Update on atomicbuster's WIPs

Started by atomicbuster, August 30, 2007, 12:03:42 AM

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atomicbuster

Hello. I announced my intentions to make 3 chars a while back, but the third (NeoGigas from World Heroes) became too difficult to complete any time soon. I will be focusing on Zangief and Haggar for my first chars.

Haggar progress: I made some new moves for him by changing up existing sprites. I am not a big fan of the Slam Masters 2 Haggar's moves, so I'll use very few frames from that char. I'm very exited about this char's potential.
here are sample moves:
http://i215.photobucket.com/albums/cc67/atomicbuster/HaggarProgress.png

Zangief progress: I am going to incorporate moves that he has in MVC2 and CVS2 by changing existing SF2 sprites. My opinion is that the best Zangief in the "official" videogame world is CVS2 Zangief, with MVC2 a close second, so I will try to include as many features and moves from each incarnation.
here is a comparison to the MVS/CVS version:
http://i215.photobucket.com/albums/cc67/atomicbuster/ZangiefComparisons.png

EDIT: 2-10-09; I've decided to modify this topic to include all my WIPs, since I probably won't be working on these guys as much as I will other characters. This way I don't have to start up new topics.

atomicbuster

To All who read this post: I just read a discussion in a character release thread. Some people have an issue with the idea of "permission to use sprites" and "stolen characters." I'm not going top get into a big discussion, but here's another update to my chars: I could care less if anyone uses/copies/changes anything that I put online. If someone makes a better character than I could by using anything of mine, I consider it a tribute. Thanks.

atomicbuster

I was finally able to resize my SNES-emulator-ripped sprites of Haggar. I'm going to try to make each sprite proportional to SF2 Zangief, yet smoother than mugenmage's Haggar. Here's the first sample (original resize; resized and smoothed; mugenmage's work):

http://i215.photobucket.com/albums/cc67/atomicbuster/Haggarsmoothed.png

compared to Zangief:

http://i215.photobucket.com/albums/cc67/atomicbuster/Haggarcorrectproportion.png

Might be a while before the next update.

Ryu-Sama

Mugen rock's!
Rare mugen chars:
http://mugen.nycmuonline.com/index.php


Vetal83

Dude these 2 look great!!.But will they some new moves??
Keep it up!!I'm looking forward to these 2!!
:sugoi:

Basara Bogard

I've waiting for something who makes a good Haggar for MUGEN, and the closest I've even played was Mugenmage's. I like the news you want to make him as he deserves. Good luck with Haggar (and Zangief, obviously), I'll keep looking your advances ;)

atomicbuster

Wow, thanks for the interest. :)
It may be a while before I make really significant updates (spriting takes forever), but I can tell you what's included in both chars.

For Haggar:
1) Smooth sprites comparable to at least SSF2T characters. SNES sprites 100% done; nice sprites 30% done
2) Sound from Final Fight 1 - 3, Revenge, and Streetwise (if I can find it). 0% done
3) 6 button config. 100% done
4) 4 special attacks, including Variable Throw grapple, similar to FFRevenge. 75% done
5) 5 super attacks, including Strikes, Grapples, and Boost state. 20% done

For Zangief:
1) Control and gameplay utilizing the best attributes from SFA, MVC, CVS2, and EX. 10% done
2) Sprites from SF2, but scars are skin tone (not tights tone). 80% done
3) Sound from CVS2 (my favorite). 0% done
4) 4 or 5 special attacks, including Aerial Russian Slam from MVC2. 0% done
5) 4 or 5 super attacks, including Super Stomping from EX. 0% done

For both:
1) Dodge, SNK-style, as well as run fwd and dash back.
2) Taunt
3) Traditional + Custom Standing, Crouching, and Jumping attacks.
4) Custom intro when these two fight each other.
5) Two possible versions, old school and new school (if I can get the hang of creating another CNS).
6) Special abilities versus some characters......

Presently I'm putting in all of Haggar's grapples for the Variable. I'm sure wrestling fans will enjoy them. The wait will be worth it.

Vetal83

Quote from: atomicbuster on September 19, 2007, 03:05:10 AM
Wow, thanks for the interest. :)
It may be a while before I make really significant updates (spriting takes forever), but I can tell you what's included in both chars.

For Haggar:
1) Smooth sprites comparable to at least SSF2T characters. SNES sprites 100% done; nice sprites 30% done
2) Sound from Final Fight 1 - 3, Revenge, and Streetwise (if I can find it). 0% done
3) 6 button config. 100% done
4) 4 special attacks, including Variable Throw grapple, similar to FFRevenge. 75% done
5) 5 super attacks, including Strikes, Grapples, and Boost state. 20% done

For Zangief:
1) Control and gameplay utilizing the best attributes from SFA, MVC, CVS2, and EX. 10% done
2) Sprites from SF2, but scars are skin tone (not tights tone). 80% done
3) Sound from CVS2 (my favorite). 0% done
4) 4 or 5 special attacks, including Aerial Russian Slam from MVC2. 0% done
5) 4 or 5 super attacks, including Super Stomping from EX. 0% done

For both:
1) Dodge, SNK-style, as well as run fwd and dash back.
2) Taunt
3) Traditional + Custom Standing, Crouching, and Jumping attacks.
4) Custom intro when these two fight each other.
5) Two possible versions, old school and new school (if I can get the hang of creating another CNS).
6) Special abilities versus some characters......

Presently I'm putting in all of Haggar's grapples for the Variable. I'm sure wrestling fans will enjoy them. The wait will be worth it.
Good updates man!!
I love these 2 already!!
Keep it up


atomicbuster

Yes, actually.
Zangief is progressing slowly as I'm mostly using Haggar to learn coding. But when I finish him he'll have all that I said he would have.
As for Haggar, I decided to make several versions of him, rather than one all-style, all-inclusive version. This is for my own development as a new creator. The first version of Haggar will work like Street Fighter 2. The next versions will progress in much the same manner as the Street Fighter franchise. This means the next version will work like SFA3, then MVC2, then SF3, and finally CVS2. At this point, as for codes and text, he works fine. He has all movement, normal attacks (and up-close variations), 4 normal grabs, 3 specials, and game-specific sounds. The only things that are holding up the beta release are:1)I still have some palette issues and I haven't learned how to fix them; and 2)I still haven't smoothed all his sprites. I could release him right now, but some sprites would look just too blocky in contrast to the "nice" sprites. So I'm gonna wait until I've finished that before I issue a release.

If I knew how to animate pictures, like I see in some members' signatures, I'd preview a move or two, but I don't, so I'll just stick to photos of me testing him. I'll have them up very soon. Thanks for the support.


Basara Bogard

I like the resize you used in Haggar, and you're right about the edition (in the shots, only crouch lp is edited).

I'm glad you still working on him. Keep going ;)


Vetal83

Niiiiiiiiiiiiiice to see updates man!!
I'm keeping eye on your projects!!
LOL!!

atomicbuster

Hi.
I've been working on Zangief sprites...slowly.
Here is a teaser pic.

http://i215.photobucket.com/albums/cc67/atomicbuster/NewZangiefstuff.png

from left to right: 1) SFA-style cape Intro; 2) Run-Grab; 3) Back dash; 4) Air Guard; 5) Sweep; 6) SFA-style Angled Punch; 7) new Headbutt; 8 ) Flying Powerbomb to Mayor Mike Haggar!
This next pic explains itself ;) Enjoy.

http://i215.photobucket.com/albums/cc67/atomicbuster/MechPalette.png

TITAN MADRE

Quote from: Basara Eric on September 13, 2007, 04:27:07 PM
I've waiting for something someone who makes a good Haggar for MUGEN, and the closest I've even played was Mugenmage's. I like the news you want to make him as he deserves. Good luck with Haggar (and Zangief, obviously), I'll keep looking your advances ;)

fixed ;P

ChronicDreamer

being an SNES fan I have been really pleased by the emerging trend of redoing SNES fighters with all the new moves to date. I'm really looking foward to your Zangief =) GL

Sig by me

Ryon

at least that portrait isnt deceiving.

ultimatedude

Arg, Haggar seems to be under ground the whole time on those screens

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