Code for?

Started by Zain574, November 09, 2008, 08:55:29 PM

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Zain574

Does anybody know if theres a code that can trigger another form of a cahracter example say if akuma health was below 30% and he had 3 super bar he could transform in to shin mode if there is plz help
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Rajaa Retired

there are codes to do it, but you don't just make a code and Boom his moves change. you actually have to code them in and then triggr them using variables or any other appropriate method.


also note that pallets can not be change during a battle.

bloodriotiori

Quote from: Gangsta_Gandhi on November 09, 2008, 08:58:24 PM
there are codes to do it, but you don't just make a code and Boom his moves change. you actually have to code them in and then triggr them using variables or any other appropriate method.


also note that pallets can not be change during a battle.

indeed.

However i believe you could code it so his stance changes, that would be a good indication that he's now in shin akuma mode, or maybe even a pal fx or something, anything to indicate he's now changed lol.

Demitri

if you wanted a complete change u would need all the shin sprites and the transform code

WooshaQ

I saw it somewhere, here on infantry and i must say that palete swap is possible. Still i cannot find the thread i watched the video showing the concept.

XGargoyle

Quote from: WooshaQ on November 13, 2008, 03:05:12 AM
I saw it somewhere, here on infantry and i must say that palete swap is possible. Still i cannot find the thread i watched the video showing the concept.

Pallete swaps are not possible to do in mugen. You could add a PalFX or do a clever use of explods over your character to change the color, though


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BC

would this work?(im just curious)

having the shin sprites...

setting a variable initially when in the transform state..(or code it in state -2 and trigger when your in transform state)

then changing anim to the shin sprite stance or whatever. with shared palette unchecked.

and going into everystate and changing anim to the shin anim movement when the variable in the transform state is active?

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Cyanide

XG is talking about changing pallete midgame. You can't do that. You can include a whole different set of sprites that are a different colour and use that however.

Custom state bug. Noone try and fix it please.


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