Super Finish Text

Started by Echo_verse40, December 03, 2025, 05:21:24 AM

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Echo_verse40

Anyone knows, how to display a super finish text after K.O like in MVC?

Odb718


[State 3333, HyperComboFinish]
type = explod
triggerall = (RoundState = 3) && (NumExplod(9999) < 1) && (P2Life <= 0) && (Life > 0)
ID = 9999

add your trigger1(s) and the rest of the explod details, but this should be what you want
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Echo_verse40

[State 3000, Dust]
type = explod
trigger1 = anim = 3001 && animelem = 2
vel = 0, 0
anim = 7106
sprpriority = 3
postype = p1
pos = 42, 0
ownpal = 1
scale = 0.75, 0.75
pausemovetime = -1
supermovetime = -1

This is Akuma's one of super move "messatsu gohado" so i want to display this text on screen after k.o


Odb718

Not sure if there's a question. I figure you might still not know what to do.
The triggerall I gave in my example is the check list mugen needs to see if it's ok to post the explod.
roundstate = 3 means that a character won the match.
NumExplod(9999) < 1 combined with ID = 9999 means that THIS explod hasn't been activated yet.
and (P2Life <= 0) && (Life > 0) means P2 is the one that's dead and P1, you, are still alive.

So you'd take this
[State 3333, HyperComboFinish]
type = explod
triggerall = (RoundState = 3) && (NumExplod(9999) < 1) && (P2Life <= 0) && (Life > 0)
ID = 9999

and combine it into the explod you posted, like this

[State 3000, Dust]
type = explod
triggerall = (RoundState = 3) && (NumExplod(9999) < 1) && (P2Life <= 0) && (Life > 0)
trigger1 = anim = 3001 && animelem = 2
vel = 0, 0
anim = 7106
ID = 9999
sprpriority = 3
postype = p1
pos = 42, 0
ownpal = 1
scale = 0.75, 0.75
pausemovetime = -1
supermovetime = -1
vVv Gouken718 vVv SabreTooth718 vVv