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Ghost Rider WIP: Johnny Blaze

Started by teddylam, November 30, 2008, 02:40:54 AM

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teddylam

After some spriting , I think to do a Ghost Rider WIP ... I like very much Wucash' s Ghost Rider , but it' s Danny Ketch ... and for me the best Ghost Rider is Johnny.
So I' ll try to make him for mugen , for the moment I' ll just do the sprites and test some in the MarvelTemplate , it' s my first character (spriting too  ;P) ... please help me and give me many tips , I'll do my best to learn and improve , thanks in advance (and excuse my bad english)  ;D

Stand Posture




Si des Français sur ce forum peuvent m' aider et m' expliquer les bases que ce soit pour le spriting ou la création de SFF , svp ce serait sympas ... j' ai du mal en anglais. Pour le moment je rencontre un gros probleme: j' ai introduit les sprites que j' ai fait dans le Marveltemplate de Scruffy mais les couleurs sont completements melangés et je n' arrive pas à regler ce probleme de palettes ...  :P
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!

The Railgunner

The sprites look pretty awesome. And your English is pretty good, you just have to worry about spacing. I hope you make more Ghost Rider sprites, they are coming out rather well from what I see.

Sapphire Flame

Yeah, you've got the language down almost perfectly. As for the sprites, they look great. I was a little disappointed with the one at Scruffydragon, so hopefully this will turn out great.
My mugen creations can be found at:

Sapphire Flame's Mugen Creations


Sonic Chaos Battles- Coming soon!

Cybaster

Salut, en ce qui concerne un tutorial complet sur comment créer un perso, voici un forum disposant de nombreuses ressources en français :
http://mike.mugen.free.fr/Forum/viewtopic.php?t=314
Ce topic contient le tutorial de création de Gouki, de A à Z, avec explications sur comment insérer les sprites, ainsi que tout le code et comment ça marche. N'hésite pas à poser des questions à Mike Werewolf, il devrait se faire une joie de t'aider.

Translation :
I'm basically linking him to Mike Werewolf's site, where he'll be able to find french tutorials about Mugen.

teddylam

Thanks a lot Cybaster

Merci beaucoup pour le lien  :-*
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!

teddylam




I' ve changed the base to make him like this

http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!

The Railgunner

The old base looked better. I'd use that instead.

teddylam

#7
Yes , the first set look better but , I' ve some problems to not make him fat and to make him in MVC style . I' ll try to change the shading on the new one to make him better (it 's hard :'() ...
Ah and I try to chose where I could place his chain (I can't make them like on the picture , they look bad like this when I draw them  :P)




http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!

teddylam

After some work , here the first "Stand" animation (It was difficult for me  :'() ...

http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!

JozoTheBoogey

You don't need to draw the flame if you don't want to, use the flame as a explode or a helper.

teddylam

Hum , it will hard to organise for me if I do the flame like helper (I' m a noob , it' s my first WIP and spriting , for the moment I prefer to do all the frame ... it' ll train me to sprite).
And now , here the turn animation !!  ;D
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!

DevilDemon



ScottaHemi

looken perty cool sofar.

currious will his flaming choper be used at all?

Paint Rules!

teddylam

Yes , I plan to make him a "rider mode" where he will stay on his bike , but I' ve some problem to find concepts of attcks on his bike ....
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!

teddylam

http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!

JozoTheBoogey

The walk looks really good, way the go teddy

teddylam

Happy new year to all of you ... after some vacation , I' m back with a new animation (excuses for not to be faster but , I' ve problems with spriting) ... here the crouching  ;D
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!

Atomic


Rōjenomu

skull should move more when walking
Spoiler (click to show)

QuoteLord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:

teddylam

hum yes , here the last version:


axis and movement of the pelvis have been changed
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!