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Remix Stages

Started by !E, December 19, 2007, 12:20:27 AM

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!E







Can you guess what stage that might be? sf2 ken's stage!  ;D
I am an amateur 3d modeler but my brother is a pro, He's going to model all of the stages from the classic Sf2 stage.
I'll be porting them to mugen, when the models are complete.
The great thing about 3d is that I can make the stage in variety of angles, once I find the angle I like from the final render I'll resprite them for low-res mugen and the 3d render version will be for hi-res mugen.

The image above are not final it is still in progress. I'll show some more pic as we progress.




this is the stage by DG just imagine it in 3d but from a different angle.

PotS

Hm, there's not that much you can do with other angles... but it'd indeed be interesting to have the boat at an angle like the second pic, just with the ground at the same level as the original.
But good luck, I hope it can look as good as the original.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

!E

The line represent the path which the character move from left to right.
The green line is the normal angle from the classic sf game and the pink line is the angle which im thinking of.
I hope what i said make sense.  :S

PotS

It did.

Oh, when converting the models to sprites, try to save each object separately so you can play with deltas and such.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

Raizo

Good luck, man. I'll be sure to keep my eyes on this :sugoi: You always coming out with surprises.

Sorry for this off topic question, but are you still working on X? I haven't kept up with many WIPs lately :P
PSN: Teros27

My Mugen stages, etc.
The Lair Zone

じゆう

Quote from: Etg on December 19, 2007, 12:41:41 AM
The line represent the path which the character move from left to right.
The green line is the normal angle from the classic sf game and the pink line is the angle which im thinking of.
I hope what i said make sense.  :S


Nice, looking forward to final thing.

Good luck!

BigBoss

Will look horrible in mugen 3D wasn't meant for 2d gaming.

::)

But the best of luck to you.
Interactive Stage W.I.P Click Below

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I give my life not for honor but for you

LyonHrt

Good luck with this, been playing around with this idea myself.
Nice to see someone try this out.

tunglashor

Quote from: BigBoss on December 19, 2007, 02:07:04 PM
Will look horrible in mugen 3D wasn't meant for 2d gaming.

Dragonclaw turned out OK don't you think?

Very interesting idea, looking forward to following your progress on this.

BigBoss

Quote from: tunglashor on December 19, 2007, 08:09:13 PM
Quote from: BigBoss on December 19, 2007, 02:07:04 PM
Will look horrible in mugen 3D wasn't meant for 2d gaming.

Dragonclaw turned out OK don't you think?

Very interesting idea, looking forward to following your progress on this.

If you're making a fighter like Killer Instinct if he was making a whole game it would look ok but unless the char goes with the stage it wont be great 2d + 3d = Horrible combo; 3d+3d = Ok. 3d Char on 2d Stage = decent.
Interactive Stage W.I.P Click Below

--------------

I give my life not for honor but for you

Raizo

Quote from: BigBoss on December 19, 2007, 09:47:45 PM
If you're making a fighter like Killer Instinct if he was making a whole game it would look ok but unless the char goes with the stage it wont be great 2d + 3d = Horrible combo; 3d+3d = Ok. 3d Char on 2d Stage = decent.

MVC2, CvS, CvS2 = 2D characters and 3D stages, which worked perfectly.
PSN: Teros27

My Mugen stages, etc.
The Lair Zone

LyonHrt

exactly, and people seem to want those stages (Even though they're badly done)
If you want an example of 3d stage on mugen, look no further than cvs training stage by Caddie, though that does have a 16meg sff file.

Spoiler (click to show)
Though that is small compared to my 48meg 3d stage (so far) sff file for hires mugen.
Though apart from taking longer to load works fine on my old p4 laptop

BigBoss

#12
Quote from: Teros on December 19, 2007, 11:02:11 PM
Quote from: BigBoss on December 19, 2007, 09:47:45 PM
If you're making a fighter like Killer Instinct if he was making a whole game it would look ok but unless the char goes with the stage it wont be great 2d + 3d = Horrible combo; 3d+3d = Ok. 3d Char on 2d Stage = decent.

MVC2, CvS, CvS2 = 2D characters and 3D stages, which worked perfectly.

2D Sprites 3D Perspective thus it was 2d sprites still; just a 3d perspective.

Which worked because it still used 2D Sprites in a 3d Dimension

But it wasn't 3d itself.


Example:
Click The Spoilers [Warning not for people with low intelligence](Need to know basic math).
Spoiler (click to show)



Interactive Stage W.I.P Click Below

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I give my life not for honor but for you

Cybaster

Looking forward to this stage, it's a nice idea. :)
Also, I hope you'll implement parallax properly for the floor. You may want to ask Ziltama to help you on this.