need help with explod..

Started by onloser, April 03, 2008, 07:08:18 AM

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onloser

I want an explod to be triggered when a character is in the statedef 4500, so I wrote:

----------------------------------------
[state -2, explod]
type = explod
trigger1 = stateno = 4500
.....
-----------------------------------------


however, the statedef 4500 ended too quickly, and the animation  couldn't be finished..

is there anyway to let the explod's animation continues even the character is no in statedef 4500 ?

Cyanide

Explods play until the engine is told to remove them. If the animation isn't finishing, then it's a problem with the animation, or you have a removeexplod in state 4500.

Check your animation works correctly.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Anjel

Maybe he wants explod to loop, and have removetime = -2
Try posting the whole sctrl.
My shitty mugen stuff: