Mastertkof's KOF XIII only. comissions slots, freebies, and dev of tools

Started by Mastertkof, August 01, 2025, 09:46:56 PM

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Mastertkof

i will develop a new method for Blender/Maya, based on KOF XIII shading, that will can be used for KOF XIII references and base for sprite sheets.

the goal is reach the tool till the maximum aproach
will be a perfec "sprite"? of course, NO!  this works as a tool for base sprites like a poser, or a start point to use anathomy and poses
anyway, reach a point that 60~75% of the pixels fit the style is preety possible with polish trough the updates






FeLo_Llop

Awesome news!!!

Also, Correct me if I'm wrong, but is possible to rip from KoF 14 too this way, right?


[ Rose/ C.Viper/ Mars People/ Ash Crimson / Ivan Ooze ]: Finished
[ Shiki / Mature ] W.i.P.
[ ?? / ?? ]: Possible W.i.P.

Momotaro

Looks great.
4 things to fix IMO.

-Her left thigh outline should be lighter color (front outline, just like you did for the skirt)
-The skirt should be skin-tight, not so "floaty"
-torso/belly looks slightly too short compared to the other XIII tall ladies. (you can stretch the belly to 105% or 110%...)
-Hair definition/shading should not look like that in this style. (Take a look at Kula for the reference.)

Good luck.

Mastertkof

Quote from: FeLo_Llop on August 01, 2025, 09:59:30 PM
Also, Correct me if I'm wrong, but is possible to rip from KoF 14 too this way, right?
is other process, hardest, but still possible, kof xv is faster cause uses unreal
Quote from: Momotaro on August 04, 2025, 09:20:41 AM
4 things to fix IMO.
-Her left thigh outline should be lighter color     agreed
-The skirt should be skin-tight, not so "floaty"      agreed
-torso/belly looks slightly too short compared to the other XIII tall ladies. idk about this one
-Hair definition/shading should not look like that in this style      agreed, but i don't going to edit the model
Good luck.    thanks

new light~shadow physics setup







Momotaro

Nice. Better !
But still can be better on the skirt.
The skirt should be more "skin tight" I mean just like in this Orochi Shermie reference.
Spoiler (click to show)

Mastertkof

Quote from: Momotaro on August 06, 2025, 09:07:36 AM
Nice. Better !
But still can be better on the skirt.
The skirt should be more "skin tight" I mean just like in this Orochi Shermie reference.
Spoiler (click to show)


not if we wanna go to "auto" fit body setup, since a very tight skirt tends to go up when she moves, but i will adjust it before rip

also, new lineart script


Momotaro


OphaR

Quote from: Mastertkof on August 11, 2025, 08:58:54 PM
also, new lineart script



That new lineart looks wonderful. With Alice, I ran into the problem in Blender of having to generate the sprites with the colors on one side and the linearts separately on the other. Then in Photoshop, I had to erase the lineart that was over the sprite's colors with the lighter shades. In the end, it was still quite a bit of work.

Alan_ARS

Seems a perfect result to me, I just achieve this one so far:


Mastertkof

Quote from: Alan_ARS on September 21, 2025, 02:24:50 PM
Seems a perfect result to me, I just achieve this one so far:

whata a nice news, this Vanessa seems really on a good way

OphaR

Quote from: Mastertkof on August 11, 2025, 08:58:54 PM

also, new lineart script


Is it very difficult to create this type of lineart? Do you do it using a script in Blender or simply by combining options and nodes in the Compositing?


Mastertkof

Quote from: OphaR on October 12, 2025, 03:24:29 PM
Quote from: Mastertkof on August 11, 2025, 08:58:54 PM

also, new lineart script


Is it very difficult to create this type of lineart? Do you do it using a script in Blender or simply by combining options and nodes in the Compositing?

time consuming to setup, but nothing really hard

2 diferent methods for outlines



size tests:


Mastertkof

updated!



physics updates:

edit: Basics done:


Momotaro



Momotaro

VERY good!
The winpose where (part1) she hide her face with both hands then spread them on the sides , then (part 2) she walk away then pose to look down on camera or oppoenent.
It looks good on game because of camera effects.
But here it looks a bit too simple.

perhaps you can change a bit the angle of "part 1", making her not perfectly on side view, but using "Three-quarter view" instead.
And some other angle as well for when she look down o nthe end of "part 2"

Just my suggestion.

FeLo_Llop

Totallyamazing. The hair now fits XIII better than before. Are you going o do the same "trick" with Angel?

Have a nice day!!

[ Rose/ C.Viper/ Mars People/ Ash Crimson / Ivan Ooze ]: Finished
[ Shiki / Mature ] W.i.P.
[ ?? / ?? ]: Possible W.i.P.

MotorRoach

Pretty good rendering results! Once the amount of frames are reduced, it'll fit even more in with how KOF XIII sprites animate
Shit

Mastertkof

Quote from: Momotaro on November 07, 2025, 09:45:09 PM
VERY good!
The winpose where (part1) she hide her face with both hands then spread them on the sides , then (part 2) she walk away then pose to look down on camera or oppoenent.
It looks good on game because of camera effects.
But here it looks a bit too simple.

perhaps you can change a bit the angle of "part 1", making her not perfectly on side view, but using "Three-quarter view" instead.
And some other angle as well for when she look down o nthe end of "part 2"

Just my suggestion.

thanks, perhaps when finish rip i start some move edits

Quote from: FeLo_Llop on November 08, 2025, 01:19:23 PM
Totallyamazing. The hair now fits XIII better than before. Are you going o do the same "trick" with Angel?

Have a nice day!!

seems a good idea Fello, lets see how it apears on screen

Quote from: MotorRoach on November 09, 2025, 03:23:01 AM
Pretty good rendering results! Once the amount of frames are reduced, it'll fit even more in with how KOF XIII sprites animate

thank you bro



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