano)
Current Status: Working on Tenrenken
Recent Showcase: N/A yet
Beta Released? No

The first character from a fighting game I've ever worked on, Shen storms in with his punch-based moveset intact. I've always wanted to use one of Rabano's sprite sets for a while and later on got the drive to make this one a full character. Even if some sprites aren't used in their original contexts, I do want to represent everything this guy had in the spriteset.


SpongeBob SquarePants (edit of Christian Nunez's version)
Current Status: Working on Cruise Bubble and SpongeBall
Recent Showcase: Here
Beta Released? I plan on releasing this without a beta.

Tired of most versions of this guy not going above okay at best, I noticed the recent version of Nunez's SpongeBob had a lot of potential, and this is where this edit comes in. With a moveset mainly based on the video games, this edit aims to rework a lot in him, be it through recodes or modifying/fixing existing code. He's been the easiest thing I've worked on so far. Also probably as close to an actual version of SpongeBob as I'll be able to work on.

"Heh. The Garfield strip's funny today."
~Garfield

MatreroG

Having followed part of the process, I can say that the sprite work here looks really cool.
Others stages and news:
>> https://www.youtube.com/c/MatreroG
Any donation will be well received
>> https://www.paypal.me/MatreroG
>> https://www.buymeacoffee.com/matrerog

GarfieldfanMUGEN



Never give your cat hot sauce. It won't end well.

New showcase is out! This shows off two of Garfield's hypers: Chili con Flame and Caped Avenger.
"Heh. The Garfield strip's funny today."
~Garfield

GarfieldfanMUGEN



Have a proper peek at Cat Cannonball. The move also now hits twice, once going into the air, the second coming down. Move isn't completely finished but works as it should.
"Heh. The Garfield strip's funny today."
~Garfield

GarfieldfanMUGEN



Just started on Remote Possibilities earlier today. Move is in a very rough state right now, but at least I can show off something from it.
"Heh. The Garfield strip's funny today."
~Garfield

GarfieldfanMUGEN



The alarm clock, first part of Remote Possibilities, and a lazy cat's worst enemy. After activating, it covers a decent range, but is relatively harmless and puts opponents in the dizzy state for a short period of time, opening them up for a combo. To compensate for it being harmless, however, the move is completely unblockable.

Since coding the main part of the move, I've made it to where Remote Possibilities as a whole cancels out when you hop back or if the opponent's life is 0, to prevent waiting longer for the winpose to kick in.

Here is the initial preview of the move and here is a showcase of the updates I made to the move since finishing it (including cancelling out from a hyper, which I was planning to do before the other two ways to cancel the move anyway).
"Heh. The Garfield strip's funny today."
~Garfield

GarfieldfanMUGEN



Been a while, huh?

Ever since the beta came out, I've been hard at work following feedback, and one bit in particular from PotS had me reworking Cat Pounce. So far, all I can give you a screenshot of the move (which looks unchanged because of the misaligned hitspark and weird spacing between Garfield and KFM) and I hope you all like what I'm doing with the move... if I can execute it correctly. See y'all for Beta 1.25 (which was going to be Beta 1.1 until I decided to do most, if not all, bits of feedback I've gotten).
"Heh. The Garfield strip's funny today."
~Garfield

GarfieldfanMUGEN



Looks like Garfield became so happy, he's able to twirl around in the air.

Yeah, Beta 2 is in progress, so it'd only be fair to start giving him new stuff. Here's a peek at the new air version of Happy Day, and here is a short combo involving said upcoming move.
"Heh. The Garfield strip's funny today."
~Garfield

GarfieldfanMUGEN

While there still has to be things left to add for Garfield before he's 100% ready for release, it's time to answer a question I've been asking myself for a while:
Where the hell do I go from here?

Well, here's the current state of things:

Garfield:
Main parts of this update (Air Happy Day and What's On Now?) are complete but need some additional polish. I'm also doing several things to make him feel much more like a complete character... to the point where what'd be left is bugfixes and one last hyper. While I will be doing bugfixes anyway, I'd wanna take a break from him after this beta, which leads us to...


Jenny Wakeman:
My second collab with Wlan and also the second Nick character I'll be doing. There isn't much to talk about here at the moment as there isn't a lot of sprites made for her yet, but once I truly get her off the ground, she'll be added in the current WIPs section. But I don't wanna limit myself to just making cartoon characters, so in comes...


Harley Quinn:
Unlike the other two, this one's pretty much going to be a complete overhaul edit of Batzarro/Alexziq's version. Had a whole moveset for her planned and everything. However, what the hardest part here is going to be is recoding a lot of everything and taking measures to reduce her filesize. You'll probably start to see progress on her in the current WIPs section after the next Garfield beta drops, but just know she's only partially started.

There are also a couple other plans (that aren't current pipe dreams) but those are on the backburner until I solve their issues or after significant progress is made on one thing or the other above. There might also be a chance those plans will be scrapped as well. But still, at the moment, the above three are main priority.
"Heh. The Garfield strip's funny today."
~Garfield

GarfieldfanMUGEN



It may be April 1st, but this ain't a joke.

Well, maybe part of it, but I'm still working on Garfield. Here's a showcase of a counter that was recently added to him.
"Heh. The Garfield strip's funny today."
~Garfield

GarfieldfanMUGEN



Hang on tight, puddin', because Harley Quinn is my next character. A total remake of Batzarro and Alexziq's versions (yes, my previous plans for a overhaul edit changed because the original was a mess) with most of the same moves but completely reworked in most cases. Right here is an (slightly outdated) showcase of her basics and right here is a showcase of her jumping animations (with two of her air punches).

I'll show off the basics better in the future.
"Heh. The Garfield strip's funny today."
~Garfield

Lunchbillion

Formerly LunchPolice aka Quack

MatreroG

I'll be keeping an eye on Ms Quinn.  :thumbsup:
Others stages and news:
>> https://www.youtube.com/c/MatreroG
Any donation will be well received
>> https://www.paypal.me/MatreroG
>> https://www.buymeacoffee.com/matrerog

GarfieldfanMUGEN



Showcase time! This tackles both her first special and her first hyper, Cork Gun and Mommy's Bazooka.

The former is solely the cork gun for various reasons (though the punching glove will most likely become a counter), while the latter aims to recreate the OG hyper as much as I can (though I have thought of making it different from the missle firing onwards).

Both moves are not finished yet (the hyper shows that I didn't put in a proper hyper portrait yet) but are functional.
"Heh. The Garfield strip's funny today."
~Garfield

dakidbanks

Harley looks good! That's 1 of the few DC chars from back then I always wished got a coding overhaul aside from Bane and Clayface

GarfieldfanMUGEN



Another Harley showcase! This one shows off a few updates I did to her since the last preview. She now has all of her air basics, a proper hyper portrait, a new palette (plus proper RemapPal coding to reverse the colors depending on where she's facing), and Mommy's Bazooka has been updated some.
"Heh. The Garfield strip's funny today."
~Garfield

GarfieldfanMUGEN

So right now I've hit a roadblock with Harley after spending time away to port Garfield to a fullgame (you'll know which one in the future) because both the second special and the second hyper need to be throws for them to work. So while I spend the time to make sure these moves are more than barely functional, she'll be put to the side. HOWEVER...

I didn't want to leave you guys in the dark, so I'm pulling a few choices out (one of them being the other character I planned) and letting you guys and gals decide which one I'll mainly work on.


Jenny Wakeman
My second collab with Wlan, my second Nicktoon rep, and my second NASB rep. I wanted to get to her when I finished Harley, but given that she's been the other character I wanted to work on, I wouldn't mind mainly switching gears to her.


Peter Griffin
Like my plans for Harley, this is gonna be a full remake of Warner's recent version. Not sure if I wanna add any unique stuff to him, though, he definitely has a very workable moveset. But I haven't been a fan of the existing MvC-esque versions of this guy (be it either through stolen code, moveset bloat like the OG or just simply EX moves, which... while I know C. Viper has in MvC3... still feels weird to me), so I'd like to see what I'd be able to do with him.


Shen Woo
When I saw that Salad released his CvS Shen Woo spriteset, I knew I had to jump on it. Currently working on a version that's more of a proof-of-concept of an improvement of my style overall, but unless you all want to see him, he won't be a full character for a while.

Poll will be open for this, btw. Based on opinions between a group of people elsewhere and overall here after a period of time, I'll work on which one I see the most support for.

Other than that, I do have one final Garfield update (for now) in the works, not only adding the improvements from working on the version for that fullgame, but also a few new things overall. It'll be out when it's out, but at least I won't have to deal with him for a long while (he'll just need the level 3 at this point).
"Heh. The Garfield strip's funny today."
~Garfield

snowy997

Going for Jenny, achilldude's version is fine but yours could be even more awesome.

GarfieldfanMUGEN

Alright, I just gathered the results (didn't feel like waiting until the middle of the night again). With 17 votes across both here and a poll elsewhere, the character I will be working on is...


Jenny!

So start expecting progress on her (not too much) later down the line. Not now, but later.
"Heh. The Garfield strip's funny today."
~Garfield

GarfieldfanMUGEN

So, been a while, huh? Lemme get you up to speed on what's been going on:

Garfield: Will drop a minor update later adding compatibility with a couple moves alongside sprite fixes and a few other small things. After that, he's done until I work with someone on that Level 3 hyper.

Harley: Her third special (yes, I thought of a dragon punch command special) is basically done barring some fixes and another special is underway. Additionally, a second hyper is done and a third one is in progress. Once I get everything all polished up, maybe a full WIP progress video might be posted to YouTube.

Jenny: While I still recieve sprites for her, they're color-seperated ahead of time and I keep having to add additional colors to the base palette, so she's currently sorta on the backburner.
"Heh. The Garfield strip's funny today."
~Garfield