WIP: Original Character - Tristan Samroy

Started by Sean Altly, November 05, 2008, 10:30:23 AM

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Sean Altly

I introduce the first character in my next line of full-game destined characters, Tristan Samroy. Tristan is the protagonist of this new set of characters, which isn't surprising taking into account his general look. The game doesn't have a set name yet, but I'll let you know once it's finalized.



These new characters will use a 4-Button system, similar to King of Fighters. I did this to cut back on how much spriting I have to do, and also as a nice change of pace as far as gameplay goes. They will not have crazy air-combos like the SHADEs characters and will have a more deliberate play-style.

His story, in a nutshell, is that he is a spoiled rich kid (he's around 19, also, he may already sound like Ken but stick with me here), whose parents have paid for many high-end martial arts classes, even sending him around the world to learn from the masters. However, his lack of discipline and his inability to avoid becoming bored keeps him from ever achieving any mastery of any one fighting style. Due to this, his fighting style is a mixture of the many classes he's taken, though his appreciation for Muay Thai shows through (it's the style he learned the most about before becoming bored).

However, he hears of a World Warrior-style tournament and sets out to prove that just because he hasn't mastered any one style doesn't mean that he has no discipline.

I'm using the CVS2 version of Joe Higashi, the CVS2 version of Benimaru, and a bit of Guy as well for animation reference. Also, I am basically copy-and-pasting Joe's hands onto him (from a sprite sheet), because I'm terrible at hands in pixel form. You'll see a lot of Joe in him.

Here's some gifs.


Walk.


Standing LK, a quick knee.


Standing HP, just a straight right punch.


Standing HK, a stiff right kick.


Crouching HP, you can see the Benimaru here. I love this move, it's a nice change from the standard uppercut.


Jumping HP, a modified version of the crouching HP.


His jumping HK, which I actually animated myself, instead of using an existing kick from anybody.


His first special, a Triple Knee Attack. He moves forward a bit with each one.


A forward roll.

As of right now, here's what's done:

Standard sprites (stance, walk, jump, crouch, getting up, guard, etc.)
All required sprites
All standard attacks
Roll animation
2 Special Moves (Triple Knee, Tristan Fist)
1 Super Move (Rising Double Kick, generic names for now, think Allen's Triple Break from Street Fighter EX, but with only two kicks)

Let me know what you guys think.

***New Gif***


Tristan...Fist!

***New Art***

This is what is being used for his main portrait. It was drawn, scanned, and colored by me, then I resized and resampled so it would be small enough for the portrait.



Official list of what's now done:

Standard sprites (stance, walk, jump, crouch, getting up, guard, etc.)
All required sprites
All standard attacks
Roll animation
5 Special Moves (Machine Gun Knee, Tristan Fist, Tristan Kick, American Airborne, Rolling Thunder)
3 Super Moves (The Rising Son, Trust Fund Combo, The Tristan Samroy Experience)
Throw
Intro
2 Win Poses

Taunt!

Pretty much everything is done except for his voice acting. I'm still waiting on a guy to send me his recordings, but as soon as I get him Tristan will be on his way to you guys.

Download Last Bout now!

Rockstar_Bob


"They can't destroy my body!" - Pantera

BigBoss

Interactive Stage W.I.P Click Below

--------------

I give my life not for honor but for you

Rōjenomu

wow already planning the next full game
bases you used arent even that recocnisable at first
anims also looks flawless
jumping hp could use some transition
also his jump hk when he lowers his leg it could use more movement of his arms
but thats just nitpicking

good luck man

Quote from: BigBoss on November 05, 2008, 11:39:03 AM
I do enjoy original work.
same
Spoiler (click to show)

QuoteLord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:

Hadoabuser

Lol u guys nvr take a break huh  :D, the Team just released "S.H.A.D.E.s of Manhattan" Halloween. That just shows ur passion, keep up the great work. I dont have to say keep up with the originality thats a given  8), gl on this coming full game.
Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

Mugen Man 20X6

looks awesome! been wonderin what this guy was going to be like for a while now.

off topic: is your next game going to be tied in with shades any way, story line wise?

Sean Altly

Quote from: Mugen Man 20X6 on November 06, 2008, 02:59:22 AM
looks awesome! been wonderin what this guy was going to be like for a while now.

off topic: is your next game going to be tied in with shades any way, story line wise?

No, it will exist within it's own universe. It will be my take on a Street Fighter-esque, "World Warrior" tournament story. Each character will be representative of a country, and there will be an evil final boss with ulterior motives, you know the drill. The story may be done before, but I've always wanted to make my own game like that.

Download Last Bout now!

Mugen Man 20X6

Quote from: seanaltly on November 06, 2008, 04:00:18 AM
Quote from: Mugen Man 20X6 on November 06, 2008, 02:59:22 AM
looks awesome! been wonderin what this guy was going to be like for a while now.

off topic: is your next game going to be tied in with shades any way, story line wise?

No, it will exist within it's own universe. It will be my take on a Street Fighter-esque, "World Warrior" tournament story. Each character will be representative of a country, and there will be an evil final boss with ulterior motives, you know the drill. The story may be done before, but I've always wanted to make my own game like that.

alright, thanks for clarifyin that.
Can't wait till this guy is released! :buttrox:

Sean Altly

A couple more gifs:


This is Tristan's Rolling Thunder Clothesline, made famous by Konnan.


Tristan's jumping spin kick.

He's coming along quite nicely! I need to give one or two more supers, and then his personal stuff (win pose, intro, taunt, lose, etc.).

Download Last Bout now!

Sean Altly


Download Last Bout now!

Hadoabuser

U work fast and efficiently :P, and lol Trust Fund Combo. Do u have any combo happy characters on the way?
Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

ShiroTori

I'm looking forward to this! Ecspecialy after playing SHADES of Manhattan.

vortex35

QuoteIt will be my take on a Street Fighter-esque, "World Warrior" tournament story. Each character will be representative of a country, and there will be an evil final boss with ulterior motives, you know the drill. The story may be done before, but I've always wanted to make my own game like that.


looks interesting, I'm looking forward to this, and I know what you by wanting to make your own game like that even though the storyline has been done dozens of time. You can't help but want to make your own version of the game with your own characters and personalities. Its like the classics get written within our brains and live with us forever.

Sean Altly

Quote from: Hadoabuser on November 12, 2008, 06:53:22 AM
U work fast and efficiently :P, and lol Trust Fund Combo. Do u have any combo happy characters on the way?

Thanks. I'm sure I'll make a character for the new game that focuses on tons of combos. Tristan does have combos, they're just not the same chain combos the SHADEs characters have.

Quote from: vortex35 on November 13, 2008, 12:23:14 AM
QuoteIt will be my take on a Street Fighter-esque, "World Warrior" tournament story. Each character will be representative of a country, and there will be an evil final boss with ulterior motives, you know the drill. The story may be done before, but I've always wanted to make my own game like that.




looks interesting, I'm looking forward to this, and I know what you by wanting to make your own game like that even though the storyline has been done dozens of time. You can't help but want to make your own version of the game with your own characters and personalities. Its like the classics get written within our brains and live with us forever.

Yeah, it's just always been something I wanted to do. Right now I have several of the characters designed already. Here's a brief list of their names, countries, and some notes:

Tristan Samroy - United States of America - Read about him above

Atlief - Norway - A somber priest with a slightly "Goth" look (believe me I hate saying "Goth," but that's the easiest way to describe it)

"Bam Bam" Jareth Braham - Canada - A pro wrestler whose manager is based on Paul Heyman

A sprite of Bam Bam, though he may change

Siege - Germany - A mysterious militant female with plans of building an army.

Johnny Cerulean - Raised in USA but representing Ireland - Another pro wrestler who is Jareth Braham's biggest rival (Johnny's the face and Braham's the heel for you wrestling fans out there).

Alistaire Woodhouse - England - A fading british rock-star who decides to use his secret fighting prowess to rejuvenate his career

Illian - Russia - The main villian of the game. Haven't quite figured out his motivation yet.

There will be more, at the very least a character from Japan and another female character. I think 9 is a good number to aim for right now, I don't want to get too ahead of myself.

Anyway...



...I've received Tristan's voice acting, so once everything's implemented, he will be released! Yayz!

Download Last Bout now!

the_original_vitrial

wicked awesome par usual. these kind of story lines are always a hit with me no matter how many times i see it, its like chocolate pudding, not matter how many times you've had it before you'll always be up for another bowl, and the longer you go without it the more you want a helping. my glutton side showed a lot in this post.
Spoiler (click to show)
mmm... pudding

holy crap, i'm back and stuff... if anyone cares.

Cybaster

Nice, I'm happy to see you work so fast and efficiently, and that your motivation never goes down. ;D

I'm loving Tristan's anims.
Something about his portrait makes him look much older than 19 years old, but I can't put find out why. Maybe it has to do with the shape of his face, the chin maybe, I can't quite tell. --;

No French fighter ? :'( Well, better that than having a cook or a stupid gay emo Guile ! :sugoi:

Apart from being a 4-button game with long combos, what kind of gameplay will you give your chars ? Something along the lines of KOF, or rather GG ? Do you already know what kind of abilities they'll have (roll, super jump, parry, guard cancel, guard crush, etc. ?)

Good luck with everything. :)

Sean Altly

Quote from: Cybaster on November 14, 2008, 12:08:38 AM
Nice, I'm happy to see you work so fast and efficiently, and that your motivation never goes down. ;D

I'm loving Tristan's anims.
Something about his portrait makes him look much older than 19 years old, but I can't put find out why. Maybe it has to do with the shape of his face, the chin maybe, I can't quite tell. --;

No French fighter ? :'( Well, better that than having a cook or a stupid gay emo Guile ! :sugoi:

Apart from being a 4-button game with long combos, what kind of gameplay will you give your chars ? Something along the lines of KOF, or rather GG ? Do you already know what kind of abilities they'll have (roll, super jump, parry, guard cancel, guard crush, etc. ?)

Good luck with everything. :)

There will be a French character, don't worry. What would be cool is if you could come up with an interesting French name (two actually, a male and female for whichever I decide to make), and I will design a character around it. I ask this because I don't want the name I come up with to sound cliched.

The way the characters move and feel will be similar to Alpha. Don't worry, Tristan has Negative Edge. Every character will have a Back Hop, a Forward Roll, Guard Crush, and some other stuff I need to plan out. Of course, the release version won't have guard crush, but he will have the other stuff. He has a 2-Level super meter, with two Lvl1 supers and one Lvl2 super.

My biggest ambition for the game is to establish what I am calling the Strategic Balance System (working name). I talked to Zeckle/Laxxe23 about this and he is sure it can be done. Basically, how it would work is you would have 2 thin meters instead of one super meter. Each meter would represent Offense and Defense. The Offense Meter fills when you do things such as standard attacks, specials, forward dash, etc., anything that can be construed as Offense. The Defense meter would fill when you do things such as guard, back dash, counter, etc. Then when each meter fills, it gives you access to special Offensive or Defensive moves. So if you fill the Offense meter, you can use it for Attack Super Combos, Unblockable attacks, or maybe press a universal button combination and it makes your character stronger for a period of time. If the Defense meter fills, you can then use it for Defensive Super Combos (such as super counters), or just like the above, press a universal button combination and it ups your defense for a while. I've put a lot of thought into this, and I think it would be really innovative. Let me know what you guys think, and if there are any talented coders out there who would like to help me figure this out, let me know.

Download Last Bout now!

Cybaster

I'll think about a french name, and even ask friends what they can come up with. :)

Concerning the Strategic Balance System, I think it's a very nice idea, quite innovative in the sense it allows you to access both offensive and/or defensive moves depending on the way you fight.
Question though : would these 2 bars basically completely replace the usual powerbar, or would it be a complement (meaning that offensive super combos or super counters would still need powerbars to be performed) ?
Also, would these bars only fill up, or would they also fill down slowly ? Example : if you stop attacking for let's say 4 seconds (while not being in a gethit state), then your attack bar starts filling down to "punish you" for not attacking. This would obviously not work for defense bar I guess.

Concerning the coding, once again, it would be all about vars. Increasing/decreasing them when you attack/block or use special abilities.
Most of it should be placed in state -2 or state-3, since they will always be checked.
I'm pretty sure you can look at KOD's coding for his "ultimate series" characters (available at Trinity Mugen), since they have this kind of coding for Ex groove.

Sean Altly

Quote from: Cybaster on November 14, 2008, 12:58:16 AM
I'll think about a french name, and even ask friends what they can come up with. :)

Concerning the Strategic Balance System, I think it's a very nice idea, quite innovative in the sense it allows you to access both offensive and/or defensive moves depending on the way you fight.
Question though : would these 2 bars basically completely replace the usual powerbar, or would it be a complement (meaning that offensive super combos or super counters would still need powerbars to be performed) ?
Also, would these bars only fill up, or would they also fill down slowly ? Example : if you stop attacking for let's say 4 seconds (while not being in a gethit state), then your attack bar starts filling down to "punish you" for not attacking. This would obviously not work for defense bar I guess.

Concerning the coding, once again, it would be all about vars. Increasing/decreasing them when you attack/block or use special abilities.
Most of it should be placed in state -2 or state-3, since they will always be checked.
I'm pretty sure you can look at KOD's coding for his "ultimate series" characters (available at Trinity Mugen), since they have this kind of coding for Ex groove.

Basically the Offense Meter would be the Power Bar, coding wise, and so I'd just be adding a second meter in the form of the Defense Meter. I thought about having it where the Offense meter drains a little bit if you're being too defensive and vice versa, but at a slow rate, or else a balanced play style would result in neither meter ever filling.

And thanks, I'll definitely check out those characters for help.

Download Last Bout now!

the_original_vitrial

not to cut you down or anything cybaster but i know someone who speaks some french and he suggested these two names...

jaques lecours = male

antoinette dimese = female

but hey, if you want to suggest some more then by all means. but if its not too late would this French character be fighting using the French martial art of savate by any chance.
holy crap, i'm back and stuff... if anyone cares.