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Serious Problem

Started by TamerZack, October 17, 2008, 12:45:32 AM

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TamerZack

 :-\
Whenever I upload a sprite onto fighter factory and then test it, the sprites shows up invisible no matter what format the image was in. Any suggestions?
Yo dog I herd yo and yo dog liked yoyos so we put yo dog in a yoyo so yo can yoyo yo dog while yo dog yoyos dog.

Bastard Mami

Search for the narutorials, the iamge has to be a pcx file wiht a 256 colors palette for it to be shown.

TamerZack

Tried that. Palette works, and I've used pcx files.
Yo dog I herd yo and yo dog liked yoyos so we put yo dog in a yoyo so yo can yoyo yo dog while yo dog yoyos dog.

vgma2

when uploading the sprite change the sprite no. to anything besides 0,0

TamerZack

Yo dog I herd yo and yo dog liked yoyos so we put yo dog in a yoyo so yo can yoyo yo dog while yo dog yoyos dog.

Spoonman

Post a screenshot of the image in FF.

TamerZack

Well, it seems my surprise WIP is exposed.
I'd rather you guys help then keep it a secret though...

Spoiler (click to show)

I'm working on a Mac keyboard, which, for some strange reason, Apple didn't have enough brains to program a print screen button.
Yo dog I herd yo and yo dog liked yoyos so we put yo dog in a yoyo so yo can yoyo yo dog while yo dog yoyos dog.

Spoonman

Is the first image (small portrait generally) correctly palettized?

TamerZack

Did a look through and, yeah, the pallete works.
Yo dog I herd yo and yo dog liked yoyos so we put yo dog in a yoyo so yo can yoyo yo dog while yo dog yoyos dog.

Spoonman

You could upload your workfiles for the rest to check out personally. Dunno.

TamerZack

Maybe, I'll have to see what the others think.
Yo dog I herd yo and yo dog liked yoyos so we put yo dog in a yoyo so yo can yoyo yo dog while yo dog yoyos dog.

Luis Alejandro

hmm.. the pallet doesn't look correct, to many colors.
make sure in the animation your adding the right sprite in there. Also if you didnt apply the sprites to its own pallet, then do it.

TamerZack

Nopo, that doesn't work either. What the heck am I dealing with?
Yo dog I herd yo and yo dog liked yoyos so we put yo dog in a yoyo so yo can yoyo yo dog while yo dog yoyos dog.

Dr. Mask The 3rd

Have you set the sprite as a Standing animation in the .air file?

TamerZack

Yo dog I herd yo and yo dog liked yoyos so we put yo dog in a yoyo so yo can yoyo yo dog while yo dog yoyos dog.

Anjel

What is the timing on that frame? In the anim of course.
Post the anim code.
My shitty mugen stuff:

Spoonman

You screwed up somewhere, you didn't notice and don't know how to explain the issue. So, take the advice and  just upload the SFF for everyone to check out, 'k?

TamerZack

Yo dog I herd yo and yo dog liked yoyos so we put yo dog in a yoyo so yo can yoyo yo dog while yo dog yoyos dog.

Spoonman

You kidding me with this shit?

I asked you if the first image was palettized and you said yes. It isn't. The first image has to have an optimized palette which will be used by the character sprites, except for the ones that have the "Shared palette" option unchecked. You shouldn't be importing images that aren't PCX either. Read a tutorial or something.

Cyanide

Without being nasty. He's right. You should not ever have sprites with static beneath them. That implies bad things in every direction. Mostly that the sprites have been added as 32bit images rather than 8bit.

Tutorial. Step by step. Skip nothing. Not even the bits you think you know. Read it ONCE, then read it again following the directions.

If you skip steps, we'll know. Cos your character won't work.

And please, please, don't use FF to do any conversion or pallete creation unless you really know what you're doing.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.