Classic VS :

Started by ELECTR0, January 01, 2019, 01:00:11 AM

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ELECTR0

I wanted to make one more Street Fighter 1 character before moving onto another game. So I went with Lee since his stage and stage finisher are already in the game. In Street Fighter 1 Lee has no attacks really, so I decided to sprinkle some of Marvel's Iron Fist on him to get move ideas. One hyper attack I was unsucessful at making was a Chinese New year hyper attack with fireworks. I'm not sure if I'm going to scrap the idea or not. I need to find the right artwork first. I've also made a smart pallet for more costume options. Enjoy the preview.




Momotaro

Quote from: ELECTR0 on August 07, 2025, 05:43:59 PM
I wanted to make one more Street Fighter 1 character before moving onto another game. So I went with Lee since his stage and stage finisher are already in the game. In Street Fighter 1 Lee has no attacks really, so I decided to sprinkle some of Marvel's Iron Fist on him to get move ideas. One hyper attack I was unsucessful at making was a Chinese New year hyper attack with fireworks. I'm not sure if I'm going to scrap the idea or not. I need to find the right artwork first. I've also made a smart pallet for more costume options. Enjoy the preview.





Awesome idea and choice!
I like the touch with color work!

ELECTR0

Here is a test of a new stage finisher that all characters can do on Mai's raft stage. To activate the finisher you just need to KO the opponent around the center flag pole with a normal melee attack from ground or the air. I still need to tweak the code a little more because the characters are flying to high, but other than that the finisher works good from all angles around the flag pole.


Miru962

#163
What if the loser on Blanka's stage could be eaten by the anaconda? Do the Zangief stage finishers still work, too? Maybe we can have Larcen's stage finisher on Johnny Maximum's stage? Guile's stage having the helicopter from Eternal Champions?

ELECTR0

Yes Zangief stage finishers are still in the game though I probably need to relook at the code again because I've learned some things since I made that.

ELECTR0

Adding another World Heroes deathmatch stage to the game and this time it's the factory with the sawblades. :mwhoa: The blades will randomly spawn left or right, but you can always tell which way to lookout for the blade because it first travels behind the players in the opposite direction before appearing on your plane. Have fun setting up your opponents to hit the blade or be unfortunate and fall on it yourself.


Miru962

I have a few ideas for finishers on this stage; either knock over the loser onto the other side of the track as they get sawn in half by the buzzsaw, or knock them into the molten metal pit. But on the other hand, I feel like Lee is a bit of a wasted slot and would work better as an unplayable character similar to Punisher's Warzone if you don't have enough move ideas.

Momotaro

Good stuff!
I like such interactive stages!

ELECTR0

Recently I saw that the Mortal Kombat Kollection had a stat page for all the fighters in the game and this inspired me to add something similar into the game. So now when your looking at the Move List, you can now hit left or right to get to two new pages. The page to the right will be a Stat page and the page of the left will be Extra info like techniques that are not of the move list, finishers and modes. Adding these pages to the characters has delayed the next update for a little bit. So I'm going to be aiming at a October release now.

Stat Page :


Extra Page :


Here is another test of the Sawblade stage. The blades have been sped up to arrive on the battlefield quicker. There is also a stage finisher now when close to the molten pit. Thanks to Miru for the finisher suggestion.




Staubhold

Quote from: ELECTR0 on September 08, 2025, 04:12:54 PM
Recently I saw that the Mortal Kombat Kollection had a stat page for all the fighters in the game and this inspired me to add something similar into the game. So now when your looking at the Move List, you can now hit left or right to get to two new pages. The page to the right will be a Stat page and the page of the left will be Extra info like techniques that are not of the move list, finishers and modes. Adding these pages to the characters has delayed the next update for a little bit. So I'm going to be aiming at a October release now.

Stat Page :


Extra Page :


This is very nice! Please add that to Ultimate Ryu SF1... and how about Ultimate Ken SF1?

ELECTR0

Here are the final things that will be included in Update 7. Haggar will be added as new DLC and I've completely recoded him to fit into the game so he plays a lot better than the Punisher game version. I've also added a few new moves and a idle animation to Haggar. Next announcement is another stage finisher, which is on J. Carn's alternate stage. To activate the finisher just finish the opponent on the last round with a normal attack on the ground or air (Near the weapon racks in the background). Last thing I wanted to say before I leave is that I've recoded all the older stage fatalities to activate and play better.




Macaulyn97

I'm curious as to why he is DLC, you could have added the Slam Masters version as a regular character.

ELECTR0

The Slam Masters characters in the game are from Ring of Destruction which is a fighting game, so that version Haggar would not be DLC. This Haggar is from a Beat'em up so it is DLC. I hope that makes sense. There actually is a story to the game I just haven't made the intro cutscene to the game yet, but I do have it planned out. The story goes like this, Doctor Brown from the World Heroes games has organized a time tournament. Now all the best fighters from 1988 - 1995 are teleported by Doc Brown to fight in the first Time Tournament.

Miru962

Quote from: ELECTR0 on September 12, 2025, 02:50:06 AM
The Slam Masters characters in the game are from Ring of Destruction which is a fighting game, so that version Haggar would not be DLC. This Haggar is from a Beat'em up so it is DLC. I hope that makes sense. There actually is a story to the game I just haven't made the intro cutscene to the game yet, but I do have it planned out. The story goes like this, Doctor Brown from the World Heroes games has organized a time tournament. Now all the best fighters from 1988 - 1995 are teleported by Doc Brown to fight in the first Time Tournament.

Awesome story idea! Maybe a line about Brown Sugar (that's his name) having made some oversights in order to hint at the DLC characters in the game, too?

ELECTR0

Sorry the game update got delayed, but the good news is that Akuma is joining the roster. That makes a total of 30 characters in the game which is a milestone. Here is an early preview of Akuma. I would say he is about 80% complete. Once he's finished I'll release the big update I've been promising.


PotS

I love how your characters always have stuff no one has ever done before. :thumbsup:
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

ELECTR0

#176
Starting this preview video I will be showing off some new moves for Akuma since the last video. I'll also preview some of the older moves since they have been updated, so it might be worth another look. Below I'll list what's new.

Added :

Hyakki Shuu : A twirling move where you can choose a variety of attacks. (There's even a Hyper attack option.)
Empyrean's End : A counter attack based on a move from SF6. (Potential to bounce opponent off the wall.)
Demon Armageddon : Hyper attack based on SF4 Super Art. (The move is slow but you also you can't be hit.)
Raging Demon : A level 2 Hyper Attack. (I might want to try and make a SF6 variation of this in the future as an option.

@[user id=3592]PotS[/user]: Thanks for your comments. I hope you enjoy the new preview of Akuma.






ELECTR0

#177
Haggar's DLC interactive stage for Classic VS.



ELECTR0

While working on the final update to J. Carn I watched some videos about Mongolians and how they are good horse riders as well as eagle trainers. I wanted to incorporate this into Carn's moveset. Almost every move has been updated as well as increased combo potential. J. Carn should be ready for release sometime in the next two weeks.