News:

MFG's Character of the Month: September 2026 Voting

Main Menu

Final Destination (Brawl)

Started by Ryon, March 16, 2008, 06:42:29 AM

Previous topic - Next topic

Ryon

i'll skip all of the progress reports but here is what the stage will look like. and i try to attempt a actual SSBB feel interms of animation... my success is LOW horribly LOW. however this stage could be classifed as another one of my low shouldnt be done things.

before ziltima says anything...
MAJOR COLOR LOSS
PROJECTILES STUCK AT END OF STAGE
CHARACTERS SHRUNKEN (STAGE)

and several other things...TIME FOR SCREENSHOTS!!





I WILL UPLOAD A VIDEO OF IT SHORTLY. KEEP IN MIND THERE IS A GRAPHIC ERROR.

for some reason " Mask = 0" does not work and i cant show the entire background images with out there transparent.

i've tried Trans = none, but still no luck there trans is appearing.

DehvidTillos

Your stage kind of reminds me of an aircraft carrier, But it looks pretty good.

Ryon

thanks LOL.

i got the stage image directly from smash dojo. i just edited out the background.
there is horrible color issues in the video... i didnt relize it was this bad that it shows in the video. well i fixed the images themselfs i just didnt change them over yet. its unfortunate... the BG of the stage is like 16mb and all that happens is..

LOOP START
red background
hyper space
blue background
hyper space
red background
ocean
LOOP END

all the while there is Low wind effects going on at all times, and every 300ticks Stronger wind effects appear.

DehvidTillos

This is kind off topic but, Do you think you can check out some my stages. There in the releases area under "bleach stages".

Ryon


DehvidTillos

I like the background its kind of like the northern lights, And your snake totally killed mario and link.

Ryon

yeah i was playing as snake... he has no AI so i wanted this video to be quick. if you watched the video till the 3rd round your gonna head the BGM for it. the best choice i could think of for a BGM of this stage lol.

DehvidTillos

The sound was off the first time i saw it, but i went back and heard it. It's sound pretty good for an epic battle.

PotS

Quote from: Ryon on March 16, 2008, 06:42:29 AM
http://premium.fileden.com/premium/2007/5/12/1071894/ingameshotoffdstage.PNG
You shouldn't use that much space between the platform and the edge of the screen, Mugen is meant for traditional 2D fighting and not ring-out based stuff. That and, having in mind the two ways to achieve that effect, it'll either cause stuff to not exit the stage when they should (e.g. helpers) or have a really weird camera.
Also that screenshot shows some areas where there's no pixels in the stage (pink), you should just put a black layer behind everything so it never happens.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

Scarred Rugal

The ocean looks like a single layer image currently, correct?
The obvious solution is animation, or rip a new one. :P
I need a sig =/

Ryon

Quote from: Brackets on March 16, 2008, 09:34:15 AM
You shouldn't use that much space between the platform and the edge of the screen, Mugen is meant for traditional 2D fighting and not ring-out based stuff. That and, having in mind the two ways to achieve that effect, it'll either cause stuff to not exit the stage when they should (e.g. helpers) or have a really weird camera.
Also that screenshot shows some areas where there's no pixels in the stage (pink), you should just put a black layer behind everything so it never happens.

yes i know about the pink and on my first posted i explain that mask and trans codes wont work on it.
it is single layer and i did fix it, i just didnt fix it in time for the video.

and yes i know what mugen supports and doesnt support, i've been here long enough to know that. however i didnt wanna cut the stage short... in brawl you can see the outside of the ring, so in mugen if you didnt see the outside of the ring it would look kinda wierd. thats why i allowed people to see the outside of the ring, at the code of getting helpers stuck on the walls that is lol.

i honestly dont think people would mind.
Quote from: Bomberman on March 16, 2008, 01:06:56 PM
offtopic: where did you get that nice looking ssbm link on the video if any chance could you send it me :P

sure thing

Quote from: Scarred Ryu on March 16, 2008, 01:21:35 PM
The ocean looks like a single layer image currently, correct?
The obvious solution is animation, or rip a new one. :P

Yeppers the ocean part is Single Layer image, but its hard to get a full sized moving ocean background. oh that note, in the video you can see i added some rotate to about 10 versions of the same image to give the impression its moving. and some slight zoom in and out.

Sheng Long

gawd..... Talk about background seisures. @_@

Well, I guess it looks okay.

"You must defeat my flaming
dragon punch to stand a chance."

Ryon

Quote from: N-Mario on March 16, 2008, 05:12:22 PM
gawd..... Talk about background seisures. @_@

ahahahahahah THANKS!

Gmasta

(off topic)>riot ken i seen him on youtube

my site http://www.wix.com/Gmasta/mugen-page NEW RELEASE
Quote from: MightyKombat on January 01, 2010, 01:18:01 AM
A shame. Thats how the MUGEN world is, sadly

Ryon

Quote from: gswang on March 16, 2008, 07:10:39 PM
(off topic)>riot ken i seen him on youtube

i'm helping bloodiori with him, i'm a beta tester and a helper monkey. LOL.

Scarred Rugal

Quote from: Ryon on March 16, 2008, 04:34:29 PM
Quote from: Scarred Ryu on March 16, 2008, 01:21:35 PM
The ocean looks like a single layer image currently, correct?
The obvious solution is animation, or rip a new one. :P

Yeppers the ocean part is Single Layer image, but its hard to get a full sized moving ocean background. oh that note, in the video you can see i added some rotate to about 10 versions of the same image to give the impression its moving. and some slight zoom in and out.

Still, this looks promising. :)
I need a sig =/

Ryon

thanks to one of my mffa buddies, i got the idea to add a blue galaxy as part of the stage starting up.

so when the fight starts its gonna show a blue galaxy zooming in really fast with some blue speed effects, then when we reach the galaxy its gonna burst into the redish orange background then start looping. ^_^

Scarred Rugal

Needs some animation on the platform too. Maybe have it slide from left to right in a floating/bobbing motion?
I need a sig =/

Ryon

the stage doesnt move at all in the actual game so no dice lol.

http://www.youtube.com/v/XEWWr4pDy6o

updated with a better intro. the stage is done. i dont care what kind of bad comments i get for releasing it, so please save all negative comments, i'm aware of the flaws.

Scarred Rugal

True, but like I said before it needs some sort of animation at least. A platform stuck on the ground with a semi-moving background just seems wrong at this stage in development.
Maybe moving it higher up will give the floating feel?
I need a sig =/