parallax help

Started by xxxXx, February 07, 2026, 01:06:27 PM

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xxxXx

Hi,

could someone have a look at my stage and suggest parallax coding fixes:



https://drive.google.com/file/d/18-0LGartzorBQgxx7as2nvePw0WQ-XOn/view?usp=drive_link


After a long pause Im clueless how to fix the coding here.

Vegaz_Parrelli

First off, this stage is pretty cool. Secondly, I don't see anything wrong with the parallax. It's super tight. And the delta's for the bg elements are great as well. In fact, I'm taking notes. Off topic, but some scale delta to the 0,1 sprite. I'd split it, into 2 or 3 pieces. Looks good tho.
Do your best to become stronger. Become stronger, so you can do your best.

Quote from: Saikoro on June 27, 2012, 12:35:10 AM
Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
Quote from: MaxBeta on January 01, 1970, 04:51:07 AM
Vegaz_Parrelli...also known as The Lord of the Rings.

xxxXx

Vertical scaling is all off, for the love of ... I cant remember how to set it. So any suggestions are welcome.

Also I assume you suggest doing something like in the Martial Champion stage:

https://www.spriters-resource.com/arcade/martialchampion/asset/177476/

It had bizarre parallax scrolling on the cannons, sorta gave them a 3d feel. but I'm not sure I can replicate it properly on the relatively detailed rockets.

Vegaz_Parrelli

#3
Quote from: xxxXx on February 07, 2026, 08:12:37 PM
Vertical scaling is all off, for the love of ... I cant remember how to set it. So any suggestions are welcome.

Also I assume you suggest doing something like in the Martial Champion stage:

https://www.spriters-resource.com/arcade/martialchampion/asset/177476/

It had bizarre parallax scrolling on the cannons, sorta gave them a 3d feel. but I'm not sure I can replicate it properly on the relatively detailed rockets.

That's it. Also, I don't know how I missed these. I've wanted to code this stage for years. All of them. I think I know my next project. I'm sure you could replicate the effect, tho.

As for vertical scaling, can't say I'm familiar with it. I should be. I've been using parallax for well over a decade now.
Do your best to become stronger. Become stronger, so you can do your best.

Quote from: Saikoro on June 27, 2012, 12:35:10 AM
Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
Quote from: MaxBeta on January 01, 1970, 04:51:07 AM
Vegaz_Parrelli...also known as The Lord of the Rings.

xxxXx

OK i give up. Set floortension to zero=. Horizontal movement looks OK and yscaledelta can kiss my ...