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grapples and finishers

Started by CLFJMPR, June 01, 2008, 01:02:25 AM

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CLFJMPR

hey ya'll, i'm working on some characters and i need some help with grappling moves and i wanna learn how to make finishing moves. i really dont want to use the "finishs him" animation, i just want a devistaing move that destroys him. i'm doing a giant monster mugen and i got the idea from a power rangers episode. can anyone help?

Cyanide

damage = 1000

Will kill most opponents. If you wanna be more sure. Targetlifeset value = 0 kill = 1

Will kill opponent but doesn't need all the fatality stuff to custom state them at the end or what have you.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

CLFJMPR

ok, i understand, but i'm looking for a dramatic finish LIKE mortal kombat but without the mortal kombat feel. almost like killer instinct where you just finish him off. if you would like to discuss further, please AIM me
clfjmprauto
i'm on right now if you wanna chit chat. thanks

Cyanide

Fine, then you just code your attack to be dramatic. Add in explods, slow down time whatever.

Your original post has requested the attack kills p2. I've given you that. Anything beyoud that is character specific and up to you.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

CLFJMPR

hey, would you consider a sliding move a grapple if your character throws them behind them? whats the best way to do that with fighter factory?

Cyanide

Not really, i mean, it could be, but it would be much easier to give them a positive velset off a hitdef and turn off playerpush for yourself when you hit them.

There's no "best way to do it in fighter factory" It'll be exactly the same in notepad.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

CLFJMPR

well, how do i program a move like that? i would figure a dash motion, but the ONLY thing i know how to program (besides the basics) is projectiles.

XGargoyle

Quote from: CLFJMPR on June 06, 2008, 07:14:39 PM
well, how do i program a move like that? i would figure a dash motion, but the ONLY thing i know how to program (besides the basics) is projectiles.

Then read the documentation and learn the basics before attempting to do advanced coding.


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AzulSonic

ok heres what i do hope this helps, i code the move as a regular move. i put the damage to at least 350-450. and then i add super pause for the dramatic effect. thts what i do, but i dunno, is there a better way??

Aadmi

Quote from: AzulSonic on June 06, 2008, 08:10:04 PM
ok heres what i do hope this helps, i code the move as a regular move. i put the damage to at least 350-450. and then i add super pause for the dramatic effect. thts what i do, but i dunno, is there a better way??


Okay you  say you code the move... and in your other thread you don't how to add moves in the command....????????????

Bastard Mami

Quote from: AzulSonic on June 06, 2008, 08:10:04 PM
ok heres what i do hope this helps, i code the move as a regular move. i put the damage to at least 350-450. and then i add super pause for the dramatic effect. thts what i do, but i dunno, is there a better way??

No, minus power management and other details in the hitdef, that's how you code a super.

Cyanide

Thats not a better way, that's just addition to what he's done.

If it works it's good enough there isn't a better way than "working"

If what you've done functions, and gives no bugs it's just as good as the piece of code combining massive expressions and 8 states to achieve the same thing.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

CLFJMPR

ok, update! i've figured out a finishers, but grapples are a pain still. The Great Matsuzu told me that i had to use fighter factory and use a prosses called throw creator. can anyone clue me as to where i can look at it? i figure that i can experiment with it.thanks

Cyanide

The Great Matsuzu needs to change his name then. You don't HAVE to use fighter factory, and if you do you don't need to use it's throw creator. Lazy matsuzu might be better.

Logically, if you're going to make use of a fighter factory function, you'd load up FF, and go looking for it, it's what anyone else telling you to use it would have to go and do anyway so you should cut out the middle man in this situation and do it yourself.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

CLFJMPR

ookk...  --; even so, i wouldnt know where to begin. i'm still learning the ropes. i just was wishing for help. ive looked, but havent found anything that might help me. it's kinda hard when you have other things to do and your working on mugen as well. anyways, i'm still gonna look for myself, but some help would be nice. but if i dont have to use fighter factory, what would you suggest?

Bastard Mami

text editors. open kungfuman's cns file and look at the explanation in the throw's code.

CLFJMPR

#16
thanks, i'll check it out.   ;D
um.. is that a differant program? sorry, i'm kinda dumb.  :bigcry:
never mind. i found it. thanks.  ;P

CLFJMPR

#17
hey thanks to everyone on helping me fix my problems. i'm gonna work on grapples later. hey, does anyone know how to create a move like the cannon drill? is it a teleport thing?

Bastard Mami

cannon drill ?

How does it work/whose move is it ?

CLFJMPR

i'm working on a godzilla char called rodan. he has in his sprites a move where he's spinning forward and doing a drilling motion.