Mortal Kombat Mugen (MK 1 Remake) (First version released)

Started by interloko, December 26, 2008, 06:50:07 AM

Previous topic - Next topic

interloko

in january i'll release the first version of my mk remake game.

the game will have (don't expect it all in the first version):

- credits: if you don't insert coins you can't play :P
- scores: same as the arcade, every hit increase your score, after match the time and strengh increase score too, exactly like the arcade.
- fight against reptile, also as arcade.
- battle plan: real battle plan not only question marks like mk bs
- endurance matches. and after the 3rd endurance match goro fall from top of the stage and start the fight against him.
- test your might
- full shang tsung
- real continue screen, game over...
- if you get idle it shows bios, goro lives, and all the arcade stuff, and some demo fights.
- maybe in future i implement real input high scores, not sure at all, i have too many ideas for future games.
- more secrets: i don't want to put ermac in the game. just in case someone think about him.
- i forgot something i'm sure :P

some w.i.p. videos:

My first video: http://es.youtube.com/watch?v=1yMmGVkbn8c
Some mk details: http://es.youtube.com/watch?v=MqBRv6CVx4A and http://es.youtube.com/watch?v=1zwWIi7ujRA
Cage: http://es.youtube.com/watch?v=6mJiHPf8KQE
Kano: http://es.youtube.com/watch?v=Rl3Ohg-i4cM
Raiden: http://es.youtube.com/watch?v=L02FHnmLDBE
Liu Kang: http://es.youtube.com/watch?v=Un-EuaFkHZw and http://es.youtube.com/watch?v=ngVPjFWyDSo
Scorpion: http://www.youtube.com/watch?v=XjcDiAVK11c
Scorpion, Sub zero, certain details and some basics: http://www.youtube.com/watch?v=_pzVDx5x1Ak
Sonya: http://es.youtube.com/watch?v=nP_BI1UtEuA
Battle Plan: http://es.youtube.com/watch?v=OO30aSlK58A
Actual Status (29th january 2009): http://es.youtube.com/watch?v=8OZAMZWWqPM
Test Your Might: http://www.youtube.com/watch?v=PlJ9AJPUqAo

Links:
http://www.This link no longer works, sorry/?d=GBFXVMCH
http://rapidshare.com/files/192323640/Mortal_Kombat_Remake_Prototype_1_Build_2.zip.html

just in case.. the buttons are:

Player 1:

UP: UP Arrow Key
Down: Down  Arrow Key
Left: Left  Arrow Key
Right: Right  Arrow Key

HP: A
LP: Z
HK: D
LK: C
Block: S
Coin: X
Start: Enter/Intro Key

Player 2:

UP: 8 Num Key
Down: 2 Num Key
Left: 4 Num Key
Right: 6 Num Key

HP: Insert
LP: Delete
HK: Page Up
LK: Page Down
Block: Home
Coin: End
Start: Enter/Intro Num Key

Two-Tone Dearly

will there be an unlockable Reptile in this?

also will Shang Tsung have a Reptile morph?

~*Ishida-Uryuu*~

Unlocking characters in MUGEN is impossible. :|

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)

interloko

Quote from: Lucky Dearly on December 26, 2008, 09:27:01 AM
will there be an unlockable Reptile in this?

also will Shang Tsung have a Reptile morph?

maybe
maybe

Quote from: ~*Ishida-Uryuu*~ on December 26, 2008, 12:45:14 PM
Unlocking characters in MUGEN is impossible. :|

impossible? not in my game. in a full game i can have a lot of crazy stuff. you just need imagination ;)

-_Shadow_-

Quote from: interloko on December 26, 2008, 02:30:10 PM


Quote from: ~*Ishida-Uryuu*~ on December 26, 2008, 12:45:14 PM
Unlocking characters in MUGEN is impossible. :|

impossible? not in my game. in a full game i can have a lot of crazy stuff. you just need imagination ;)

i like the way that sounds  :sugoi:

Thedge

Hmmm, a lot of interesting features.
If there where no extra details, people couldnt say it is a Mugen version, looks just like the original arcade game.
You may wanna add Kung Lao to the roster, since he was in MK Shaoling Monks fight againts Shang Tsung in the firts tournament.

Are you doing this by your own? I mean, no MKP Team involved?
That's when I thought, "good grief"
Just ain't my belief
Until I saw the holes
Inside his hand

interloko

i'm alone in this game, yes.
and about kung lao, some time ago i think to put him in, in goro's "story mode". you know.. unlock "play as goro" and he has other battle plan and fight against kung lao. that was just an idea, not confirmed yet.

Yang

This is pretty cool. Question, how do you do the scores though? I've been trying to figure out forever.
Check out my original music on my youtube channel:
http://www.youtube.com/user/MagniusKun?feature=mhee

MDI

Seems pretty good so far! What other new stuff that wasn't in the original MK do you plan to add?
ey

interloko

Quote from: ヤン on December 26, 2008, 11:16:36 PM
This is pretty cool. Question, how do you do the scores though? I've been trying to figure out forever.

i used a variable and with every movehit increase the value, also counts time bonus and health bonus. to show it i read the variable and use explods. that's all.

Quote from: Michael David Ivanoff on December 26, 2008, 11:29:20 PM
Seems pretty good so far! What other new stuff that wasn't in the original MK do you plan to add?

i'll add more secret things, and if i can do it like the original arcade i'll be happy. it's going very well.
people think that battle plan is impossible, it don't. and more stuff like that.
i want to broke some "limits". i know that mugen is limited in some aspects but imagination is more limited sometimes..

in my next project (a new mk game) i'll add some interactive functions like if you play it at night, in the game will be at night.. i don't know.. some events in specifics hours or dates, etc. a mix between a rpg and mk.
but this is far away. i want to complete the mk remake first.

MDI

Sounds awesome!

Serio's Castlevania Mugen project is proof that if you put your mind to it, limits can be broken!

:D Good luck!
ey

interloko

yes, i've only see a vid of it and looks awesome!
i also have a mk rpg in mind in mugen (a mix between mario rpg and final fantasy tactics. simple but good). but again.. it's far away.

Good Ol' Liftset.

based on some of your ideas that we all see as impossible yet you find doable,
you, sir, may revolutionize MUGEN forever.

spikeriley

#13
1. Are you gonna give second fatalities to the characters? I liked Sub-Zero's Ice Shater fatality from the SNES version and I thought it would be cool to add gory versions of the censored fatalites.

2.  Is Reptile gona be playable? If yes, will he have his moves from the future games?

3.  Is Goro gona be playable like he was in the Game Boy version of MK1?

my two cents of this project:

This is geting good. interloko would add Kung Lao to the game, that is if he took the events of Shaolin Monks as canon, which is an unlikely no.

Hell, if he'd did, he may add Baraka as well since he and some of hsi kind were about tos torm into the throne ready to strike.



I ate Ed Boon's peabody.

interloko

i'm not sure about second fatalities and extra stuff. i don't want to extend it. it's a remake with a few extras.
reptile will have the moves of mk1 like all the other characters.
and about the non selectable characters as playables: maybe  ::)

Liftset : thanx for the comment.
mugen have some crazy stuff, like be unable to set variables in certain states, or worst... i get a headache doing the "little steps" like mk1 (previous of start walking)

Cybaster

The first interesting MK project I've seen in a very very long time. I'll be waiting to see more. ;)

interloko

Quote from: God's Anger on December 27, 2008, 10:49:24 AM
The first interesting MK project I've seen in a very very long time. I'll be waiting to see more. ;)

thanx.
it won't have 300 chars. few there are a few but are well done :P
my task on this project is make it as closer to the arcade version as possible.

Cyanide

Quote- credits: if you don't insert coins you can't play
You're using a frontend?


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

interloko


DevilDemon

it all looks great
but i had a question will people be able to use your battle plan for their games if they Credit you?