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Error messages galore D=

Started by banditsofthesea, November 24, 2007, 03:08:30 AM

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banditsofthesea

I tried playing as some characters... Mugen apparently does not like them and crashes o.o;;

This is the error message:

Error message: Can't load Makop.sff
Error loading chars/Makoto_Sawatari/Makoto_Sawatari.def
Error loading p1

Library Error Message: Error reading sprite sff/op.sff
Cutscene error reading data/op.def

Out of Memory Error

This is strange.. the character worked fine last night o.o;;

________________________________________________________

I got it again!

Error message: Can't load yoh.sff
Error loading chars/yoh/yoh.def
Error loading p1

Library Error Message: Error reading sprite sff/op.sff
Cutscene error reading data/op.def

Out of Memory Error

Help please?  ???

__________________________________________________________

Just got another one o.o;;

Error Message: Can't load jin.snd
Error loading chars/Jin_mvc/Jin_mvc.def
Error loading p1
Proud non-emo! *Final Fantasy victory music* =D

"I am but a wanderer trapped and binded to this world for eternity. My name....is of no importance"-The Forgotten Knight

People don't change, you just know them better.

Azasuke Kaijin

Out of Memory error, eh?

It seems you're using the Player Cache feature of MUGEN. Maybe you should go into your MUGEN.cfg and edit it like so:
[Misc]
  ;Number of extra players to cache in memory.
  ;Set to a lower number to decrease memory usage, at cost of
  ;more frequent loading.
PlayerCache = 0

  ;Set to 1 to allow precaching. Precaching attempts to start loading
  ;player data as early as possible, to reduce apparent loading times
  ;between matches. To get the best performance, set PlayerCache to at
  ;least 1. The optimal number for PlayerCache is 4 when precaching is
  ;enabled. Precaching is not available in DOS.
Precache = 0

  ;Set to 1 to enable large-buffer reads of sprite and sound data.
  ;Set to 0 (off) to decrease memory usage, at cost of slower
  ;loading.
BufferedRead = 0

  ;Set to 1 to free system.def data from memory whenever possible.
  ;This decreases memory usage, in exchange for loading time
  ;before system screens.
UnloadSystem = 1
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banditsofthesea

what should i do for the .snd and .def errors?  ???
Proud non-emo! *Final Fantasy victory music* =D

"I am but a wanderer trapped and binded to this world for eternity. My name....is of no importance"-The Forgotten Knight

People don't change, you just know them better.

Azasuke Kaijin

For the characters with the DEF errors

1. Make sure they are all in this format somewhere:
[Info]
name =
displayname =
versiondate =
mugenversion =
author =
pal.defaults =

2. Make sure the files it specifies to load up are correct. LIke, make sure the SFF, SND, CNS, etc. exist
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banditsofthesea

#4
so i should put a space to separate them?

EDIT: I can't find a .snd file for any character... where can i find it? o.o;;
Proud non-emo! *Final Fantasy victory music* =D

"I am but a wanderer trapped and binded to this world for eternity. My name....is of no importance"-The Forgotten Knight

People don't change, you just know them better.

Azasuke Kaijin

Quote from: banditsofthesea on November 25, 2007, 06:28:10 PM
so i should put a space to separate them?
It's not required, but the data that supports that should be there for WinMUGEN to run properly.

The SND File isn't there? It should be there. If not, in the DEF, just put a ; in front of the whole line concerning where to find the SND
The Answer to the Ultimate Question:

For rare M.U.G.E.N. characters, click here.