Grappling Vs Combo Making

Started by TempesT, February 23, 2008, 12:23:52 PM

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TempesT

There are quite a few games that I have in mind where the resident grappler (or grapplers) interests me more than the entire cast. Alex and Hugo from Street Fighter 3 is an immediate duo that comes to mind. I never really liked Zangief though for some reason, he seemed so limited in moves (Hugo's Giant Palm Bomber > that stupid blue/green energy thing). Orochi Yashiro, in any game that he's been a part of also strikes my fancy. Something about grabbing someone who's trying to combo you and tossing them, squishing them or generally making them flop around just appeals to me on a completely different level.

Although some people aren't really too keen on grapplers since they would seem to have limited movement, a limited moveset, or just plain ol' limited options when it comes to setting up an opponent for damage. Actually, I don't think that's the case, I think that grapplers are an amazing way to counter that person that's trying to rush you down, or cross you over.

Anyways, do you guys prefer grappling or standard combo making and cross ups?
you can't mixup a blind man, and you can't out think a brick ~skisonic
Street fighting is all about analysis, prediction, and reaction. That's it.


Cyanide

I prefer mind games and timing. Grapplers, through complex commands and my lack of (and no desire to own) gamepad means i tend to leave them alone. Combo's are only fun for me in the VS games where they're pretty button mashy. And i tend to get bored doing them even then.

Anyway, grapplers don't suit. Cept maybe ramon who's about 50% grappler and quite interesting if you can get moving.


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the_mith

Personally i'm a combo man that likes to fight a good grappler lol

Alex from SF3 really does interest me and always made me think "if they made him right, he'd be bad ass" since then GM coded him (brilliantly!!) and he is bad ass but I wouldn't play as him, however I really like fighting against him!

Zangeif doesn't really interest me either, he just seems too slugish but if someone know's how to use him he's also brilliant, but I never enjoy fighting him that much.

Brings me to tekken and King (IMO one of the best grapplers in a fighting game). I think this guy has been done fantastically, He's got enough grapples to use against combo opponants as well as his grapples can be combo'd with longer start up times making it hard enough to pull off but rewarding if you connect.

I dont think 2D grapplers can really become great as alot of the time if you slightly adjust your game play (and keep a certain range) its fairly easy to see what the grappler is going to do most of the time (depending on the persons skill level), its very 3D orientated style of fighting which is why you see grapplers like King being used in tekken but grapplers like zangeif rarely being used in SF.

*whew* that was a fairly long post  :sugoi:

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Jason Vasquez

Im pretty handy with Clark Steel, Shermie, and Blue Mary in the KOF series, and there all grappler's...to the point im also good with King, Terry, and Billy Kane which are jugglers...so id say 50/50 for me.

which makes me superior.
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LHC Vegeta

I'm not any good with Grapplers at all in 2D fighters, I don't exactly have the finger dexterity to pull off a three sixty + attack button when an opening appears
(Heck, I even had trouble pulling off Rock's Shinku Nage in CvS2).

I'd rather go for the all-out attacking method when it comes to 2D fighters. As for 3D, Armor King I can use a fair bit, but I'd rather rely on the one-hit flooring/knockback attacks of other characters to do the job.

Bastard Mami

don't mind either, though i might wsay i favor grapplers because they normally don't break games unloike combo characters that have a bigger tendency of being favored with infinites or just plain cheap combos.

Rote Zaungast

my fav char in SVC is Hugo, I like the way he hurls opponents against walls and breaks their bones in many fashions...but against human foes chances taht you win are thin


in KOF, I don't use Clark against cpu although I manipulate him very well, because he's too cheap combos and I don't enjoy play when I kill opponents that easy from the moment I pull out a successful air punch especially when it's not that flashy,I may use it against human opponents but it's rare...


I like Shermie, she's got moves for every situation and the chance they can hit the foe are large, and it encourages me do the non flasy crap because sexiness FTW


when I feel the lust to play some grappler other than shermie, I choose Goro


I prefer to pick Yashiro rather than O.Yashiro...


so the chars I can play with that often are Iori, Angel, Yashiro, Shermie,Takuma, Billy, Whip, Kyo, and Vice


in SFA3, I prefer to play either with Guy, Rolento, or Zangief when I want to change a bit


in SF3, I enjoy playing Urien, Necro, Alex, Yang and Yun


all in all, I like to experience the maximum number/variety of combos I can in a fight, grappling based play is more necessary when opponents are hard to throw moves(combo starters) on
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Lobo

I can see why you'd like grapplers: They are the characters who can stop the combo spammers before they begin a two hit combo. Personally I love 'em and think they are underrepresented in fighting games. If it were up to me I'd have the grappler characters equal to the number of other characters.

Because any idiot can make five different striker characters, but it takes alot of skill to make five different grapple characters.

Personally I wish more characters like Gen existed. Gen can combo in two different fighting styles and perform an anti air grapple.

But back to the topic, grappling characters are so underrepresented. I wish there were more of a variety of different fighting styles and movesets in fighting games. KOF is the only one who even got close to a fraction of my ideal. Fighting games in general need less "guys wearing a karate gi" and more guys and gals who have specific fighting traits that make their movesets unique.

For example look at Yang and Yun. One fights like Gen while the other fights like Lee. Two characters with their own style of fighting. And even if they fight the same they wouldn't mirror Gen and Lee's movesets. This is what I am talking about.

[(_sourlucas_)]>

I kinda like both, but more of striking. If my opponent is blocking too much of my striking and stuff, I'll grab them to panic them, then start striking again.
Quote from: [Kira] on May 05, 2008, 08:34:13 AM
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#Shaun

I don't like grapplers in 2D fighting games but I do like them in 3D fighters. 2D grapplers' control scheme has (and still is) always been difficult for me. I could never time my 360 degree rotations right, which always left me vulnerable.

Quote from: Franziska von Karma on February 23, 2008, 12:23:52 PM
some people aren't really too keen on grapplers since they would seem to have limited movement, a limited moveset, or just plain ol' limited options when it comes to setting up an opponent for damage.

That's another reason why I don't like them. Direct combo-ers and fighters that require some kind of charging are more of my forte.


Siebzehn

I like grapplers, although I fail when it comes to using them. R.Mika comes to mind. King was one of my favorite characters as well. I even enjoyed having my ass handed to me by a King player (even if it also installed some fear into me.)
QuoteImagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


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TempesT

One thing I don't like, is projectile spammers. It's a bit easier in SF3 to get to them, because of parry, but the other earlier games, if someone decided to spam projectiles against a grappler, it was almost guaranteed that the grappler would lose.

I absolutely cannot play as someone that has a projectile. It just erks me to throw them, I guess I'm old fashioned like that!
you can't mixup a blind man, and you can't out think a brick ~skisonic
Street fighting is all about analysis, prediction, and reaction. That's it.


Snake

im 75 combo 25 grapple

only grappler i am good with is Wolf Hawkfield from VF. Reached Master rank with him and i am pretty damn confident

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mugenxero

I'm a jack of all playstyles and because of that I want more diverse grapplers.

In SFIICE I play gief (along with everyone else) and I can say that fireball spammers in that game are only annoying if they spam very intelligently if they stupidly spam they are going to eat a cross up splash crouching jabx2 standing light kick sweep then walk up and okizime mind games.

KOF grapplers feel more like assault vehicles that just happen to be able to grapple other than grapplecentric which I fully enjoy as well.

Hugo is probably my favorite grappler because of the clap + ultrathrow combos.

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Vucious Creed

I'm personally a combo guy.  I find performing combos more convienent rather than try to get close and try to throw people for a majority of a fight.  But that's probably because my fighting style is usually limited to performing combos rather than trying to go in for a massive throw.

Although grapplers have the ability to breakthrough some combos, I think they are a pain to perform and are a waste of time, especially for an aggressive fighter such as myself.  Either that, or a fighter (either human controlled or AI) who is so aggressive that you can't get close to grapple or you don't have the time to perform a grappling move when close as they are beating you to the punch before then.

As for the small subject of projectile-spamming, I hate being caught against it, and will only use it in totally desperate situations.

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#Shaun

Quote from: Franziska von Karma on February 24, 2008, 02:26:52 AM
One thing I don't like, is projectile spammers...if someone decided to spam projectiles against a grappler, it was almost guaranteed that the grappler would lose.

I absolutely cannot play as someone that has a projectile.

Quote from: Nitros Steele on February 24, 2008, 03:02:56 AM
I hate being caught against it, and will only use it in totally desperate situations.

An eye for an eye against cheap opponents (....if it isn't the constant proj barrage then it's the footsweeping  --;)

S.D.

I'm an IDORT and use both.
* Klavier Gavin shrugs

kaijyuu

I'm more of a button-masher, myself.

DemonicDrPhil

Only time I use grapplers outside of Vice mind games is when I get Geif in CvS2 randoms.  I was playing against a combo happy Hibiki and I had K groove.  I just ended up jammed in the corner trying to mash 360's i had about 5% life left Hibiki had like 90% out of no where I pull a final atomic buster to win with a finest KO...that's what I don't like out about Geif in that game even the worst players with him (like me) can pull off an ego crushing victory
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slickrickrulz

well some people dont play some characters right since most try to rushdown people with a grappler. you cant  pull it off good. just today when i went to the arcade i saw a match with alex and yun. sure its a hard fight but the yun was garbage, so i see the alex trying to go in and get the half circle back throw on yun without setting it up. its just to hard you have to time those things. gief all you need is for them to block your down roundhouse and you get your free throw. but yea stupid people try to rushdown with throwers instead of baiting.
as for kof o. yashiro is waaaaaay better but hes a mix of poking and throwing but hes so godlike. same for clark and daimon. but kof is a thing of its own.
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