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Dragonballz UB22 Mugen

Started by Sammyboi, December 31, 2007, 01:06:55 PM

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Sammyboi


By ub22_project at 2007-12-31

Ok here it is UB22 Project has moved in to its WIP status

Ill briefly go over some things, check this topic for more information and if you want to help out check there http://mugenlair.freesmfhosting.com/index.php/topic,1578.0.html

Characters in progress so far

SSJ Goku = 60% by me
Vegeta = Hypers WIP
Piccolo = Voidz Early WIP
Cell = 10% by me

Characters planned for Demo
SSJ Goku and Cell

Characters planned for Beta version 1 of the project (Early - mid 2008)

SSJ Goku
Piccolo
Krillin
SSJ2 Gohan
Cell
Frieza

New Characters for Beta 2 (mid 2008)
Super Goku (SSJ2-SSJ3)
SSJ Vegeta
SSJ Trunks
SSJ Vegetto
Super Buu
Majin Vegeta

By this stage there will be 12 characters in total 8 heroes and 4 villians

Then Other characters will be made and put in as we go along, starting with the major ones

Stages

12 Different stages created by Gohanssm2 (his stuff is open source)
Music from The funimation dub, ub22, legacy of goku 2, dbz legends, budokai

Screenpack

This is very early days but here are some screenshots


By ub22_project at 2007-12-31


By ub22_project at 2007-12-31


By ub22_project at 2007-12-31

Like i said this is very early days and alot will change

Gameplay

Here is a brief outline of how characters will play

Four standard attack buttons, a ki charge button and ki shot(andriods wont have ki charge)

At the moment(things will change), characters will have

Melee attack 1 (e.g elbow dash) - QCF, x
Melee attack 2 - QCF, a

Level 1 Ki special attack 1 (e.g kamehameha bomb) - QCF, y
Level 1 Ki special attack 2 - OCF, b

Level 2 Ki special attack (e.g final flash beam attack) - QCF, x+y
Level 2 Melee special attack - QCF, a+b

Level 3 Hyper (e.g spirit bomb) - D,B,F,c(ki blast button)

There will most probably be more moves using QCB commands and little grab moves at close proximity, but for now just worry about the above moves

Level 3 Hypers should not be one hit kills and should take different damage according to power level, 500 would be for quite a strong character 400 is more average

well thats a basic outline, i will implement flying in every character

as for ai it will be very simple and basic for now

its a full game not a blow up contest

Well what do you think, i could still do with a couple of EXPERIENCED coders

Thanks and look out for updates

Special thanks to Blaze for the ub22 lifebars and font

I edited the lifebars so they are english


By ub22_project at 2007-12-31

WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%

WooshaQ

For the love of god! What can possibly coume out of mugen conversion of crappy semi 3D PSX game. Geez, didn't we get enough uber trash Dragon Ball characters/games etc already? Do some pokemon/One Piece/Wienie the Pooh game, at least it will be more original and mayby somebody will actually play a minute or two!

the twig

kakarot kakarot KAKAROTTTTTTTTTTTTTTTTTTTTTTTT

The Dutch Guy

As much as I agree with WooshaQ, seeing that the creator of a good NxC char is making this, I'd like to see how this'll turn out.

WooshaQ

Well, let's be honest. The current screens make me wanna puke, making something out of cell shaded chars is so much easier and better looking. Besided DB chars doesn't really fit anywhere, mean small overpowered and friggin anoying (at least most of them). Will never fing a place in my mugen.

Is it me or do we have DB flood again?

I LOL at any silly DB fanbabbies. :sugoi:

The Dutch Guy

Agreed, I'm not a DB-fan, but if they're good enough(like CHOUJIN's chars) then they have a place in my mugen roster. But(no offence Sammyboi) UB22 sprites suck like hell.

And I'm guessing the flood will never end. o_O

the twig

as a dbz fan im not impressed take a look at it  wait a sec ah ha i see it now heheheheheh if only yes IF ONLY
kakarot kakarot KAKAROTTTTTTTTTTTTTTTTTTTTTTTT

Sammyboi

Quote from: WooshaQ on December 31, 2007, 02:30:54 PM
Well, let's be honest. The current screens make me wanna puke, making something out of cell shaded chars is so much easier and better looking. Besided DB chars doesn't really fit anywhere, mean small overpowered and friggin anoying (at least most of them). Will never fing a place in my mugen.

Is it me or do we have DB flood again?

I LOL at any silly DB fanbabbies. :sugoi:

Its all personal opinion

UB22 Sprites size up to most other

They wont be cheap and overpowered

It wont be some shit MUGEN game like alot are were all the characters play sooo much different and have totally different fx, i want everything to be similar the way it would be in a real game

But if u are not interested in DBZ then why bother posting ? You havent said anything of any use at all

Anyway the forums up

http://ub22mugen.2usite.com/
WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%

Spoonman

Quote from: WooshaQ on December 31, 2007, 02:30:54 PM
Well, let's be honest. The current screens make me wanna puke, making something out of cell shaded chars is so much easier and better looking. Besided DB chars doesn't really fit anywhere, mean small overpowered and friggin anoying (at least most of them). Will never fing a place in my mugen.

Is it me or do we have DB flood again?

I LOL at any silly DB fanbabbies. :sugoi:

Why, hello there Mr. Troll.

Laxxe23

#9
some like dbz characters, others dont, i personally am not a big fan of them, unless they have a good feeling of play, with that said i support sammyboi, and his team fully, good luck you guys.  (yes these guys i know are legit and get the Laxxe stamp of approval)

\\\\          \\\         \\\          \\\  \\\          \\\      \\\\\\\\\\\\     
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\\\\         \\\\  \\\            \\\\               \\\\            \\\\\\\\\\\
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\\\\\\\\   \\\\      \\\\   \\\\\\    \\\\\\   \\\\\\    \\\\\\     \\\\\\\\\\
(yes im that bored)
Shades 2 site:Shades of Manhattan

Makkah

Good luck with this project, man. I'm a fan of dbz, and although I despise UB22, I think that some good things can come out of those sprites (which are fine IMO).

Lobo

WooshaQ: Because every time I come back from a ban I get another one in its place.

SilviaZeroShift

ill be waiting for this but hopefully sammyboi doesnt get too affended when people diss on his other cheap dbz chars before and decides not to come out with it.  :-\

since they are not cheap this might be promising

good luck with ur project and remember they will always be haters ;)


thanks Akeme
\\\"Skill can only be achieved by practice\\\"

Phinsfan

UB22 was one of the worst games I ever played. Why must you bring back these horrible, horrible memories?

Evil_Dan

Quote from: PZT on January 01, 2008, 10:59:05 PM
UB22 was one of the worst games I ever played. Why must you bring back these horrible, horrible memories?

lol I agree it was horrible but hopefully DBZUB22 mugen will be better than the original UB22.

Cyanide

So they're more DBZ characters. So what. I don't like dbz much anymore either but this is no worse (and probably better) than the next "i'm making Ryu/Ken/Akuma" wip thread.

You have a decent plan set up. You haven't gone overboard and said 50 characters and don't seem to need any real editing done.

At best, i'd suggest changing the palletes a little because the way those colours contrast is rather unattractive.

Customise the icons as well. Maybe circles for the select and change them to quarter circles or something in the fight screens. The square is rather intrusive if it's not affixed to anything.

WooshaQ: If your comments are just going to be insults with no substance behind them other than your own opinion you can stop posting.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Cybaster

Also, Warusaki3 has made a very good DBZ char out of UB22 sprites (a SSJ3 Goku). SO a solid gameplay can make it quite interesting, even though the sprites wil not be top-notch. So let's wait and see.

GOod luck and good continuation to sammyboi.

Sammyboi

thanks all, and like cyanide said editing the palettes might not be a bad idea

warusakis goku looks nice with the palette edit so i might try that, although ub22's colours are very funny and his hair and face share alot of colours as his gi

as for the icons in the screenpack it is very early days so yeah i havent done anything apart from a quick mess around with the files and a few sprite swaps in ff but the circle idea sounds ok
actually just looking at the kamehameha screen i see what u mean the image at the bottom corner does look abit shit lol

if anyone is interested this is the forum

www.ub22mugen.2usite.com

yes to those who keep on saying ub22 was a poorly made game - i hope for this to not be, i hope for it to be thrice as good

anyway thanks for the feedback feel free to join the forum and await further progress! ;D
WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%

swipergod

I've never been the hugest DBZ fanboy, but DBZ3 holds some fond memories and I like the idea of trying to create your own game out of it.  I can relate a little as I'm trying to do something similar with KOF, although not starting from scratch like you are.  As long as all the sprites mix well with each other and the backgrounds, I'm cool with them.  I don't tinker around with Mugen for the graphics.  That's what consoles are for. 

I think the only negative opinion that I've got concerns the roster.  I'm always a little disheartened with games that feature both SSJ Goku and SSJ3 Goku when that spot could've been given to another lovable DBZ character (like Broly or Android 18).  Much is the same with games that give you Ryu, Gouki, Shin Gouki and Evil Ryu all at the same time.  I can't pretend to know your reasons though, so you be on good authority here.  Just throwing in my 2 cents.  Best of luck with your project.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info

Sammyboi

Quote from: swipergod on January 03, 2008, 08:55:39 AM
I've never been the hugest DBZ fanboy, but DBZ3 holds some fond memories and I like the idea of trying to create your own game out of it.  I can relate a little as I'm trying to do something similar with KOF, although not starting from scratch like you are.  As long as all the sprites mix well with each other and the backgrounds, I'm cool with them.  I don't tinker around with Mugen for the graphics.  That's what consoles are for. 

I think the only negative opinion that I've got concerns the roster.  I'm always a little disheartened with games that feature both SSJ Goku and SSJ3 Goku when that spot could've been given to another lovable DBZ character (like Broly or Android 18).  Much is the same with games that give you Ryu, Gouki, Shin Gouki and Evil Ryu all at the same time.  I can't pretend to know your reasons though, so you be on good authority here.  Just throwing in my 2 cents.  Best of luck with your project.

thanks for your opinion, characters like andriod 18 will feature later on

the reasoning on having 2 gokus is this

one goku is the super goku which transforms ssj2 to ssj3

the other is ssj goku which i just briefly editing the hair on standing and walking sprites

the reason i have two is because ssj2 goku could kill nearly everyone apart from the buus but ssj goku cant, i have both just to balance it out abit as goku is my favourite character i like to have a weaker version as well for enemies such as frieza and the andriods
WIPS:

Vegeta 5%
Goku Update and ai
Trunks Update and ai
Custom Jin Kazama with Roman 3%