GGXX Giant Chicken WIP by Team SMRT

Started by JudgeSpear, December 06, 2007, 11:06:36 PM

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JudgeSpear

Warner has given the green light for yet another edit of his creations. Giant Chicken will have Guilty Gear-style gameplay. Unlike JS Homer, GGXX Giant Chicken will be released under our new creation team name: Team SMRT, which includes:

Warner      : Honorary Team Member, Original Creator, Lead Spriter
JudgeSpear  : Move Designer
Kingshadow3 : GGXX Mechanics Implementation
BBHood217   : GGXX Mechanics Supervisor, AI coding
GigaBowserX : Coding Support
Mustkillroy : Quality Control Engineer
BigMike680 : Graphics Assistant

This will finally shut up those negative Nancies who accuse me or others for trying to hog all the credit.

Changes from Warner's original Big Chicken:
*Fixed the all of the existing infinites: standing peck (stand light punch), crouch peck (crouch light punch), and crouch light kick.
*Reduced number of mid-air jumps from 6 to 2.
*Numerous CLSN fixes.
*Numerous HitDef fixes.
*New death cry (Looney Tunes chicken scream recorded from a 26-year-old LaserDisc player playing Daffy Duck's Fantastic Island)
*Added "nomusic" AssertSpecials to Win Poses that play music (like the Chicken Dance).
*User-selectable victory poses.

Here's what's done so far:

Guilty Gear Moves:

Ground Roman Cancel by Kingshadow3: GC can cancel out of any ground move at a cost of 1/2 Super Bar

GGXX Destroyer Move - Firetruck:


Unblockable and instant kill. Biggest disadvantages: 25% or less health, full Super bar, no SuperPause, extremely long startup time. GC can be easily hit out of it.

New and revamped moves:

EX Move: Fire Extinguisher

Retooled into a 1/2 bar EX Move. Also put in the freeze sound effect from Super Metroid when it freezes.

Level 1: Big Bird

Damage reduced as a Level 1 Super.

Level 1: Super Smash Brawl

Implemented by Kingshadow3, this new move by Warner involving smashing various objects on the opponent (that GC and Peter used in the show in their fights), which I now call "Super Smash Brawl", has been completely recoded. It is now a Level 1 Super that acts just like Homer's Bash Dash Masher, placing the opponent into a custom state. Before, there was just a bunch of HitDefs that just juggled the opponent, but it was very problematic. Opponents should not be able to recover out of the middle of this move. As a consequence, I had to make GC invincible during this move so that he won't be knocked out of it, causing a serious problem with the opponent still stuck in a custom state.

Level 2: Zoo Oats See

This is a parody of the Musou attack of Zuo Ci (Dynasty Warriors 5). GC calls forth his telekinetic powers (!) to surround himself with deadly orbiting coupons, pummeling nearby opponents. GC then knocks the opponent high into the air and calls down a lightning storm to zap the opponents as a finisher. Also, when the lightning hits, the opponents change color and have a lightning shock effect attached to them. Like all Musou attacks in Dynasty Warriors, GC is invincible while performing his own version.

Level 3: Chicken Run

This is a parody of Strider Hiryu's Legion Super. GC calls out a lethal flock of chickens, who chase down the hapless Col. Sanders of KFC fame. Summoned chickens include the Metal Slug 4 brown chickens, Cuccos from Zelda 3: Link to the Past, Chocobos, and Alfred Chicken.

New intro: GC comes in riding a Chocobo.

Revamped intro: Implemented by Kingshadow3, the Col. Sanders intro has been revamped by Warner to include GC knocking down a KFC sign.

Videos:

http://www.youtube.com/watch?v=hHPrQOnjOOk (Survivor run with latest incarnation of the Giant Chicken edit)
http://www.youtube.com/watch?v=VeZa4bB-o9M (vs. P.o.t.S. Ryu, showing off the new Chocobo intro)

New palettes:

Cojiro, the blue Cucco from Ocarina of Time


Chicken Boo from Animaniacs


Zapdos


Moltres


Combusken


Skarmory


To do:
*Implement the rest of the Guilty Gear XX gameplay elements: Dust moves, Burst, Air Dashes, hitsparks, and hitsounds.
*Add any of Warner's new updates into this Giant Chicken.
*Give GC at least one aerial Special and/or Super.

Dynasty Warriors Lu Bu (30% WIP) / MvC Meowth (0.5% Spriting Stage)

tetsuo9999

Will he really play GGXX Style? Roman cancels and Instant kill is not all GGXX has.



:o

Zoo Oats See Looks cool. :sugoi:
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

JudgeSpear

Quote from: 9999 on December 06, 2007, 11:17:02 PM
Will he really play GGXX Style? Roman cancels and Instant kill is not all GGXX has.



:o

Zoo Oats See Looks cool. :sugoi:


He will have everything from GGXX: Dust moves, Burst, Air Dashes, hitsparks, and hitsounds. Let me add that in to the topic.

Dynasty Warriors Lu Bu (30% WIP) / MvC Meowth (0.5% Spriting Stage)

( ゚ o゚) It's Urza!

I miss Chicken Boo. I still remember it's theme song.

Ecchi, it calls to me...

ziltama

That fire truck looks horrendous.  I hope it gets changed.

JudgeSpear

Quote from: ziltama on December 07, 2007, 03:48:12 AM
That fire truck looks horrendous.  I hope it gets changed.

If you know someone who has good spriting skills and a lot of free time, let me know.

Dynasty Warriors Lu Bu (30% WIP) / MvC Meowth (0.5% Spriting Stage)

Nocii

Nice, making a good char even more fun! Good luck on the project Team Smrt!

PotS

"I, am, so smart! S, M, R T!" \o/
Hehe.

Anyway, the Chocobo intro has some camera issues, you should use a helper to lock the camera on Chicken's starting location so that it doesn't move to P2's side (check any intro in my chars where they run/hop to their starting position).
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

Dr. Mask The 3rd

I'm sorry, but i can't see this working. A character like that, doesn't fit the Guilty Gear Style.

The Dutch Guy

Quote from: Dr. Cadia on December 07, 2007, 12:21:11 PM
I'm sorry, but i can't see this working. A character like that, doesn't fit the Guilty Gear Style.

True, but i never thought Homer would fit the KoF system and that went pretty well afterall.

Lobo

alot of pixelated stuf there my friend.

Doesn't do guilty gear, warner, or the family guy chicken any justice.

Also the zuo ci move has nothing to do with family guy in general.

But hell it's your wip so who am I to tell you otherwise?

blunted


BulletSaint

 Looking pretty good, though I think the Zou Oats See isn't really fitting. And though I'm a noob at GG and only have a basic idea of what a roman cancel or dust is, it'll be interesting to see how you implement it.

And to the people saying the chocobo doesn't fit, it does because it's a chicken.... and it's better than having the same sprites of a chicken. Variety is good.

Good luck on your project!

DM

QuoteNew intro: GC comes in riding a Chocobo
A chicken riding a chocobo?  o_O
Can you explain me how it's possible? :S

Anyway, good luck in your project.

Solid MilkShake

Will the chicken have a special intro against MvC Peter? ? ? ? i got the MvC and GGXX apart in their own mugen separate from the "Standar Chars"(SF, KoF, CvS. LB etc.)

Cool project
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JudgeSpear

#15
I find comments like "it's not from the show" purist. ShinRyoga's SuperMario had that flame aura super and his winpose had an evil Mario backdrop, and neither existed in the Mario games, but did anyone complain about that? Whatever happened to creative liberty and variety?

Quote from: P.o.t.S. on December 07, 2007, 09:39:34 AM
"I, am, so smart! S, M, R T!" \o/
Hehe.

Anyway, the Chocobo intro has some camera issues, you should use a helper to lock the camera on Chicken's starting location so that it doesn't move to P2's side (check any intro in my chars where they run/hop to their starting position).

Team SMRT is a double meaning: it refers to our team's first project, Homer Simpson. It also stands for "Super MUGEN Revolution Team".

Thanks for the tips regarding the camera issues. So, it's basically an invisible helper placed where Chicken will stand, with a ScreenBound sctrl stuck in there? I have learned a lot about MUGEN coding since starting with Peter, but there are still things I need to get familiar with.

Dynasty Warriors Lu Bu (30% WIP) / MvC Meowth (0.5% Spriting Stage)

Cybaster

I see no problem with things like "chicken on Chocobo", that's creativity, and I find it quite interresting inthis case.

If you succeed in implementing GGXX gameplay well, this could be very nice, although this kind of gameplay would have fit better on Shishio or Kenshin rahter than Chicken... but let's wait and see. :)

Only real grip I have for now is the sprite inconsistency coming from the new effect : old style chocobos need sprite editing (just double the res, doesn't really require many graphical skills). MVC style super portrait doesn't have its place here IMO. As ziltama said, truck doesn't fit. Try using it as a base and reduce the colors drastically.

DaMattMaster

WHAT THE HELL? Ugh! I forgot his name but i know he was in Dynasty Warriors 5 hen I played it back in my home of birth Phillipines whilst I was playing my Uncle's PS2. Mut I don't know his name! :bomb: :bomb:

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Quote from: Jesuszilla on November 19, 2008, 11:52:36 PMGreen! That character in your sig is green!

Iced


DaMattMaster

One of GC's Hypers! Where his kinetic cards spin around him! ::)

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Quote from: Jesuszilla on November 19, 2008, 11:52:36 PMGreen! That character in your sig is green!