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Mugen Light FX Tutorial

Started by Zierdan, August 31, 2005, 09:44:09 PM

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Zierdan

He told me to post it here when I was done uploading it so I did. BTW I edited it a bit so it is compatible with Firefox and Opera. I hope he doesn't mind. This tutorial tells you basically how to make light FX. Well here you go.
Mugen Light FX Tutorial by Revanto
Enjoy! ^_^

XGargoyle

#1
I can't see the pictures. I'm using Opera.

They  are displayed in Firefox, tho

Edit: Seems it works now.


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Zierdan

Hmm...That's odd. I just tested it in Opera a while ago and it was working fine. Hmmm...

EDIT: Just tested it again i Opera and I can see the images just fine. o_O

Madness

Watch out, there is a major mistake, the tutorial says:
Quoteset the layer to "screen"
I made some experimenting, and screen is not the right blending, that part should be changed with
Quoteset the layer to "linear dodge"
this should be correct.

Similarly the subtraction trasparency are achieved by applying "linear burn" to the INVERSE (ctrl+i to inver the colors of a layer) of the sprite.

Formerly Hoshi

Images work fine here using Opera.

And thinks much for the tutorial.  This'll come in handy for the projects I'm working on.

Snake

Quote from: Madness on August 31, 2005, 11:12:37 PM
Watch out, there is a major mistake, the tutorial says:
Quoteset the layer to "screen"
I made some experimenting, and screen is not the right blending, that part should be changed with
Quoteset the layer to "linear dodge"
this should be correct.
actually, i think he meant the layer you are drawing on...

IE: make a black layer. then make a layer for the fx, and set THAT layer to screen
^that works....

as for the tut itself: pretty nifty, i guess

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Madness

no, it doesn't, the add transparency is not an equivalent of the screen blend, it's an equivalent of the linear dodge blend, try it and compare.