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Throw Issue

Started by ade2004, August 11, 2008, 07:01:56 PM

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BC

#20
i wasnt giving false information, i was giving my opinion

i was trying to help to
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Bastard Mami

I know, no big deal, is not like a lot of info was provided from the very first post either.

Byakko

#22
Quotelooks like you was the one with no clue refering to that quote above
But that wasn't the problem. The problem was
QuoteBut anytime an SF 2 nes char throws an SF1 char they fall through the floor and won't be seen again unless i restart the round
also yes, sorry, I was mainly exasperated by how you started by trying to reply -wrongly- about the vels or statetype then reply to my post ("not compatible, especially since Adon seems to be stuck in a sprite that isn't him being thrown.") to go on to something that was completely unrelated. You sounded like you jumped from the bug itself to the cosmetic question of giving Adon gethit sprites, for no reason.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.

Cyanide

QuoteBut anytime an SF 2 nes char throws an SF1 char they fall through the floor and won't be seen again unless i restart the round
This is a bit of a silly discussion but, if you look at his screenshot, it's the sf2 nes character falling through the floor. Reading that sentence definitely makes it seem as if it's the SF1 character falling when in reality he's talking about the sf2 character (the one doing the throwing) that's falling.

The ryu in that sprite is sf1 because the sprite quality is worse.

Can we put this down to complete misunderstanding by everyone as there hasn't been that much info that will actually fix his problem, and he seems unwilling to post again to even try and fix it. I would prefer to let this topic die. If someone has the same problem and wants to know more seriously how to fix it they can bring it back up.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Byakko

#24
Quoteif you look at his screenshot, it's the sf2 nes character falling through the floor.
? It's Adon, and Adon is from SF1, not Bia's SF2NES. So it's Adon, an SF1 char, who doesn't have gethit sprites and doesn't have the gethit animation Ryu is trying to send him to, hence bug.
QuoteThe ryu in that sprite is sf1 because the sprite quality is worse.
IINM this is Ryu from Bia's SF2NES game, only resized, as far as I can tell. Bia and Caddie made the sprites so that they would look like they're for a NES game on purpose, hence low quality/resolution.

Well anyway, it's definitely a compatibility problem.
A lengthy (for a coding beginner) but straightforward way would be to turn on the debug mode and watch the debug flood telling you that Adon is missing the requested animation. By noting the animation number, it would then be possible to give Adon and the other SF1 chars the needed animation, but then, you'd probably need to check through the custom states used for all the SF2NES throws (to make sure nothing else is missing), and that's where it would be lengthy for a beginner.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.

Cyanide

And there's me thinking that sf2 nes would have better quality sprites than sf1nes.

And forgetting what bia's game was called.

Back to start, yes, lengthy problem and i doubt the topic starter, who still hasn't posted, will be fixing it.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.