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Raging Andy Bogard

Started by Ryon, October 04, 2008, 07:49:42 PM

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Ryon

~SATURDAY, OCTOBER, 11, 2008~
- ADDED HISHOU KEN
- ADDED GEKI HISHOU KEN
- ADDED YAMI ABISE GERI
- ADDED SHOURYUU DAN



~SUNDAY, OCTOBER, 05, 2008~

- ADDED ALL BASICS STAND, RUN, TURN, JUMP, CROUCH.
- MADE ANDY 6 BUTTONS, LIGHT, MEDIUM, STRONG
- ADDED ALL BASIC STANDING ATTACKS
- ADDED ALL BASIC CROUCHING ATTACKS
- ADDED ALL BASIC AIR ATTACKS
- ADDED ALL PLAYER HURT ANIMATIONS AND BLOCKING, NEED TO ADJUST HITBOXES BUT THATS MAINLY IT.




Anjel

UGH. A spritesheet?
Com'on, you can't make a KoF char with that.
My shitty mugen stuff:

tetsuo9999

This isn't KOF Andy Bogard, It's Raging Andy Bogard.
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

Omega

Ryon's work is different to see.

I appriciate his work and effort. Original instead of another CVS Character.

The Concept evil is old now. Let's see what this newone called Raging can do. Good luck Ryon. :)   





Ryon

Quote from: Anjel on October 04, 2008, 07:51:52 PM
UGH. A spritesheet?
Com'on, you can't make a KoF char with that.

ITS NOT A SPRITESHEET!!, GRIM from drshnaps, did a request for me to make sprite sheet of andy bogard, soon after he released it i noticed he has ALOT of shared colors, so i recolored it. its taken me a few days to recolor and split the colors in his sheet, BUT NOW THAT I FINISHED I CAN BEGIN TO REALLY CODE THE CHARACTER.  my progress is that i split his colors/sprites.

Quote from: Basshaa Form on October 04, 2008, 07:57:46 PM
This isn't KOF Andy Bogard, It's Raging Andy Bogard.

thank you. and like all my "Raging" character he will have a mix of ALOT of moves.

Quote from: DJ Track on October 04, 2008, 08:00:18 PM
Ryon's work is different to see.

I appriciate his work and effort. Original instead of another CVS Character.

The Concept evil is old now. Let's see what this newone called Raging can do. Good luck Ryon. :)  

the concept of Evil is old and gone. however (please do not mind the caps lock)

MY CHARACTER IS NOT EVIL, HE IS A MIX OF GOOD AND EVIL, IN A SENSE THE STATE IN WHICH A PERSON HAS LOST CONTROL OF THEMSELFS, WHILE STILL RETAINING SOME OF THEMSELF.

HE WILL NOT BE LIKE ANY OF THE OTHER ANDY BOGARDS, HE WILL FOLLOW THE WAY OF MY PREVIOUS RAGING CHARACTERS, AND HAVE DIFFERENT MOVES. IN FACT I NEVER RELEASED RAGING RYU SO I'LL RELEASE HIM NOW SO YOU CAN SEE WHAT I MEAN.

Claws

...yet what Anjel meant was that it is generally a bad idea to make characters such as those from King of Fighters without through research of each of the games themselves.
Even if you do not want to create an Andy from any exact game, the whole point is that it will mostly likely not play even close to what Andy is supposed to be without some insight into most of the games. While the whole main concept of the character is supposed to be based upon his RAGING nature, it will still need some likeness of Andy himself.

Ryon

Quote from: Claws on October 04, 2008, 08:59:55 PM
...yet what Anjel meant was that it is generally a bad idea to make characters such as those from King of Fighters without through research of each of the games themselves.
Even if you do not want to create an Andy from any exact game, the whole point is that it will mostly likely not play even close to what Andy is supposed to be without some insight into most of the games. While the whole main concept of the character is supposed to be based upon his RAGING nature, it will still need some likeness of Andy himself.

MY FRIEND...i am a BEAST with andy in the King Of Fighter games, i've always loved playing as andy for years in almost all of his games, from fatal fury, real bout, king of fighters. well i'm not really a beast with him, but trust me i know Andy Bogard very well. i'm not making another bastardized character.

he will have alot of his old moves, with a bunch of new ones from me.

Cybaster

What Anjel originally meant is that a spritesheet doesn't have the original axes, so you'll spend much more time aligning the sprites than if you had ripped the sprites yourself with correct axes. Plus, you won't align them correctly, since it will be a guess job.

Whatever, I'l be waiting to see what you come up with, since you always put originality into your creations. :)

Ryon

Quote from: Cybaster on October 04, 2008, 10:00:59 PM
What Anjel originally meant is that a spritesheet doesn't have the original axes, so you'll spend much more time aligning the sprites than if you had ripped the sprites yourself with correct axes. Plus, you won't align them correctly, since it will be a guess job.

Whatever, I'l be waiting to see what you come up with, since you always put originality into your creations. :)

thank you kind sir. and none of my characters are near there original creations.. i simple cant do it lol

Ryon

UPDATED. PLEASE CHECK FIRST POST.

Jakek9

nice, sorry for off topicness but howd you record that?

anyways the character looks nice and the other pallette you used looks very good also. his moves are smooth, and the character sprites arent blocky at all.

this is a nicely made character so far. good job.


work on oversmoothness though. your animations look to smooth to be real


Anjel

Cybaster hit the right spot.
It is not fun nor easy aligning KoF sprites.
My shitty mugen stuff:

Ryon

Quote from: Jakek9 on October 05, 2008, 10:52:12 PM
nice, sorry for off topicness but howd you record that?

anyways the character looks nice and the other pallette you used looks very good also. his moves are smooth, and the character sprites arent blocky at all.

this is a nicely made character so far. good job.


work on oversmoothness though. your animations look to smooth to be real



you can use Camtasia Studio by Techsmith to record stuff. i recorded on 640x480 and shrunk it down to 320x240 for the preview and filesize. and yes i know i rushed to get the basics done, i need to go through all of the Coding agian. thank you for reading my topic!

oh and yes, since i completely redid his sprites and got rid of some linked colors, his pallete looks alot sexier now lol.

Quote from: Anjel on October 05, 2008, 11:17:12 PM
Cybaster hit the right spot.
It is not fun nor easy aligning KoF sprites.

oh that. well i NEVER align kof sprites properly. or even my ryu and ken arent aligned properly. i aligned them the way i learned, through KFM. and i leave coding to the rest of the alignment. thanks for the concern i guess lol. but over all he is working the way i want him to.


Ryon

UPDATED MAIN POST. PLEASE READ IT.

added several moves.

HISHOU KEN


HISHOU KEN (PROJECTILE)


GEKI HISHOUKEN


YAMI ABISE GERI (andy backflips and kicks the opponent if they are charging him)


SHOURYU DAN


SHOURYU DAN (HARD) (time slows down after the regular shouryu dan move, and andy spins his body into a spining kick)


NiO ErZeBeTh

cool job, is looking really good!
            Zorf Giudecca

Hadoabuser

Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

vyn

where did u get cfj sparks o_O, they pwn

^^


titytity

Good job
but Ryon! Do you change my account in mugenfreeforall.com?
I cant log in with my account
Username: tyronvn


Ryon

tyron

i changed it to that.