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Win Screen Help

Started by Luigi Master, October 30, 2008, 08:25:59 PM

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Luigi Master

Hello once again fellow MUGENites.  My newest problem lies with Peter's Win Screen, which is modeled after MvC's.  Every sprite/animation appears correctly, except for Peter.  Does anyone know how to fix this?

Image:

Spoiler (click to show)

Please don't mind the text quality.  Also, if anyone could direct me to the MvC win text, I'll be happy to use it.

Code:

Spoiler (click to show)
[Statedef 9991]
type = S
movetype = I
anim = 99971

[State 0, 1]
type = AllPalFX
trigger1 = time = 200
add = 255,255,255
sinadd = -255,-255,-255,75
persistent = 0
time =20
ignorehitpause = 1

[State -2, Reset]
type = AssertSpecial
trigger1 = time = [0,800]
flag = RoundNotOver

[State -2, Reset]
type = AssertSpecial
trigger1 = time = [200,1200]
flag = NoBarDisplay
flag2 =NoMusic
flag3 =Nofg

[State 9990, Win Music]
type = PlaySnd
trigger1 = time = 200
value = 9003,1
abspan = 0
volume = 255
freqmul = 0.5

[State 9990, Laugh Sound]
type = PlaySnd
trigger1 = time = 220
value = 0,12
abspan = 0
volume = 0

[State 183, White Flash]
type = Explod
trigger1 = time = 200
anim = 17032
ID = 17032
postype =left
pos = 0,0
bindtime = -1
removetime = 1
sprpriority = 0
scale = 1,1
ownpal = 1
ignorehitpause =1
ontop = 1
supermovetime = 999
pausemovetime  = 999

[State 183, Space]
type = Explod
trigger1 = time = 200
anim = 17031
ID = 17031
postype = left
pos = -28,-20
bindtime = -1
removetime = -1
sprpriority = -3
scale = 1,1
ownpal = 1
ignorehitpause =1
ontop = 1
supermovetime = 999
pausemovetime  = 999
vel = -0.25,0

[State 183, Earth]
type = Explod
trigger1 = time = 200
anim = 17034
ID = 17034
postype = left
pos = -20,-20
bindtime = -1
removetime = -1
sprpriority = -2
scale = 1,1
ownpal = 1
ignorehitpause =1
ontop = 1
supermovetime = 999
pausemovetime  = 999

[State 183, Peter's Portrait]
type = Explod
trigger1 = time = 205
anim = 8993
ID = 9000
postype = left
pos = 0,0
bindtime = -1
removetime = 700
sprpriority = -1
scale = 1,1
ownpal = 1
ignorehitpause =1
ontop = 1
supermovetime = 999
pausemovetime  = 999

[State 9990, Speech Bubble]
trigger1 = time = 220
type = Explod
ownpal = 1
anim = 8992
postype = left
pos = 0,240
bindtime = -1
removetime =700
sprpriority = 0
ID = 9990
ontop =1

[State 9990, Win Message]
trigger1 = time = 235
type = Explod
ownpal = 1
anim = 299990+(random%6)
postype = left
pos = 0,240
bindtime = -1
removetime =700
sprpriority = 1
ID = 9990
ontop =1

Thank you!
Quote from: ross61 on January 12, 2009, 02:48:34 AMNo  Dark Sean and Gouken are Good characters
Quote from: Tetsuo9999 on January 16, 2009, 01:11:59 AMTrivial knowledge: Anime sucks.

Bastard Mami

looks like a big typo in the statedef, most likely the 7 does not go there.

Luigi Master

Quote from: ross61 on January 12, 2009, 02:48:34 AMNo  Dark Sean and Gouken are Good characters
Quote from: Tetsuo9999 on January 16, 2009, 01:11:59 AMTrivial knowledge: Anime sucks.

Fallen_angel


Rajaa Retired

either that or you sprite priority on the peter portrait explod is not high enough? i don't know i just took a glance at the code. :P

Luigi Master

Um, that (99971) is the helper animation...
Quote from: ross61 on January 12, 2009, 02:48:34 AMNo  Dark Sean and Gouken are Good characters
Quote from: Tetsuo9999 on January 16, 2009, 01:11:59 AMTrivial knowledge: Anime sucks.

Luigi Master

Fixed the problem!  It was this:

Spoiler (click to show)
[State 183, Peter's Portrait]
type = Explod
trigger1 = time = 205

anim = 8993
ID = 9000
postype = left
pos = 0,0
bindtime = -1
removetime = 700
sprpriority = -1
scale = 1,1
ownpal = 1
ignorehitpause =1
ontop = 1
supermovetime = 999
pausemovetime  = 999

They were switched around.

Thank you for you help!
Quote from: ross61 on January 12, 2009, 02:48:34 AMNo  Dark Sean and Gouken are Good characters
Quote from: Tetsuo9999 on January 16, 2009, 01:11:59 AMTrivial knowledge: Anime sucks.