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HD Sagat sprite

Started by The Railgunner, December 05, 2008, 12:29:43 PM

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The Railgunner

I decided that I might as well make one, so I did. I used IrfanView for the image editing, and used the first sprite in my SF3 Sagat's SFF.

I scaled the sprite and the lo-def sprite used for comparison so that it would be easier to see.



It's still a work in progress, but it'll be done soon, and I might consider doing this with Sagat's other sprites.

Blind.


c00p

you can't make a hires sprite look good if you're only using straight lines :/

Anjel

I tried "hi-resing"/"HD-ing" that way.
It want work. I did exactly like you do/did (on Iori).
It won't look good when you are finished.
Just so you don't waste your time.
My shitty mugen stuff:

The Railgunner

Are you saying that I'm using Blow-Up to do this? I tried that and it looked worse.

Anyways, like I said, it's a work in progress. If you actually looked at the details, you'd notice that there are still parts that haven't been HD'd yet, proving that I'm doing this by hand. It took me about an hour, by the way.

Also note that there are one-pixel wide lines in the sprite (they appear as 2-by-2 because both pictures are scaled 2x from their previous resolution, which was about 2x normal res).

Bastard Mami

since HDing sprites pixel by pixel takes 6 hours to a pro, I suggest youto look for a slightly different method.

The Railgunner

I think six hours is a little exaggerated for an Alpha sprite. Maybe for a much bigger sprite (approaching SSF2T HD res), maybe, but for that sprite, six hours is too long. Keep in mind that I'm still working on it.

Bastard Mami

since when are you a pro ?

also sf2hd sprites are 3x.

The Railgunner

#8
I never said I was a pro. But all HD-ing really takes is patience. I'm working on editing the sprites to look better and use a few more colors.

Also, SSF2T HD sprites are made for 1920x1080 pixel res. If normal res is taken to be 320x240, then the sprites are actually 5.25x res (taking 27 times as much area as normal res sprites).

Bastard Mami

That was the plan, but thy chickened out and kept it 3x res, blaz blue uses 3x res as well, while kofxii zoomed ina  bit so it use 4x for the sprites. for technical reason 720p is the favored resolution over 1080p.

Anjel

No. I meant that I have done the same thing on Iori. The HDing by hand in paint.

Removing pixels diagonaly from the big square areas (that used to be one pixel).

The outcome wont be that good.
My shitty mugen stuff:

The Railgunner

What do you suppose I do, then?

Spoonman

Trace over...

Hmmm, would you mind explaining what did you exactly do to that sprite? Because I don't see any real HDing, no offense.

Titiln

probably blew it up in mspaint and smoothened it out manually. i used to do that. retracing the sprite (maybe even giving it extra color shades) would give far better results

Anjel

Quote from: Titiln on December 06, 2008, 04:09:30 PM
probably blew it up in mspaint and smoothened it out manually.

Its probably that he did. At least I did. And his result looks like mine.
My shitty mugen stuff:

Bastard Mami

I think that at that resolution you can retrace, paint as normal, then just use a decent palette. I also think that sammy and capcom did that and only snkp decided to give 6 hours to each sprite. (at 10 dollars per hour that means a kofxii sprite costs 60 dollars *400 sprites per character it's 24,000 per chara x 20 charas = 480,000 dollars just on sprites).

The Railgunner

Quote from: Anjel on December 06, 2008, 04:29:33 PM
Quote from: Titiln on December 06, 2008, 04:09:30 PM
probably blew it up in mspaint and smoothened it out manually.

Its probably that he did. At least I did. And his result looks like mine.

Nope. The sprites in my SF3 Sagat (which I used for this) were already scaled, though by what factor I don't know.

c00p

dude, you need to learn how to make curvy lines in hd (hell, pixelization at any scale). If you don't want to read some basic tutorial, then you'll have to look sprites 'till you get it.

Spoonman

I think I have a way to make sprites HD faster, I'm talking like in half an hour more or less. But first I'd have to try it out. If I succeed, I'll post it.

c00p

alien blow up with palette change?
hint:Doesn't works, you need like 2 extra hours for retouches and the colors are all messed up