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Metal Gear Solid

Started by walt, December 21, 2007, 01:56:31 AM

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walt

I started a project while I get my computer back, here are some sprites I drew today:





Naraku(Dennis)

Colonel: Snake! Are You Ready To Kick Some Ass?
Snake: I Was Born Ready! >:(

PotS

The large ones are still a bit off. ;P

And the fonts look great, everything looks so nice and clean so far.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

walt

Goddammit, one pixel on each side :omg: haha will fix again.

* Inspiration for the Versus Screen comes from MGS3's Duel Mode.
* Selection Screen will definitely keep the Codec look.
* Will use Metal Gear: Solid logo for the main screen.
* Yoji Shinkawa artwork for the Options Screen
* Lifebars will be very simple, like in the game.

PotS

#4
Quote from: walt on December 21, 2007, 02:35:23 AM
* Lifebars will be very simple, like in the game.
I like it already. Suppose power would be sort of like the O2 bar?

What about the announcer, VR? Though all I can remember was "Impressive, Snake". ;P


Haha, right, it's just that the last time I played MGS it was 2 so I completely forgot about stamina. :omg:
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You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

Naraku(Dennis)

Quote from: Pot's Ken on December 21, 2007, 02:39:24 AM
Quote from: walt on December 21, 2007, 02:35:23 AM
* Lifebars will be very simple, like in the game.
I like it already. Suppose power would be sort of like the O2 bar?

Nope, Stamina...

Snake

... :o ...

dont fuck this up, looks great so far, might actually have to change my screenpack for the first time in, like, ever

4/27/09 - Nameless V1 Released
*********Current Projects on Temp. Hold*********

DMK

He's walt.

I doubt someone of his abilty could ever do something anywhere near fucking up.

Sure you meant in a kidding soruce of course.

I love it and I am a huge fan of MG and MGS.

I like the 2 way com idea for the select screen and the font is just perfect and useing the original art for the BG's and etc is a great idea.

I'm sure I'll use those lifebars as I like the ones in it and it's MGS as well.  :sugoi:

Will the radio thing move up and down as both choose characters or make a static like sound when searching threw them like when you dialed up ones in MGS?

I see no way no matter what in this failing.

Good luck and another great thing to look foward to in the new year.

Cybaster

Looking forward to this screenpack, it already looks very nice.

What will you do for the VS screen ? A codec thingy, with some Otacon voice ?

walt

Quote from: walt on December 21, 2007, 02:35:23 AM
* Inspiration for the Versus Screen comes from MGS3's Duel Mode.
Obviously using the Fonts and color patterns of MGS+SOL :mink:

Internet Champion Jesus

Continue Screen = Time Paradox?

Ooooh, I hope so.

aguywhoSTUFF

game over = snake? snaaaaaaaaaaaaaaake.
           or = don't just sit there. you'll catch a cold

hope so

sig by TempesT

rednavi -RETIRED

my CVS slash screenpack was actually based on MGS2, so I suggest you to use some hexagons on the main menu, like in MGS2 main menu

walt

Sure, hexagons are a must! I just need to play the game again a little bit more so I can remember some other key elements ^_^'

I do NOT know what to do about the timer. I have a very vague idea, but I'm open to suggestions. Again, all suggestions must be true to the game. 

I already have the Lifebars, furnished by no other than Microsoft Word's WORDART
(Believe me, if I weren't so crafty I wouldn't be bragging about it :P )

DMK

Timer?

Why not use the countdown type look to them?

Or at least I remember a countdown type numbers.

walt

Lifebars - This is what I have so far.



Timer - Everything after the period (.76) will actually be an animation just looping.
It's a rough sketch, I'm not married with that idea (Though I do like the fractions of a second running)

Portraits - Dunno where to put them, dunno If I should.
Maybe at the bottom of the screen, like the Item Menu, and the name beside it.

PotS

I think that the "TIME" lettering is too large, could be like life/level or at least small enough to leave the timer frame as tall as the bars next to it.
Portraits on the bottom as the item menus could be fun at first, but it's not very functional at all, either have them close to the bars, or don't have them at all. Could keep the menu idea, but move it to the top of the screen, though.
Oh btw, planning to animate the bars so that the highlight keeps cycling?

Also, IINM, that looping animation on the timer would be displayed all the time, be it before/after the round or when the time is set to infinite. :\
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

DMK

Looks pretty good without portraits.

The overall design if flawless and fist perfectly with the screenpack.

Guess you had that idea for the timer all along. The font time itself is good. Unless you really want to go for that extra amount of kickass with the fractions.

But thinking of where portraits could go...perhaps to the bottom left of the screen? Much like gwapaq's lifebars?

Either way I like them as is.

Ryon

i personally LOVE the lifebars, and the select screen is decent fitted.

also its pure coincidence that i released Solid Snake a while back and your making a snake screenpack now. ^_^

Akeme

Interesting screenpack i look forward to this because i am an metal gear solid fan too :sugoi: