Explod Help..

Started by tetsuo9999, May 30, 2008, 12:21:52 AM

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tetsuo9999

I want an Explod to appear on every hit, but it only appears on the first.

I tryed this.

But it doesn't appear at all.  :P

[State 0, Explod]
type = Explod
trigger1 = Animelem =2 && Movehit = 1 && Facing = -1
trigger2 = Animelem =4 && Movehit = 1 && Facing = -1
trigger3 = Animelem =6 && Movehit = 1 && Facing = -1
trigger4 = Animelem =8 && Movehit = 1 && Facing = -1
trigger5 = Animelem =10 && Movehit = 1 && Facing = -1
trigger6 = Animelem =12 && Movehit = 1 && Facing = -1
anim = 5662
ID =5662
pos = -4, -46
postype = p2  ;p2,front,back,left,right
facing = -1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 10, 40
scale = 1,1
sprpriority = 4
REMOVETIME = 7
ignorehitpause = 1
ontop = 1
ownpal = 1
persistent = 0

[State 0, Explod]
type = Explod
trigger1 = Animelem =2 && Movehit = 1 && Facing = -1
trigger2 = Animelem =4 && Movehit = 1 && Facing = -1
trigger3 = Animelem =6 && Movehit = 1 && Facing = -1
trigger4 = Animelem =8 && Movehit = 1 && Facing = -1
trigger5 = Animelem =10 && Movehit = 1 && Facing = -1
trigger6 = Animelem =12 && Movehit = 1 && Facing = -1
anim = 5662
ID =5662
pos = -4, -46
postype = p2  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 10, 40
scale = 1,1
sprpriority = 4
ignorehitpause = 1
REMOVETIME = 7
ontop = 1
ownpal = 1
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

Aadmi

#1
first if you want it to appear every movehit (every single last one just put

trigger1=movehit
change the removetime=-2

and the persistent=0 means it'll activate once........that statedef
so what you do is change it to a number that is not 0 1=everygametick...2=every2gameticks
ignorehi pause means it will ignore the hit pause litreally just keep going..and in my opinion that doesn't look good you hit and pause while the explode keeps moving.......of course that is just my opinion.and it depends on what your trying to do


tetsuo9999

Um, with that trigger it doesn't appear at all.
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

Aadmi

Quote from: Gun Form on May 30, 2008, 06:16:48 AM
Um, with that trigger it doesn't appear at all.

are you sure you have the animations right it should appear when you movehits,the code triggers you had before were edundant and just putting movehit is the equivalent of all of that..did you remove the persistent and changed the removetime? if you have evrything in order it will work not just changing the order........is ti in the same state as the hitdef?

tetsuo9999

Quote from: RajaBoy on May 30, 2008, 07:26:14 AM
Quote from: Gun Form on May 30, 2008, 06:16:48 AM
Um, with that trigger it doesn't appear at all.

are you sure you have the animations right it should appear when you movehits,the code triggers you had before were edundant and just putting movehit is the equivalent of all of that..did you remove the persistent and changed the removetime? if you have evrything in order it will work not just changing the order........is ti in the same state as the hitdef?
I'm not that much of a noob.
Ive removed persistent, and i don't see how changing the remove time would fix it.
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

tetsuo9999

Um, no. -_-

Ive got it to work.. >_>
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

tetsuo9999

...I don't know, i used a diffrent method.

Also i think you should learn before trying to help users.  --;
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

Aadmi

Quote from: Gun Form on May 30, 2008, 08:09:14 AM
...I don't know, i used a diffrent method.

Also i think you should learn before trying to help users.  --;

nope..im pretty good..what i told you should have worked..i didn't tell you anything that wouldn't make it worh there for it was not my fault .trust me my friend i learned..enought o use an explode..i'm way beyond that i was just helping you solve your problem..you also had two of essentially the same explodes why? i don't know only you know...but since you found another method lke maybe sparkno or somehing in the hitdef then your good to go..i just thought you want an explode to add on to the hitspark you had in the hitdef which is why i went about it off away from that as i assumed you knew that..so i'm glad you found an alternative way my friend. if you need help it is good to be specific..you know....

i mean no harm just saying happy creating ;D