Narayan Maxime W.I.P. (Original Character)

Started by Ryanide, November 14, 2007, 09:29:59 AM

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Ryanide


Current released version: 1.5

Progress since release: Rave bar System and Rave Exceed points.

Currently working on: Rave breaker (burst), Rave Special, guard break, striker
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.

Rikard

Nice animations, although they have some weird outlines sometimes, AND being resized to 0.65 makes them look very bad.  I'd suggest you to make a doubleres character instead of scaling the character.

The yellow 'star' spark in the character is fugly though. :-X
https://www.artstation.com/rikard
Quotetriggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS

Ryanide

I wanted to keep the original feel of the animation, which has no outlines on the characters and lots of cheap star effects. XD but you're right, it's just a filler for the time being.

As for the resize, I don't like it either, I realized his sprites were too big only after I'd created a lot of them, but to replace all his sprites with doubleres versions is going to be a huge pain.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.

Kung_Fu_Man

Actually just going with .5/.5 values for the scaling leaves him still a very managable size (and much more suitable, because the current size you're going with makes him look more like an enormous teddy bear from hell, and save for the enormous bit D-Momo has that niche sorta covered) His bulk would work better with that size anyway probably.

Shall you be needing hosting?

Basara Bogard

I like your character, good luck with him, I know he will be a great char if you finished well ;)

Some things I want to say you about Maxime:
-resize or crop his big portrait to 120x140 to fit better with MUGEN
-about his voice, what do you have planning for him? what kind of voice do you want for this character? maybe use your own modified voice for him
-I really like the helicopter attack super, awesome :D

Ryanide

#5
Yeah, resizing to 0.5 is an idea, but I did't want him to be too small either (lol) but it's the sprite quality that's an issue here. x_x What do I do? Do I resize all the fla. animations, export them to PNGs and turn them into pcx files again? Ugh.

Thanks for the feedback! For his voice, I'm thinking a scrappy Klonoa-style voice with a slight accent. I should be able to do it myself.

And thanks, I'm pretty pleased with how the chopper attack turned out.

oh, and hosting would be very nice, thangyou. :)
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.

Ryanide

I've decided that 0.5 is just too small for his sprite size. It needs to be at least 0.6 of the original. :( I guess I'm going to try to resize all of his sprites in their PNG form first and then replace them. Talk about tedious.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.

Rōjenomu

my opinion
i like maxime more .5,.5

it makes him more adorable but harder to hit, plus the fact of his parries makes him a fun char
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QuoteLord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:

Ryanide

#8
Hehe, I don't want him to be harder to hit than a normal character though. 0.5 is just too small. I'm currently resizing all his sprites to 0.65 like they're supposed to be. ;) As an anthro rabbit, he should come up just past a real human's waist in height.

He'll have plenty more parries when I get around to giving him more attacks, too.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.

Kung_Fu_Man

Actually I know it seems like you're getting pestered by this, but really .5 does put him at the most optimal side: he isn't too hard to hit, and doesn't look out of place, without a bit of detail loss to boot (the overall effect in DR4 mugen making him look a bit more akin to art in motion). Plus there is the mentioned adorable yet deadly factor you pick up at this size.

.6...just seems too big for a character like this...

Laxxe23

im just letting you know my work is open source [except for the sprites and kirby ((need permission for kirby, just let me know and ill let you know what code you can use from kirby))] also if you have any questions feel free to ask me


(i dont approve of using code without permission though so make sure you can get the permission from the authors you got the code from ((unless they are open source)))
Shades 2 site:Shades of Manhattan

Ryanide

*grumble grumble*

0.55 is the smallest I'm prepared to officially make this character.

Should I still replace all his sprites with new unscaled versions though? Or is it fine just being scaled to 0.55?

Thanks, I'll take a look at that Kirby, although I haven't been blatantly copying code outright. All the code that I borrowed has been only used as a base and I have attempted to modify it heavily.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.

Kung_Fu_Man

Leaving it scaled at .55 gives crisp results, and should be fine. Modifying the sprites instead would be unnecessary and hurt some of the effect you want.

~*Ishida-Uryuu*~

Umm...you ARE using DoubleRes = 4, right? Just checking.

BTW.

YES!! YES!! YESS!!!!! You're back! :D

I loved this character back when you originally posted his WIP in "old" Guild. Awesome, truly awesome progress. I hope you can refine him to be as awesome as your flashes, even though he's awesome now. :D

Just make sure you get some technical stuff done like spark alignment, possibly making your own hitsparks, and making sure sounds are in the right place and bugs are few to non-existent.

Sorry, I'm really picky about that stuff. :P

Good luck!

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)

BigJ

Oh... my... I really love the idea of this char. The animations are just beautiful, not to mention the sprite work :tearsofjoy:

Ryuji

The animations somehow scream "CELL SHADED!!!!" to me... and that's a good thing. Looks nice, and I can't wait to see the finished product.

Show Me Your Moves!

Ryanide

Quote from: ~*Ishida-Uryuu*~ on November 15, 2007, 03:14:49 AM
Umm...you ARE using DoubleRes = 4, right? Just checking.

Errm...*checks*

No, I wasn't 0_0. Holy cow, everything is so much crisper now and the size issue is NOT a problem! Facepalmfacepalmfacepalm!!!

Spark alignment and all that stuff will be coming after I've done his attacks. I've already made one custom hitspark for him but so far the feedback on it has been negative. :p I guess I'll have to make it snazzier.

I'm really picky about bugs too. I spent ages testing his parry against aerial opponents. For a while, it caused certain characters to revert to state 0 in the air if they had specific pause times on their hits. I managed to fix it though!
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.

Ryanide

Quote from: Ryuji on November 15, 2007, 03:22:58 AM
The animations somehow scream "CELL SHADED!!!!" to me... and that's a good thing. Looks nice, and I can't wait to see the finished product.

Thank you. They are done using Flash and with that I can manage to get some nice, crisp vectors for the sprites. The lack of outlines is a carry-on from the original Electospastic animation style and I decided to keep it for Mugen.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.

~*Ishida-Uryuu*~

Quote from: Ryanide on November 15, 2007, 03:29:33 AM
stuff

Well, glad I could help. :)

Glad you actually TEST your characters too. :sugoi:

Well, I'm sure whatever you do, he'll be great. He's a great character now, with some minor first-timer issues that can always easily be fixed. The button layout is a little strange though, but I guess that's a job for button Remap.  ;P

I hope you learn a lot from this. I hope you can also make some of your other characters from that your Flash, too. Personally, I would like to see the green capoeira user the most. :D

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)

DMK

The character is beautiful.

The animations are down right seemless.

The moves quality go right along with the sprites.

Not letting the sprites being the overpowering statement of the character either.

And if he's only alpha I can't wait to see a beta version of him.

P.S. the helicopter move is beyond kickass.  :sugoi: