SimpleMUGEN: Simplistic MUGEN Battle 2021 (IKEMEN GO 1.0 UPDATE)

Started by Meldo, June 08, 2021, 11:11:57 AM

Previous topic - Next topic

Meldo


Spoiler: more screenshots (click to show)










this is a version of SimpleMUGEN that utilises the features of the IKEMEN GO engine.

https://www.mediafire.com/file/q7aabts3zzdc8ky/SimpleMUGEN_IKEMEN_GO_1.0.zip/file

get the original screenpack for MUGEN 1.1 here: https://mugenguild.com/forum/topics/simplemugen-simplistic-mugen-battle-2021-193231.0.html

K4thos


Scribblymugen





Meldo


AlesRos

Good job!

Hey, is it possible to do 850 x 480 alternative version?

I'm trying to do a few edits here but need some work



I also put the animated portraits (which is possible on Ikemen)

Lifebar looks ok



(This is really the best resolution. look how perfect  :coollove:)

Don't worry, I'm just doing those edits for myself. I won't share
Art by Ilya Kuvshinov - Illustrator and Story Artist http://kuvshinov-ilya.deviantart.com/ - http://kuvshinov-ilya.tumblr.com/

Meldo

I'm not really planning on making it, sorry.

your edit looks nice though!

Meldo


Meldo

screenpack updated for the latest build of IKEMEN GO. one thing I should mention is that the timer for the lifebars are a pixel misaligned and it's an issue that's present in the newest engine build.

Meldo



lifebars got updated with some slightly new features.

Meldo

screenpack has been updated with some minor visual changes along with some additional text for the lifebars.

supersmashgaming

For some reason, I keep getting this error when I change the motif to the screenpack.

Meldo

screenpack has been updated with a fix that should prevent the engine from crashing. download link is the same but the actual rar has been updated.

Slayer.

Good job as usual. If you are using v0.99.0-rc.1 (or nightly), I would recommend you to use the "cell skip" feature, that way you would no longer need a custom select.def for the "more slots" version.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')

Did you play the new
Spoiler (click to show)
Goku True Legendary Super Saiyan God Super Saiyan Awake Limit Breaker Ultra Instinct 20x Kaioken Evil Multiversal Buster Ancient Destruction Deity from Dystopian Future?

Meldo

hey everyone, it's been a while. I have been hard at work at updating this screenpack with a lot of new features and other changes that makes it more suitable for the nightly builds of IKEMEN GO, and I'm happy to announce that this update is live right now! please refer to the first post for the newly updated link.

Spoiler: changelog (click to show)
general
-font positions readjusted for newer IKEMEN builds
-should be able to run on netplay sessions now

system.def
-ranking and extended continue screens added
-challenger text implemented
-order select implemented in versus screen
-palette selection and implemented in character select screen
-new stage select complete with stage portraits
-visual tweaks on versus screen

fight.def
-winner text received visual tweaks
-single match, final match and perfect anims added
-clutch message and winicon added
-action text feature properly implemented
-score, CPU text, wins text and timer added

ChaosReaper05

Amazing screenpack, but there are a few errors that I found and wanted to report. There are also some features that I think you should consider adding

- The palette selector is broken, it doesn't let me switch the palettes. I managed to fix it by removing the "$" in the palmenu.key parameters of the system.def
- The order select is also broken, it only displays the "A" key, and not the other possible keys I can use to select the players. It still lets me select the characters however
- The big system.def uses "empty" cells, but ikemen nightly allows the usage of a parameter to ignore cells, redering this method of cell skipping obsolete. It's not documented in the wiki yet, but if you want to implement this, the parameter you need is "cell.<col>-<row>.skip = 1"
- Red life isn't visible
- The VS screen can also display which stage the players are going to be fighting next. It can also display the stage portrait, but I think that would be pretty hard to implement considering the current VS screen design

Meldo

guess I should update my IKEMEN build more often. released a fix that addresses these issues.

cristopeles

Greetings and great update! I was recently using ikemen go version 98, and I'm trying to transfer everything to the new version, but I can't because there's no FAQ or anything like that in the archive... How do I install the screenpack? Please help!
si te gusta la musica deberias pasar ver mi canal de youtube tengo unas canciones de anime, jrock y de novelas de visuales espectaculares y no te las deberías perder ;3