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Free Movement Code?

Started by ☺FenixAzul☺, January 07, 2008, 06:07:58 AM

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☺FenixAzul☺

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well its a bird and its look bad and feels bad when it jumps how can be a free movement char?

And thanks

example Kanna and Cursor

Cyanide

Recode stand as flight and remove control from it. Then rather than using ctrl in your cmd use stateno = 0

You'll probably need to add roundstate = 2 in there as well to stop stuff happening during the end of the intro.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

☺FenixAzul☺


Valodim

yes.

the main thing is to use physics = N in the aerial states.

usually, you use physics = A while your char is in the air, which makes him fall to the ground (constant veladd) and if pos y is 0 (ie, he hits the ground) he goes into landing state. if you don't use that, your char will float.

Leon Belmont

Problem is if that was the case your character would be able to travel through the ground as well. So you're also going to have to do something about that.

Laxxe23

what about a simple posadd code?
ie
type = posadd
trigger1 = pos y >=0
y = 1
Shades 2 site:Shades of Manhattan

Bastard Mami


Laxxe23

thought of that, but what if there is an attack of the oppenents that forces them to stay down there?
also with it as posset it wouldnt give the feeling of flying, it would just be a snap back, wouldnt it?
Shades 2 site:Shades of Manhattan

Bastard Mami

depends on where are you putting that. no decent attack should put you below the ground anyway since most mugen characters don't take that into consideration.

Laxxe23

kirby, does that to suck up people, didnt know how to make em inv at the time
Shades 2 site:Shades of Manhattan

Bastard Mami

time to patch a character  ;)

☺FenixAzul☺

well I try but I DO not understand anything i read and re read kfm doc and the n-mario template tha im using and I can't Im doing a video for show what i have do   :-\

☺FenixAzul☺

http://youtube.com/watch?v=rHYDxkaO89w

;)
im trying when light punch action do make a sound but only I can change hitsound and hitguardsound
and make light puch a projectile But I don't understand im starting to learn about chars