Bluecross' wip thread: Lenneth Valkyrie

Started by Bluecross, January 26, 2009, 05:25:54 AM

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Bluecross

Spoiler (click to show)
Well I said to myself: its time for a change, try something different and this... well it is different ;P

I present you Jago form the arcade version of Killer instinct. For those who know me i prefer the accurate way so that's what this character is about. although there are some extras:

Video Preview

http://www.youtube.com/watch?v=XJxwGvRBa-Y

Sory for the lack of music during the last minutes of the videos. Dam Movie Maker mess up the video >:(

What it has now?

- All basics
- All special Techs
- Ultra
- Random Fast Combo Enders
- Normal Combo Enders
- Custom Combos
- Accurate Combo Linkers

The to do list

- Adding some EX moves
- Adding the fatalitys and humilliations
- Making his other ultra from the KI2
- Parry
- Combo Breaker. A must HAVE!
- Supers? Any Ideas? Of course this is custom. That's the extra ;)
- Adding the few linkers that i missed.

Criticisms and Opinions are always welcomed. You all must think this is the killer instinct month! ;D

Jago's files are on hold

I introduce you with a new wip i've been working on: Lenneth Valkyrie from the psx game Valkyrie Profile

Here are some screenshots

Portrait


Intro
 

Standing, walking
 

Light Sword attack, strong sword attack
 

Dash, Rising sword attack
 

Nibelung Valesti
 

Counter, trick step
 

Log

- Almost all the animations. Missing Air attack
- Counter(semi-automatic)
- Trick Step(Manual counter)
- Guard Crush implemented
- Glance Reviver(8% success of recovering 15% of health)
- Demon Sword "Levantine" (on low health, stats increase)
- Nibelung Valesti level 3
- Dark Valkyrie Mode (Hrist)
- 1 intro

To do list

- Experience system?
- CT Gauge system
- Guts Skill
- Splash Skill
-
If i miss something or want to contribute with ideas, post away. Video preview soon!

Video preview
http://www.youtube.com/watch?v=afDktXUQSvw
http://www.youtube.com/watch?v=6zIeZJO4am0 *New*

Credit for the sprites goes to Oddygi, Mimeblade and Deman for some of the effect sprites.

wen9999

very nice kob for the special you should put the one of KI 2


92% of people have moved onto rap. If your part of the 8% who still listen to real music post this in your signature.

That statement is not possibly, mathematically, or statically  true but if you still listen to real music put it in your sig.

RedTalbain

This is looking very nice indeed. Now, this is a little bit premature, but I thought i'd ask anyway. Do you plan on converting any other K.I. characters in the future?
What should I do? Do I go back? Or do I stay?

Bastard Mami

Nice to see that someone is actually aiming for accuracy. 80% should be good enough as long as the game system is in place.

Bluecross

Quote from: wen9999 on January 26, 2009, 06:32:04 PM
very nice kob for the special you should put the one of KI 2
Thanks. I'll look at it and see if i can make it out. Thanks for your idea.

Quote from: redtalbain on January 26, 2009, 06:44:01 PM
This is looking very nice indeed. Now, this is a little bit premature, but I thought i'd ask anyway. Do you plan on converting any other K.I. characters in the future?

Well if everything works out with Jago, i may do Orchid or Thunder. Who knows...

Quote from: Julia-San~ on January 26, 2009, 07:53:28 PM
Nice to see that someone is actually aiming for accuracy. 80% should be good enough as long as the game system is in place.

That is what I'm intended to do. Game System is almost set and Comboability as well. Just need to tweak a little the vels of the attacks and hit attributes. Thank you for your opinion.

Dishamonpow

#5
looking very nice, best of luck with the rest of the work with Jago.  :sugoi:
Stuff

Bastard Mami


Bluecross

Quote from: Julia-San~ on January 27, 2009, 04:01:37 PM
most hitvels are 0, right ?

Most of the Weak and medium attacks have their hitvels around 1, 1.5 of ground velocity but it could be 0 in some cases.
Hard attacks have around 2. That is what i checked over the snes version but now that i have the arcade version im gonna check it out.

On the other note, Jago can now parry just like he does in killer instinct 2. Ill post some screenshots once i get back to my pc.

Bluecross

Just like i promise, here some screenshots and a video of some stuff:

http://www.youtube.com/watch?v=uiCyx-qlLr8 (42 seconds of video, lol).

CCCCCombo breaker! just 90% accurate. See video



Killer Instinct 2 Parry. Still not very finished but this is the main concept.



Fireball Particle. Not very important but i though of pointing that out.



Shadow RoundHouse. After a Combo Breaker, jago has his Shadow Moves. Only RoundHouse Kick at the moment.



The to do list

- Adding some EX moves
- Adding the fatalitys and humilliations
- Making his other ultra from the KI2
- Parry
- Combo Breaker. A must HAVE!
- Supers? Any Ideas? Of course this is custom. That's the extra  ;)
- Adding the few linkers that i missed.

Well i guess i'll work on the fatality and stuff now  :D

RunningWild

Quote from: Bluecross on February 01, 2009, 03:29:53 AMCCCCCombo breaker! just 90% accurate. See video

That's not accurate at all. You don't just get hit once and then suddenly C-C-C-C-C-COMBO BREAKER out of it. Thats not how it works. I mean, that's even a combo.

Also, if I recall, each characters specific Ultra Combo is supposed to be a finisher, not a stand alone move.

Bluecross

Quote from: Ikari Warrior on February 01, 2009, 04:07:57 AM
Quote from: Bluecross on February 01, 2009, 03:29:53 AMCCCCCombo breaker! just 90% accurate. See video

That's not accurate at all. You don't just get hit once and then suddenly C-C-C-C-C-COMBO BREAKER out of it. Thats not how it works. I mean, that's even a combo.

Also, if I recall, each characters specific Ultra Combo is supposed to be a finisher, not a stand alone move.

I still need to work more on the Combo Breaker code but thats just the concept. maybe i exagerated a little with the accurate  ;P

I know the ultras are finisher, i altered the command to show it to people. Im not going to play in arcade or versus mode to get the danger mode and stuff and do the ultra combo. Im not that patience :P

RunningWild

You should just set your opponents health to 1/8 or less in Mugen Windows Configurator to demonstrate.

Bluecross

New Wip: Lenneth Valkyrie from PSX Valkyrie Profile. Info & log on first page.

Cybaster

Nice. :)
I'll be waiting to see how the gameplay comes out. :)

Rōjenomu

Spoiler (click to show)

QuoteLord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:

Bluecross

Thanks for the support, guys. Just like i promise, here's a video preview of her.

http://www.youtube.com/watch?v=afDktXUQSvw

Featuring almost everything described in first post.

Rōjenomu

-idea: air dash?
-not all fx for hrist are red? like her slide
-nibilung valesti takes too long, i would make it shorter when the spear hits the target
-combo with valesti does a lot of damage
Spoiler (click to show)

QuoteLord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:

Bluecross

Air dash seems a cool idea. Thanks.

Yes, not all Hrist's Fx are red because some are not sharing the pallete. I would fix it.

I will fix nibelung valesti too. Thanks for pointing that out.

I will lower the damage to fit mugen gameplay.

Bluecross

2nd video Project!! Guard Crush implemented and Charge Step as well other stuff.

http://www.youtube.com/watch?v=6zIeZJO4am0

rakuenalyisum

very very nice! keep up the good work

and thank you so muc hfor working on lenneth.  I've been wanting valkyrie profile characters for mugen tried working on Gabriel Celeste/Iseria Queen, but it proved to be too hard for my know how so I would like to thank you so much.