CPS2 Proper scaleing

Started by Tom Servo, November 19, 2003, 10:08:20 AM

Previous topic - Next topic

Tom Servo

Personally I think if you take off 10 percent of all CPS2 character's X scale makes them look much better.  They aren't as fat looking, and blend in better with NeoGeo characters.  

(So in a capcom character's CNS file you would change this)
xscale = .9
yscale = 1

Also Guilty Gear X charactrers are usually sized differently than the rest.  I think if you take 5% off the X and Y Scales it'll make them the same size as the rest.
Check me out.

Naruto sucks.

Messatsu

You are using "I think" in a place designed to inform people correctly...

Quote from: Bastard Wolf on May 12, 2008, 05:02:05 PM
Many people risk their lives everyday by having Mugen.

Booba92i

Maybe a screenshot comparison would also help clearing this up.

Tom Servo

Well I put "I think" because perhaps here would be a good place for people to disagree and put their scales.  I'm pretty happy with those sizes, but someone might have a better idea.  

Also here would be a good place to post the best sizes for Art of Fighting and Kizuna characters as well.  
Check me out.

Naruto sucks.

Alucard4ever

Quote from: Expression Direkt on November 19, 2003, 04:49:42 PM
Maybe a screenshot comparison would also help clearing this up.

Agreed. If you don't show us something, how will we complain about it?

BlackJack

Also, the scaling is buggy (at least in the last DOS Mugen version).

The Necromancer

#6
Screens showing comparison between CPS2 and MUGEN:

CPS2: Taken with PrintScreen. Of course, people aren't going to use this method, because of quality loss.
http://necro.happy-cat.org/images/NotFat.jpg

MUGEN:
http://necro.happy-cat.org/images/Fat.jpg

This is because taking screenshots using the emulator's SF features forces the images to be scaled to a certain dimension, like below:

CPS2: Taken with Kawaks' SF feature. Notice just how wide the screen is now.
http://necro.happy-cat.org/images/Fat2.jpg

This is why I scaled my Bison sprites to:

X = 0.9
Y = 1

Other creators use different values. For example, Orochi Herman uses:

X = 0.83
Y = 1.07

Personally, I'm just fine with 0.9 and 1, even if Bison looks weird sometimes. =X