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Ibuki

Started by SNT, January 02, 2008, 11:38:51 AM

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SNT



Figured I'd give character making a shot.  Want to make her a cover-all-bases style, like P.o.t.S' work.

Progress:

  • All basic animations are done.  All colors are properly separated, unlike other Ibukis to date.
  • Large/small portraits done and satisfying.  Art by elpinoy.
  • All thirteen Third Strike palettes to choose from.

Current Work:  Standing Attacks and Target Combos.

Planned:

  • All specials as close to 3S as possible, except perhaps Kasumi Gake (thinking of a way to make it useful).
  • All 4 Supers (Kasumi Suzaku, Yoroi Doushi, Yami Shigure and Hasshin Shou), more if I want down the line.
  • Parry, Dodge, Taunts (3S Leapfrog and one other), X-ism feature, High Jump, etc.
  • Add her ponytail (looking into using a helper, but this will probably mean any choke move will pick her up by the hair).

MCX

Will be a SF-3 styled character?
Or a personal style?

SNT

Quote from: MCX on January 02, 2008, 11:57:35 AM
Will be a SF-3 styled character?
Or a personal style?
...
QuoteWant to make her a cover-all-bases style, like P.o.t.S' work.

MCX

I didn't read this part yet.
:P
If you need some palettes or something I can do this for you.
;)

Bastard Mami

iirc, reza made his ibuki open source, some of the stuff is accurately ripped (i think the axes) so you might want to take a look at it.

Lime

Best of luck; we definitely need an Ibuki that doesn't suck.

gamespy

Yippeee!!!! ;D ;D ;D Best news I've read for the year so far. Ibuki is the rarest Street Fighter character for MUGEN and this is great to hear.

About Ibuki's Kasumi Gake, if I had the chance to create her, I would have made the move a teleport. Ibuki's image from her forward dash would have been left behind as the effects from her QCF + K throw would be Ibuki dashing forward.

If you want help on the 13 3rd Strike palettes, I would be glad to help. ;D ;D ;D

Best of luck with her.

SNT

I've been making palettes for P.o.t.S for years, I think I can manage in that department.  Thanks for the interest, though.

Quote from: gamespy on January 02, 2008, 06:42:47 PM
About Ibuki's Kasumi Gake, if I had the chance to create her, I would have made the move a teleport. Ibuki's image from her forward dash would have been left behind as the effects from her QCF + K throw would be Ibuki dashing forward.
Just doing that would make it the same as her dash, only more complicated to pull off.  Her dash already has decent range and goes through opponents.  Maybe something like Violent Ken's forward dash move, which at least beats projectiles.

Quote from: R[E]ika on January 02, 2008, 06:04:37 PM
iirc, reza made his ibuki open source, some of the stuff is accurately ripped (i think the axes) so you might want to take a look at it.
I had a look at reza's stuff, but from what I saw he cut a few corners that just nagged me.  I'll probably go back to it once I've put a little more work into mine.

oniberserker

good luck wit dis.
who is the char bing kissed inn ur sig, i know i've seen it on utube before ???

Byakko

Makoto and Ibuki.

Er... Looking forward to it, I have nothing interesting to say.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.

Linustate

Hey man..
It looks good so far..
Keep it up!

:sugoi:

Novariko

Finally, hope she works out well. Good Luck :)

Solid MilkShake

Good, Ibuki is always welcome, keep the hard work man, by the way, it wouldn´t be bad if the supers can do just a little more damage than the original version in SFIII 3rd strike
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Chosen_01

I breathed a sigh of relief when I saw this wasn't Pocket Ibuki or some bizarre edited version. This is great news. It would be great to see a balanced Ibuki at 100%.  ;)

PotS

Quote from: Chosis on January 02, 2008, 11:38:51 AM
Add her ponytail (looking into using a helper, but this will probably mean any choke move will pick her up by the hair).
Is the ponytail split in every single animation? Anyway, for the required sprites you should include it right on the sprite, so it doesn't disappear during throws.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

SNT

It's split for everything except super moves.  The idea behind making the hair a helper was to keep its natural movement, and allow me to get the important stuff out of the way first.  To be honest, my biggest concern is getting the character playing right, so if I need to resprite it to fix the hair I can do that once I'm done with everything else.

Bastard Mami

the ponytail is still just a cosmetic effect, nothing that would really affect gameplay, so you can even use fixed frames for it.

jamielashley

Good luck with Ibuki, it will be great to see what the final version will look like. The other versions were rushed jobs

vyn

cool, an ibuki i considered making her too once and yes in most sprites zweifuss separated the ponitail, no need to helper code rly, just paste the ponytail moving in the same frame thats what i was gonna do

neways good luck

Xenomic

Hm.....interesting. Hope that this one turns out well. Do you plan on adding in anything special, like special intros, special states (Burned, Shock, Midnight Bliss, etc), and anything of that nature?