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Hyper Armor

Started by Bannana, November 09, 2008, 02:16:19 AM

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Bannana

Having trouble figuring out how to give a character complete hyper armor.
When I say complete armor, I mean the type of Hyper Armor that keeps them from getting knocked down at all/barely has them get knocked down.

I believe it's a state override, but I'm still confused on it.
Help would be appreciated

Cyanide

Hitoverride[.mcode]

Tell the attr to be SCA and it'll do everything. This includes avoiding anything with p2stateno in it.

Just remember that you have to set ALL your attacks, and states up, with this in mind. Mostly that means you never ever use the anim = parameter under statedef. All done through changeanims.


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