Command doesn't work

Started by tetsuo9999, February 24, 2008, 05:12:21 PM

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tetsuo9999

This attack doesn't work, There no debug spam or anything.  ???

;--
;Punch
[Statedef 310]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 310
poweradd = 0
sprpriority = 2

[State 200, 1]
type = HitDef
trigger1 = time = 1
attr = S, NA
damage = 46,3
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 9, 12
sparkno = S4520
sparkxy = -10, -38
hitsound = S100, 5
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = -.5,-6
airguard.velocity = -.5,-3
air.type = High
air.velocity = -.5,-3
air.hittime = 12
envshake.time = 9
envshake.ampl = 4
envshake.time  = 11



[State 200, 1]
type = PlaySnd
trigger1 = time = 1
value = 200, 5

[State 200, 1]
type = PlaySnd
trigger1 = time = 1
value = 250, 6
[State 200, 7]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1

Also nothing can combo into this why?  ???

;---------------------------------------------------------------------------
;SPIN!
[Statedef 500]
type    = S
movetype= A
physics = S
juggle  = 1
ctrl = 0
anim = 500
poweradd = 0
sprpriority = 2

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = anim = 500
trigger1 = animelemtime(6) = 10
value = 501

[State 0, ChangeAnim]
type = ChangeAnim
triggerall = anim = 501
trigger1 = time = 50
value = 502

[State 200, 1]
type = HitDef
trigger1 = animelem = 1 || animelem = 2 || animelem = 3 || animelem = 4
trigger2 = animelem = 5 || animelem = 6 || animelem = 7
attr = S, NA
damage = 5,2
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 0, 12
sparkno = S4520
sparkxy = -10, -38
hitsound = S100, ifelse(ifelse(pos Y <= -1, time >= 25, time >= 45), 4, 0)
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = ifelse(ifelse(pos Y <= -1, time >= 25, time >= 45),-3,-.5),ifelse(time >= 45,-1, 0)
airguard.velocity = ifelse(ifelse(pos Y <= -1, time >= 25, time >= 45),-3,-.5),ifelse(time >= 45,-1, 0)
air.type = High
air.velocity = ifelse(ifelse(pos Y <= -1, time >= 25, time >= 45),-3,-.5),ifelse(time >= 45,-1, 0)
air.hittime = 12
fall = ifelse(ifelse(pos Y <= -1, time >= 25, time >= 45), 1, 0)
envshake.time = 5
envshake.freq = ifelse(var(55) > 1, 60, 50)
envshake.ampl = -2
envshake.phase = 90

[State 0, Explod]
type = Explod
trigger1 = anim = 501
trigger1 = numexplod(4070) = 0
anim = 4070
ID = 4070
pos = 0,5
postype = p1
bindtime = -1
removetime = 20
supermovetime = 999
pausemovetime = 999
scale = 1,1
sprpriority = 0
ontop = 1
removeongethit = 0

[State 200, 1]
type = PlaySnd
trigger1 = random <= 600
trigger1 = time = 1
value = 650, 5

[State 200, 1]
type = PlaySnd
trigger1 = anim = 500
trigger1 = animelem = 1
value = 500, 0

[State 200, 1]
type = PlaySnd
trigger1 = anim = 501
trigger1 = timemod = 4 ,2
value = 150, 1

[State 200, 7]
type = ChangeState
trigger1 = anim = 502
trigger1 = animtime = 0
value = 0
ctrl = 1

CMD

;===========================================================================
;Run Fwd
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Run Back
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 200
triggerall = command = "a"
trigger1 = statetype = S
trigger1 = ctrl



;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 300
triggerall = command = "b"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = Stateno = 250 && Movecontact && Time > 3
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 700
triggerall = command = "c" && power >= 700
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 400
trigger2 = time >= 12
trigger3 = stateno = 250 || stateno = 350
trigger3 = time >= 15
trigger4 = stateno = 750
trigger4 = time >= 38

;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 500
triggerall = command = "QCB_x"
triggerall = statetype != A
trigger1 = ctrl
trigger3 = Stateno = 200 && Movecontact && Time > 3
trigger4 = Stateno = 250 && Movecontact && Time > 3
trigger5 = Stateno = 300 && Movecontact && Time > 3

;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 250
triggerall = command = "x"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = Stateno = 200 && Movecontact && Time > 3
trigger3 = Stateno = 300 && Movecontact && Time > 3
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 550
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 310
triggerall = command = "y"
triggerall = statetype = S
trigger1 = ctrl
trigger1 = Stateno = 200 && Movecontact && Time > 3
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 600
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
;-
[State -1]
type = ChangeState
value = 800
triggerall = command = "z" && power <= 2999
trigger1 = statetype = C
trigger1 = ctrl
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

Bastard Mami

for the on combo thing you are skipiing trigger2; if you skip triggers in mguen they stop working.

Cyanide

Also, you can only access state 300 via combo. Just pushing the button will not work.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.