The Black heart" by Borghi :0

Started by Borghi, January 17, 2009, 01:58:40 AM

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Borghi

Hello! please read this all before posting anything!

well, as many of you know, I'm making a full game with all of my chars. I just don't like wip topics since I like people to get surprised of all the things I come out when I release something. like a christmas present when it's not christmas. like a happy release. BUT! I'm making this wip topic of my full game because there's a lot of people asking me if I'm dead or what since I havent relased a thing since 2007 or so (except for Gustavo  o_O ). Ill post a few images here of some thing that are new in the game and give some data so you know kinda what to expect. you can ask whatever you want but I'll only answer some of them which I think I can answer without spoiling important things.

The game's name is "the black heart" and theres a lot of chances that the name gets changed before release if I come to find a better name. Ill release it in both spanish and english languages ::) . currently I'm developing the intros and endings of the chars which came to be much more complicated than I expected since they are like nothing you've seen before in matter of mugen cutscenes. as you will see in the pictures below the lifebars are not done and thats my next step after the cutscenes. all chars (including final boss) are finished. So, im expecting to release this like in june or something but I can't promise it since its such a huge amount of work. once Im almost done Ill post a trailer so you all get like   :sugoi: and i get like  :D

here some IMAGEEEEEEEEEEESSSS:









      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!

Juano16

it look great
you chage the name of viuda negra?

and the hash fatal move looks better the older version

see ya, and good luck with your full game  ;)

PD: I unite not much time ago, but I think you not make more things for mugen, I never was see you online before


jaja que es ese monito de con tijeras en tu firma


Jesuszilla


Borghi

#4
thenks!!  :D

Quote from: Juano16 on January 17, 2009, 02:05:05 AM
it look great
you chage the name of viuda negra?

and the hash fatal move looks better the older version

see ya, and good luck with your full game  ;)

PD: I unite not much time ago, but I think you not make more things for mugen, I never was see you online before


jaja que es ese monito de con tijeras en tu firma

yes, I changed her name. the new one was suggested by Iced

I wasn't online since i was making this same game. I'm not too fond of chars that aren't original and I don't play regular muegn since forever. so, that's why I wasnt online
actually. i come here everyday to read what happens but I rarely post

edit: the monito in my signature is scissorman from the game clock tower for SNES
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!

Juano16

ENGLISH:
hey, I wanted to tell you something,
I make the char soul ninja mk2 (using like base the pneo pneophen subzero mk1, with permission), which is a char that can be converted to the ninjas in Mortal Kombat 2 depending on which button to choose

I want to tell you is, that for fatalitys where he head off the enemy I make a system in which I use the animations for the fatal move of peketo, so that the chars which have been custom to peketo will also be compatible with the soul ninja head rip´s fatalitys

so I wanted to know if that bothers you or if you think well
Interesting if you see, there is a tutorial to custom a char with the fatalitys

http://juano16.mugenhispania.info/custom_english.html

Needless to say, was inspired in the peketo´s tutorial
I would like to know your opinion of this

This is translated with Google and my english is not good, maybe understood more in Spanish

SPANISH
oye, queria decirte algo,
yo cree el char soul ninja mk2(usando como base el subzero mk1 de pneophen, con permiso de él), que es un char que se puede convertir en los ninjas de mortal kombat 2 dependiendo del boton con que lo escojas
lo que queria decirte es que para las fatalitys donde decapita al enemigo yo le arme un sistema en el que aprovecho las animaciones del fatal move de peketo, de modo que los chars que hayan sido adaptados a peketo tambien seran compatibles con las fatalitys de decapitacion de soul ninja

de modo que queria saber si eso te molestaba que me haya aprovechado de eso o si te parecia bien
si te interes ver, hize un tutorial para hacer compatible con las fatalitys de soul ninja,

http://juano16.mugenhispania.info/CUSTOM_Spanish.html

no falta decir que fue inspirado en el tutorial de peketo
me gustaria saber tu opinion hacerca de esto

Borghi

cool tutorials! yea, its ok to use my system. actually in the next release for peketo the system will be much simpler for the users to adapt their chars. its still compatible with the chars with the old system but now its much shorter to complete. i actually will have more systems like the one you use to cut the char in half, but its too late to make it just like yours so we keep the things simpler. but well, never mind
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!

Luigi Master

This is looking promising.

Maybe for a cool twist, Rick Taylor could be in the game, since he fits in the theme and all, but he is easily your most obsolete character.  :/  Too bad, I really liked him.
Quote from: ross61 on January 12, 2009, 02:48:34 AMNo  Dark Sean and Gouken are Good characters
Quote from: Tetsuo9999 on January 16, 2009, 01:11:59 AMTrivial knowledge: Anime sucks.

tommiZ

 ;D
i approve of this art direction
kinda reminds me of clay fighter

Cybaster

This is gonna be wonderful. I can't wait anymore !!! ;D [/leech mode]

Looks like the in-game cut-scenes are really nice. Will there be cut-scenes for each character VS each character, or only against the boss ?

PotS

This game has the best storyboards that ever graced Mugen, you guys wait and see. 8)
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

Rote Zaungast

"I'm never gonna grab anything by its balls, especially life. especially if life shows up in the incarnation where it would have testicles. if life showed up and had balls, the last thing I would do is grab those balls" - kyle kinane

megaman_zer0

I demand an explanation as to why ananzi is white D: lol

Looks really awesome.

Dreams In Stardust

Can the cutscenes be in english?

But yeah.....
Good luck.

Cybaster

Quote from: Demon Spawn on January 17, 2009, 06:02:30 PM
Can the cutscenes be in english?
Quote from: Borghi on January 17, 2009, 01:58:40 AM
Hello! please read this all before posting anything!

Ill release it in both spanish and english languages ::)
thnxbye.

Dreams In Stardust

Quote from: God's Anger on January 17, 2009, 06:05:58 PM
Quote from: Demon Spawn on January 17, 2009, 06:02:30 PM
Can the cutscenes be in english?
Quote from: Borghi on January 17, 2009, 01:58:40 AM
Hello! please read this all before posting anything!

Ill release it in both spanish and english languages ::)
thnxbye.
*facepalm*

And Yeah, can't wait.
This looks cool...

Juano16

your full game will use regular code?
or the chars can´t be used in other mugen?

Borghi

Quote from: Luigi Master on January 17, 2009, 05:25:02 AM
This is looking promising.

Maybe for a cool twist, Rick Taylor could be in the game, since he fits in the theme and all, but he is easily your most obsolete character.  :/  Too bad, I really liked him.
mmm i den't think seu...

Quote from: God's Anger on January 17, 2009, 04:22:40 PM
This is gonna be wonderful. I can't wait anymore !!! ;D [/leech mode]

Looks like the in-game cut-scenes are really nice. Will there be cut-scenes for each character VS each character, or only against the boss ?

only against the boss. if everyone would have cutscenes there wouldn't be intros for the chars! besides it's annoying to have people talking all day.

Quote from: P.o.t.S. on January 17, 2009, 04:24:20 PM
This game has the best storyboards that ever graced Mugen, you guys wait and see. 8)
he knows....  :ninja:

Quote from: Fry on January 17, 2009, 04:38:39 PM
I demand an explanation as to why ananzi is white D: lol

Looks really awesome.
cause I say so.
and thanks.

Quote from: Juano16 on January 17, 2009, 07:19:39 PM
your full game will use regular code?
or the chars can´t be used in other mugen?

no, they can't be used in regular mugen since lots of things wouldnt work. What I intend to do is releasing the game as a closed thing where you can't take the characters from the char folder. and maybe one month later Ill release them all including the boss for regular mugen with all their new features. and that will be the final release of them all  :'(
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!

Juano16

Quote from: Borghi on January 17, 2009, 07:31:42 PM
no, they can't be used in regular mugen since lots of things wouldnt work. What I intend to do is releasing the game as a closed thing where you can't take the characters from the char folder. and maybe one month later Ill release them all including the boss for regular mugen with all their new features. and that will be the final release of them all  :'(

the final release
you think in make it compatible with the fatalitys of soul & female ninja?
maybe if you make it other persons can will make it too,
the adapt is easy, only need to add the animations, you not need to move nothing of code, only in the statedef -2 if you want special control for your char

Koop

Looking good. I'm looking forward to this.  :D

I hope the last boss is Super Gustavo.