CAPCOM vs. SNK OVERDRIVE [IKEMEN GO]

Started by RagingRowen, February 20, 2025, 09:31:26 PM

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RagingRowen



Yup, this is my new MUGEN (well, IKEMEN actually) project that I've been on-and-off with since Autumn of last year.
For this, I plan to be a lot more long term without rushing through it. In hindsight, I'm not overjoyed with how Street Fighter All-Stars turned out in the end as I wish I could've added a lot more to it. Characters will still be the priority here, but when I have the time and place I wanna give love to other aspects like the screenpack and other potential additions, and it was a bit cheap back in SFAS, namely due to little experience, and it was pretty much solo work after all. Needless to say, don't expect hypersonic progress with CvSO.
EDIT: 23/10/2025, it was originally Street Fighter vs King of Fighters - Capcom VS SNK 2.5, but changed to CvS Overdrive so I can accommodate non-SF/KOF chars.

Roster:
Ryu, Chun-Li, Kyo, and Iori have been revealed.

System:
The plan is a gameplay style that is a mishmash of classic and modern, mainly taking inspiration from SF5 and 6, plus a touch of KOF XIII + XV and COTW. It's gonna also have a sorta simplified Drive Gauge with EX moves and old-school Guard Crushing. You'll also be able to cancel from specials into EX specials, at the cost of 3 drive stocks instead of 2, inspired by XIII's Drive Cancels and COTW's Rev Accel.
Drive Crushes are also a thing, basically this game's Drive Impact/Focus Attack equivalent. It has armor, and wall splats like a DI (or even Blowbacks in XV). You can also roll out of these before it hits, which costs an extra bit of drive meter.
Lastly, there's Overlimits, these are universal installs akin to SFV V-Triggers, T8 Heat, and Blazblue Overdrives where characters gain buffs that are unique to them, like Iori going into his Orochi mode and gaining increased speed, faster/better moves. Overlimits don't have a meter cost, but can only be done once per match.
Normals are also like in SF5/6 with no close/far variants, but I do want to give fighters a fair amount (but not excessive) of command normals to compensate, with KOF-style chaining into them.

LP+LK: Dodge/Roll
LP+LK (Guarding): Drive Rollout (this game's name for Guard Cancel Roll)
MP+MK: Drive Skill
MP+MK (Guarding): Drive Reversal
HP+HK: Overlimit

What has been done so far:
5 or 6 fighters are being worked on atm, and they are in varying levels of completion. I'd say Ryu, Kyo, and Terry are in the best position though.
Stages have yet to be added. I'll be using 3d stages, and I wanna take a shot some of my own once I know what to do.
Screenpack is still super WIP.
I wanna have two kinds of arcade modes, a classic, more random mode, and a "story" mode with more fixed opponents and rivals.
Lastly, and this is very pipe dreamy, but I wanna add a proper 'cinematic' Story Mode with a plot like Shadaloo running the KOF Tournament and forming a sorta alliance with NESTS.

Original characters by Jmorphman and KarmaCharmeleon
Stages by xcheatdeath and King
Character art by Tovio Rogers, commissioned by me
If anyone else wants to contribute art for other characters, hit me up.

Stay tuned for more info as I make progress on it. I'll release Build 1 soon when I have finalized the 4 shown characters.
WIP Schedule:
CvS Overdrive - Build 1

Ryu From Streets™

Oh woaw, this is really badass. I also like how the roster isn't that big. You're inspiring me for my own little Neo Geo x Capcom thing!

I can't wait!

Retro Respecter

I've just seen this project, and it has my attention now. I look forward to seeing your take on the Capcom vs. SNK genre.

FeLo_Llop


[ Rose/ C.Viper/ Mars People/ Ash Crimson / Ivan Ooze ]: Finished
[ Shiki / Mature ] W.i.P.
[ ?? / ?? ]: Possible W.i.P.

extravagant

Are they gonna have focus attack and FADC?
UMT Season #2 - 2nd Place
UMT Season #3 - 1st Place
CvS2 vs POTS Season #1 - 1st Place
NorCal Crab Battle CvS2 - 2nd Place

RagingRowen



Trailer has dropped! Be sure to check the first post for up-to-date info.

I'll be away for the rest of the week, but be sure to ask anything and I'll reply when I get back.
WIP Schedule:
CvS Overdrive - Build 1

WooshaQ

I would redesign the overdrive if i were you, it looks like overdne.

PhoenixPhantom

Quote from: RagingRowen on March 04, 2026, 12:02:54 AM


Trailer has dropped! Be sure to check the first post for up-to-date info.

I'll be away for the rest of the week, but be sure to ask anything and I'll reply when I get back.

Love that Kyo is using his Ash Saga outfit instead of his Orochi Saga outfit (In like most CvS fangames unless I haven't looked for them)

NiO ErZeBeTh

Quote from: WooshaQ on March 04, 2026, 05:36:18 PM
I would redesign the overdrive if i were you, it looks like overdne.

Agree.

Cool looking work so far.
            Zorf Giudecca

RagingRowen



Did a lil' tweak to it. Forgot to credit Devon for the original btw.
WIP Schedule:
CvS Overdrive - Build 1

Momotaro

Nice touch with the I-V part
Some fonts are not meant to work when characters are closer.
I usually just add more space the the 2 letters that are too close.

At least now it's not OVERDRNE anymore :)

RagingRowen

Quote from: Momotaro on March 31, 2026, 08:17:39 PM
Nice touch with the I-V part
Some fonts are not meant to work when characters are closer.
I usually just add more space the the 2 letters that are too close.

At least now it's not OVERDRNE anymore :)

Further fixes would prolly require me to consult Devon again but I don't wanna bugger them again.
WIP Schedule:
CvS Overdrive - Build 1

RagingRowen

Update: In a bit of predicament.

Puzzled on what I wanna do about the mechanic tied to MP+MK

I feel the easy route would be a traditional Power Charge, but maybe the kicker is that it charges the Drive Gauge instead (though maybe it can start charging the Power Gauge when the Drive is full).
I could also do a Focus Attack or Drive Impact style move.
The hardest route is Drive Skills (as mentioned in the first post), coz it will require a lotta creativity, especially with so many characters planned. I also don't want them to feel samey or like moves that could just be special moves instead (how I felt about V-Skills before there were 2 of them tbh).

What do y'all think? Be sure to leave a vote.
WIP Schedule:
CvS Overdrive - Build 1

Ehart2005

The power charge is kinda overdone, so a drive impact system could be interesting. You could also add an option to select both if you really wanted.

SquidlyPoli1

#14
The power charge may be overdone, but I'd argue it would probably be the least harmful. It'd mainly be used to build meter after a successful knockdown without having to resort to a meaty attack or whiffing something; yes you just stand in place and scream while number go up, but the fact that you can do the former makes it a bit more unique. Drive impact is a strong offensive tool with its light risk primarily being that it uses your secondary meter, and drive skills are pretty much just special moves under the guise of a system mechanic.

Vegaz_Parrelli

The stages are looking absolutely stunning! IAre they 3D models? You using Blender? Are there other tools or software to consider? I need to know. Ikemen stage creation has so many more possibilities than mugen...
Do your best to become stronger. Become stronger, so you can do your best.

Quote from: Saikoro on June 27, 2012, 12:35:10 AM
Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
Quote from: MaxBeta on January 01, 1970, 04:51:07 AM
Vegaz_Parrelli...also known as The Lord of the Rings.

RagingRowen

FA/DI is prolly the route I'm going on, and it could have its own custom touch which I'll get to eventually.

Quote from: Vegaz_Parrelli on April 08, 2026, 09:50:28 PM
The stages are looking absolutely stunning! IAre they 3D models? You using Blender? Are there other tools or software to consider? I need to know. Ikemen stage creation has so many more possibilities than mugen...

They are 3D stages produced by xcheatdeath and King, as credited in the first post.
WIP Schedule:
CvS Overdrive - Build 1

Vegaz_Parrelli

Quote from: RagingRowen on April 08, 2026, 11:27:36 PM
FA/DI is prolly the route I'm going on, and it could have its own custom touch which I'll get to eventually.

Quote from: Vegaz_Parrelli on April 08, 2026, 09:50:28 PM
The stages are looking absolutely stunning! IAre they 3D models? You using Blender? Are there other tools or software to consider? I need to know. Ikemen stage creation has so many more possibilities than mugen...

They are 3D stages produced by xcheatdeath and King, as credited in the first post.

Should've known it was my boi xcheadeath. Him and King are basically pioneering the genre. I've had all your characters on their own compilation already for years, so I know the gameplay is solid.
Do your best to become stronger. Become stronger, so you can do your best.

Quote from: Saikoro on June 27, 2012, 12:35:10 AM
Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
Quote from: MaxBeta on January 01, 1970, 04:51:07 AM
Vegaz_Parrelli...also known as The Lord of the Rings.

RagingRowen

How's it goin'?



Progress is a little slow. But I plan to release v0.1 by the end of the year.
WIP Schedule:
CvS Overdrive - Build 1

Momotaro