Standards for HitDef priority?

Started by BwdYeti, September 22, 2007, 11:17:23 AM

Previous topic - Next topic

BwdYeti

Are there general standards for priority in HitDefs? Like... Light = 1, Medium = 2, Heavy = 3, Special = 4, Normal/Special Throw = 5, Super = 6, Super Throw = 7, or something similar? (Just making up random numbers) Or do people just use whatever numbers they feel like?

Also, on the note of priority, is it possible to have a clash effect when two same priority attacks collide, and what's the easiest way to do that?
I'm making exact as possible Bleach DS 2nd characters. Contact me if you have any ideas, suggestions, or whatever.
http://www.bwdyeti.com/mugen

1. Kon 98%
2. Byakuya 90%
3. Ikkaku 80%
4. Ukitake 0% Uki was always here and did not steal Kanonji's spot. >__>
5. Kanonji 0%
(ahahaha this sig is 5 million years old just pretend it doesn't exist)

Cyanide

Most of the time 99% in fact, noone really bothers with priority. If you wish to balance your character really well you should make use of it.

Goes from 1-5 with hit miss and dodge types. I forget the rules for dodge but hit vs miss will always mean the hit connects. Miss vs miss = priority takes effect.

To cause something other than both characters taking damage you'll need to make use of hitoverride or reversaldef. Both of these have small issues.

Reversaldef cannot be active at the same time as a hitdef
hitoverride will not function if hit by a move that causes a custom state.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

PotS

Wow, nice timing:
http://mugenguild.com/forumx/index.php?topic=65633.msg541757#new

Though, discussion apart, most people follow KFM's values for those, i.e. priority 4 for normal attacks, 5-7 for specials and supers, and 1,miss for normal throws.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.