Width.......Edge problem?

Started by BC, January 18, 2009, 09:29:13 PM

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BC

ok im having a prob when zangief jumps back into his Air german suplex throw(not the first slam the second part in air) when moving backwards and going to the edge of the screen the targetbind messes up a little...... heres a before and after of what the problem is....... the second picture is how it should be at all times...





both anims(p1 and p2) are set with time = -1 in the .air


ive tried using width sctrl, with triggers like animelemtime(1)>=0 trigger1 backedgebodydist < blah.... edge = blah,blah.....


im not sure if its a targetbind sctrl problem or a width problem, or screenbound?



he jumps alot higher than this but i lowered his velocity to give a better view.
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PotS

Try disabling "screenbound" and "movecamera" for the opponent, with the Screenbound sctrl.
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BC

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BC

ok i think that worked untill i tried it on the other side (p2 side)

so i tried this

[State 0, Width]
type = Width
trigger1 = 1
value = 100,ifelse(teamside=1,100,-100)

works great now...i can see where screenbound is needed though so ill use that too but the above fixed my problem.

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