BindtoTarget problem.

Started by Robotnik's EggRobo, November 12, 2007, 02:56:24 AM

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Robotnik's EggRobo

I got this alll right until my house blew a fuse, but let's get to the problem.

I have this super jump attack. I carry the foe to slam them up in the air, but either the whole attack stops, or they get hit and not get carried.

The code:


[State 580, BindToTarget]
type = BindtoTarget
trigger1 = Pos Y > 0
id = -1
pos = 0, 0


I just want the BindToTarget to stop after the attack, but it always throws the opponent out of it.

Elix

Take out that 'ID = -1'. And try using AnimElem as a trigger instead of Pos Y.