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Pocket Ken

Started by JozoTheBoogey, November 04, 2008, 06:20:16 PM

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JozoTheBoogey

After I lost the files of T.Hawk luckily I had the sprites of this char in another folder.
I present you Poc-Ken, my new project. I finished the basic stuff, curently I made a new special move, Haodoken, D,DF,F,x is a slower and the D,DF,F,y is a faster. I'm having dilema on his sound, I don't know should I give him Ken's voice from SF'2 or SFA or SF3 or from CVS. What do you guys sugest?
Here are some screenshots of him, yes and by the way the sprites are from the SVC: The Match of Millenium game.



tetsuo9999

Give him Gem Fighter sounds..

Quote from: Violent_Ken on November 04, 2008, 06:20:16 PM
After I lost the files of T.Hawk..
That would be the 2nd time you've "lost" the files for a W.I.P..  --;
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

bubilovescars

Good luck with him and don't lose it this time.

Rōjenomu

well he is little so chances are higher
Spoiler (click to show)

QuoteLord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:

JozoTheBoogey

Quote from: John Morrison on November 04, 2008, 09:08:06 PM
Give him Gem Fighter sounds..

Quote from: Violent_Ken on November 04, 2008, 06:20:16 PM
After I lost the files of T.Hawk..
That would be the 2nd time you've "lost" the files for a W.I.P..  --;
What I can do about it. I'm not the only one on my PC, three peeps are using the PC too.

Rōjenomu

include a violent ken mode ;)
Spoiler (click to show)

QuoteLord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:

JozoTheBoogey

Quote from: Rōjenomu on November 05, 2008, 12:04:18 PM
include a violent ken mode ;)
Yeah I was having thought's about that. First I need to figure out how to do it.

Hadoabuser

#7
I don't know what idea u have for what he does in Violent Ken mode, but i'm sure this code from Necromancer's Code Archive can help u get an idea on how to implement it.
Spoiler (click to show)
=====
Morph
=====
Created By Omniscience

;---------------------------------------------------------------------------
Morph -- The ability to change one's fighting style, appearance,
or adds in a special feature. Can be used to create many new moves.
;---------------------------------------------------------------------------

;---------------------------------------------------------------------------
[Statedef 9000]
Type    = S
movetype= A
physics = S
juggle  = 4
velset = 0,0
anim = *** ;Animation for transformation
ctrl = 0

;This sets the variable for the effect. Sets Var(0) to a value of 1.
[State 9000, ChangeMode]
Type = VarSet
trigger1 = (whatever)
var(0) = 1

Next, the effect. Use the trigger "Var(0) = 1" for any effects you may want to add.
For a general effect, such as an increase in strength, use a -2 state. Example:

;Used for normal strength. (Very important)
[State -2, AttackMulSet1]
type = AttackMulSet
trigger1 = Var(0) != 1
value = 1

;Effect from transformation.
[State -2, AttackMulSet2]
type = AttackMulSet
trigger1 = Var(0) = 1
value = * ; Strength value, multiplied by 1.


Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

JozoTheBoogey

Quote from: Hadoabuser on November 06, 2008, 07:15:17 AM
I don't know what idea u have for what he does in Violent Ken mode, but i'm sure this code from Necromancer's Code Archive can help u get an idea.
Spoiler (click to show)
=====
Morph
=====
Created By Omniscience

;---------------------------------------------------------------------------
Morph -- The ability to change one's fighting style, appearance,
or adds in a special feature. Can be used to create many new moves.
;---------------------------------------------------------------------------

;---------------------------------------------------------------------------
[Statedef 9000]
Type    = S
movetype= A
physics = S
juggle  = 4
velset = 0,0
anim = *** ;Animation for transformation
ctrl = 0

;This sets the variable for the effect. Sets Var(0) to a value of 1.
[State 9000, ChangeMode]
Type = VarSet
trigger1 = (whatever)
var(0) = 1

Next, the effect. Use the trigger "Var(0) = 1" for any effects you may want to add.
For a general effect, such as an increase in strength, use a -2 state. Example:

;Used for normal strength. (Very important)
[State -2, AttackMulSet1]
type = AttackMulSet
trigger1 = Var(0) != 1
value = 1

;Effect from transformation.
[State -2, AttackMulSet2]
type = AttackMulSet
trigger1 = Var(0) = 1
value = * ; Strength value, multiplied by 1.


In VKen mode he will have a purple haodoken and other moves. First I need to know more about Violent Ken.

JozoTheBoogey

#9
ANNOUNCEMENT
Poc-Ken is going to be released on 10th December (this mounth), on my birthday ;)