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Sparkxy ? Help...tips?tutorial?

Started by Jessy, July 17, 2008, 06:50:46 PM

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Jessy

well..I have a doubt about if there are a common template to apply the sparkxy parameters...maybe a tutorial..? With the default common spark hits with Elecbyte MUgen..

-I hate haters and S.o.S chars.....
-time to migrate from winmugen...

Aadmi

i'm not Quite sure what your asking...but to allign hitspark in a hitdef, is based on P2'S pos.


a negative X, integer, will put the Hitsparks further behind P2, a positive  integer will do the Opposite

y is sorta, confusing at first, but this probably isn't your first time....

a negative Y integer will bring the Hit sparks, higher upon P2 pos , and a positive integer will do the opposite,

a common, syntax, for the middle of the opponents, body is

-10,-60    x,y... it's all about the axis 8)

around that area i believe.


again i wasn't sure of your Question so this post could have been a complete waste or it was what you were asking for, but still in that case it may be of no help at all. i hope i helped.

Cheers,RajaBoy

Jessy

Wiem...
About the pos and integers I know about it.
My question is what is the common pos offset or can be using the commons sparkhits on mugen default.

anyway thanks,Around the area sounds like a good tip....
-I hate haters and S.o.S chars.....
-time to migrate from winmugen...

Aadmi

i think i understand now, it doesn't matter if it's default  Mugen hitsparks it still has to be alligned accordingly. ;)

Chers,Rajaboy

Cyanide

sparkxy in a hitdef if left undefined is 0,0

The most common setting for X is -10 which is 10 pixels behind p2bodydist X front.

Y is on your character and it's generally round the area where you are making contact.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.