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Dcat's TMNT WIP Thread

Started by Dcat, July 02, 2020, 04:53:24 AM

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Staubhold

Man, I really enjoy watching your sprites for Master Splinter.

Since you already sprited a Wall Cling, will you give him a Wall Jump/Triangle Jump/Sankaku Tobi? Dunno, I feel like it would fit him.

Dcat

The wall jump will be present in Splinter Sankaku Tobi, I might do it similar to how I have it in my Skate Hunter character or I could develop something new. The triangle jump sounds interesting that's one of those advanced techniques I was never able to pull off in MvC2. Is that a super jump cancelled into an air dash?

I think this video explains it a little but I need to know what it is and how it functions in order to code it into the character. Can you explain it to me?
https://youtu.be/JnDyRnvOtEM?si=hMo3--FMMNklr2-R

Staubhold

Nice to read that Splinter will get a wall jump.

Naw, didn't mean VS style Tri-Jump.
Triangle Jump is just another name for the Wall Jump/Sankaku Tobi.

Dcat

Oh okay, gotcha

More sprites:

Staff thrust (medium)


Jumping MP


Jumping MK


Uppercut



oldmanwinters

Quote from: Dcat on December 29, 2025, 08:11:16 PM
I might reconsider doing April once I finish Baron Draxum and Master Splinter, I still have tons of ideas for an April O'Neil moveset... Don't worry I still haven't forgotten about Rocksteady just gotta hammer out the rest of these wips first. Thanks for the interest in my projects guys, I appreciate it.

Gives me lots of hope to look forward to! Your sprite set progress shares always brighten my day!

Dcat

#245
More sprites

Stab on downed opponent


Claw kick


Jumping LP3


Jumping LK2


Jumping MK3



Dcat

More sprites

Jumping MK2


Stomp MP

Dcat

#247
Standing Close MP2


Standing Far HP


Standing LK , Standing MK


Standing MK2

Blagoy


malevka1



Dcat

#250
More sprites:

Get Hit frames


Cheapskate dash


Game Over screen from TMNT III Manhattan Project


Large portraits

oldmanwinters

What a great sample of new sets!  The Cheapskate Dash is exciting because it suggests your plans for a new vehicle-based attack!

My favorite is probably the Manhattan Project reference but I'm curious how you plan to incorporate that into the gameplay especially with the Continue? menu.

Reginukem

I already can imagine the old master in action.
Really a radical rat.

Dcat

#253




By the way, I don't know what the kanji in the second sprite means it was a screenshot from 2012 series that I drew over does anyone know a translation or the context?

PotS

According to Gemini:
https://en.wikipedia.org/wiki/Kuji-in#Kuji-kiri_(cutting_the_nine_syllables)

I won't try to paste its explanation because it's pretty elaborate and there's no "official" translation for it. But usually characters use if for protective spells.

You know, I've been lurking this thread but never got to post in it. So I want to say I'm looking forward to the char. Your older chars are great.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

Dcat

#255
Wow, thanks PoTS, your creations are legendary so that means a lot coming from you thanks bud.

I screen capped a digitized version of Yoshi transforming into Splinter. This will be much easier to put into MUGEN


oldmanwinters

The modified screencaps look great to me!  Reminds me of Game Boy Advance video!

Dcat

#257
More sprites:

Heavy Swing attack


Dive kick


Dodge fwd/backward



oldmanwinters

Will Yoshi's mutation clip be used in an intro sequence or a super move?

dakidbanks

He looks pretty far along. Just curious.. do you sprite then code or do you code as you sprite?