SF3 Style Sagat - v1.0 (Finished!)

Started by The Railgunner, September 22, 2008, 06:02:57 AM

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The Railgunner

This is not a full release, but rather a beta release for those handy with Mugen code to find the bugs in. I decided to make this because A) no one has made a SF3 style char other than the usual and B) Street Fighter 3 doesn't seem to get any love these days. I'm posting this because this char REALLY needs testing, I couldn't find what was causing the bugs, and I couldn't see anyone else to turn to.

VS my Super Turbo Dictator:


VS my super Turbo Akuma/Gouki:


Here's the link. Go nuts.
SF3 Sagat v1.0

EDIT: Updated version with fixed KO sound uploaded.

ANOTHER EDIT: Update with several bug fixes.

YET ANOTHER EDIT: Several fixes, plus palettes, and other stuff.

GOD THAT'S A LOT OF EDITS: Another update with a fixed large portrait and correct SF3 afterimages.

SECOND TO LAST EDIT: Everything except a Super Art selection system has been added.

THE LAST EDIT: The character is finished. I don't know how to code the selection system, so this is it. Enjoy. Oh, and I'm locking this topic and starting a new one in Releases.


The Railgunner

Thanks. But I'm trying to get help for this character from the coding experts on the forum. It's a beta for a reason, you know.

Ohsky

great addition. But i cannot help u with the bugs. gluck

The Railgunner

...

*sigh*.....

Why won't anyone help me out here? And why aren't there more posts in this topic?

The Railgunner

God, do I have to bump this topic again and again, like all the other topics of mine? Doesn't anyone give a shit about SF3? Or Sagat?

Seriously, someone just download it and tell me what's wrong, OK? Because it's been a while now and Sagat's still buggy and this topic only has four replies, two of which are mine, and the others are "hey that's cool" comments.

kaijyuu

Sometimes people take time to read posts, let alone load up mugen and actively test something. I understand you want to work on your character, but you'll probably have to wait more than a day to get much good feedback.

Also, have you considered posting this in the WIPs section? (I don't go there often, so dunno if it's already there)

The Railgunner

...in a day or so it'll be off the first page (this is bad, I doubt people go past the first page to find something to download/post about/etc, which basically means people will forget about it).

Though I will take you up on your suggestion of putting this in WIPs.

Peter H.

Fine, I'll help.  Just give me a little bit, I'll have something for you today.
Good news for all of you.

I'm banned forever.

Please, just let the ban quietly pass and whatever you do, I beg you, DO NOT CHEER. Do not celebrate that you've won about the fact that I'm banned forever. Let it slide, PLEASE DO NOT CHEER. Don't cause me to shitpost again. I didn't even recall making a shitty post before I got perma'd. I hated this forum anyway. It doesn't even feel I'm taking part in a MUGEN forum.

Well, ungoodbye to you all and I hope you all burn in hell.

- Peter

tetsuo9999


The lightning FX is mis-aligned, it should be on his fist.
It's mis-aligned on alot of supers, The lightning FX should be where the Super pause FX is...

Uh, why does he have dodge? wtf?....

- No parry.

- No EX Specials........

- No "Select super arts" option.

- In SF3 Projectiles have 2 hitsparks, Normal hitspark and projectile explosion.

- SF3 does NOT have red afterimages...

- Every version of Tiger Knee are the same, same vel and damage.

- Air kicks have default hitsparks.

- SF3 projectile don't have trans..

Suggestions :
- In SF3 basic punches can usually chain up to 2-3 times.

- Make close-medium punch an overhead.

- Make Normal Projectile cancel-able with Super Projectile..

- Make the projectile hitpause alittle longer..



Also, looking at the SFF it seems like an edit of an CvS Sagat.. >_>
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

momo!

when I first saw the title I expected sprites converted to sf3, and when I didn't see those I refused to go any further.

UNLESS
im mistaken adn those ARE sf3 sprites. Which I doubt :)

Ohsky

Quote from: KingJar[E]d of Cyanodimzilla on September 23, 2008, 10:36:31 PM
when I first saw the title I expected sprites converted to sf3, and when I didn't see those I refused to go any further.

UNLESS
im mistaken adn those ARE sf3 sprites. Which I doubt :)

they are cvs. Nevertheless seems a good work, even if the bugs, accuracy to sf3 style or cosmetic things are still not fixed.

SadiMasochist

You know when I heart Street Fighter 3 Sagat I figured a whole new set of pallates, animation, and look too the character, but its just a sfa with sf3 FX and SFX, what so diffrent!? to be honest you need too do alot better then that
Spoiler (click to show)
Giganta (wip) 2%

The Railgunner

Quote from: Viewtiful9999 on September 23, 2008, 07:58:54 PM

The lightning FX is mis-aligned, it should be on his fist.
It's mis-aligned on alot of supers, The lightning FX should be where the Super pause FX is...

Uh, why does he have dodge? wtf?....

- No parry.
It hasn't been implemented yet. I plan to, though. This isn't called a beta for nothing, you know.

Quote- No EX Specials........
See above.

Quote- No "Select super arts" option.
Again, see above.

Quote- In SF3 Projectiles have 2 hitsparks, Normal hitspark and projectile explosion.
Seriously?

Quote- SF3 does NOT have red afterimages...
It's a problem with the pallete, most likely.

Quote- Every version of Tiger Knee are the same, same vel and damage.
I'll fix that.

Quote- Air kicks have default hitsparks.
Really? Didn't know that...

Quote- SF3 projectile don't have trans..
Fixed, won't be in the next version.

QuoteSuggestions :
- In SF3 basic punches can usually chain up to 2-3 times.

- Make close-medium punch an overhead.

- Make Normal Projectile cancel-able with Super Projectile..

- Make the projectile hitpause alittle longer..



QuoteAlso, looking at the SFF it seems like an edit of an CvS Sagat.. >_>
I actually tried this, but gave up on it later and tried something else (which was a modded Alpha Sagat I had lying around ;D)

The Railgunner

Quote from: Racsóuran on September 23, 2008, 10:57:47 PM
Quote from: KingJar[E]d of Cyanodimzilla on September 23, 2008, 10:36:31 PM
when I first saw the title I expected sprites converted to sf3, and when I didn't see those I refused to go any further.

UNLESS
im mistaken adn those ARE sf3 sprites. Which I doubt :)

they are cvs. Nevertheless seems a good work, even if the bugs, accuracy to sf3 style or cosmetic things are still not fixed.

Why does every one think these are CvS sprites, when they come from SFA? Also, I like to draw and all, but I can't draw the needed 1500+ sprites needed to achieve the desired effect (FYI, I DO have a concept for SF3 Sagat, but I need to put it in .pcx format first ;D).

tetsuo9999

Well, then this belongs in edits.. and add credit to the original creator.
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

The Railgunner

It's not an edit of the character. I just used some of the sprites (I'm not up to ripping 400 or so sprites manually from SFA 3, thank you very much). also, I restarted the CNS from an earlier date and redid most of the stuff I did in the original. Also, parrying works now, an EX special has been added (it doesn't work though), and the "Spare Sagat" bug is no more.

Basara Bogard

Quote from: axelduel on September 23, 2008, 11:05:57 PM
You know when I heart Street Fighter 3 Sagat I figured a whole new set of pallates, animation, and look too the character, but its just a sfa with sf3 FX and SFX, what so diffrent!? to be honest you need too do alot better then that
You're very wrong. To make a character with a specific gameplay style, you don't have to convert sprites to that style. I mean, H" make SFA Adon and Cody to CVS style, Warusaki3 made Jill and Lilith to that style, I made SS2 Gen-an to SS4 style, many non-MVC chars to MVC style, and a large etc.

I want to make some feedback, but 9999 already said everything I should do ;P but I can make 2 recommendations:
-Maybe work on palettes that resembles SF3 (like use Alex' skin tone, for example) instead just use SFA/CVS Sagat colors as base
-Apart of those things, try to see SF3 parameters in another MUGEN SF3 characters (like GM's or CrazyforSF's), make your valours different from SFA/CVS conversions... it's not just about sparks and sprites, u know :P

Good luck with your Sagat ;)

The Railgunner

On the palettes, I've added five: a "classic" palette (resembling Sagat in SF2), and a palette with colors from the following SF3 characters:

*Alex
*Dudley
*Yun
*Yang

Though the last three palettes make Sagat's eyes and teeth look the same color has the lightest color on his tape, but other than that...

Also, all the CvS 2 sprites are now vestigial. I just have to get rid of them and some excess code, add a Super Finish BG and a Super Art selection system, and I'm done!

The Railgunner

Quote from: Vegeta 20XX on September 23, 2008, 05:34:20 AM
God, do I have to bump this topic again and again, like all the other topics of mine? Doesn't anyone give a shit about SF3? Or Sagat?

Seriously.