First Real Sprite

Started by The Railgunner, February 01, 2009, 09:29:34 AM

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The Railgunner

Well, I took a good long look at SF2 characters, then made this:



Everything except the head was made by me, by scratch (and even the head was altered somewhat).

Think of the shoes as being like M. Bison's/Vega's, but hidden under the character's pants. He hes a gi top under his jacket.

Also, with a little more SF2 flavor:


TITAN MADRE

#1
its really good for a first try.

shadow pillow problems:
need to be carefully with the source light
check this:



see?

his left leg use a correct ligth source.
try to make the leg curve.

TITAN MADRE


The Railgunner

Two differently styled versions of the same sprite:


zero de armentis

http://armentis.deviantart.com/ http://mugenguild.com/forumx/index.php?topic=133017.0
Spoiler (click to show)

http://www.This link no longer works, sorry/?d=25LZF8CK

The Railgunner


TITAN MADRE

you nedd to check the proportion body

rightnow looks more like cvs(skinny)

The Railgunner

Actually, he's an OK size. I don't really intend him to be all that big.

NiO ErZeBeTh

Quote from: Madre on February 02, 2009, 01:36:59 AM
you nedd to check the proportion body

rightnow looks more like cvs(skinny)


agree...it's a really good start, but SF2 shadows are more detailed...

right now it reminds me a kind of CvS, try to add a few lights on the lower part of his pants (were madre put shadows)... try to make an effect of clothe, like Ken or Ryu, check them...the are't so plain, also even if isn't the same sprite style, check a few chars from KOF (like kyo or yamazaki), cause they have a cool base for pants style.

EDIT
Quote

this for example... has a bit of lines on the lower part...
            Zorf Giudecca

c00p

why sf2? It's even harder to make the sprites in uglystyle

The Railgunner

Quote from: Dark Avenger on February 02, 2009, 03:23:22 AM
why sf2? It's even harder to make the sprites in uglystyle

Because SF2 is my favorite video game, dumbass. If you think it's ugly, that's your opinion.

c00p

actually it's a fact . . . and now i'm not giving you spriting tips  ;P

The Railgunner

Quote from: Dark Avenger on February 02, 2009, 04:08:28 AM
actually it's a fact . . . and now i'm not giving you spriting tips  ;P

No, it's not. Whether something's ugly or not is an opinion. It's always an opinion.

If you think I should do KOF instead, then I'm sorry, but I don't have time to give a sprite a million layers of shading.

NiO ErZeBeTh

Quote from: Kenshiro 20XX on February 02, 2009, 04:26:21 AM
Quote from: Dark Avenger on February 02, 2009, 04:08:28 AM
actually it's a fact . . . and now i'm not giving you spriting tips  ;P

No, it's not. Whether something's ugly or not is an opinion. It's always an opinion.

If you think I should do KOF instead, then I'm sorry, but I don't have time to give a sprite a million layers of shading.
actually I believe SF2 sprites use more shades than KOF  :P
that's why no one emulate them properly... and I think that's the interesting thing in you thread...
Finally someone try to make a SF2 sprite (haven't seen others before)

also... opinion or a fact....this game was from...when? 93?

15 years ago...it's a good sprite job due to limitations on arcade on that time...
            Zorf Giudecca

c00p

KOF, sfalpha, cvs and sf2 sprites used 15 colors, i can't see any "limitation" there, besides the inexperience of capcom guys at spriting for fighting games.

The Railgunner

#15
Quote from: nio on February 02, 2009, 07:16:26 AM
also... opinion or a fact....this game was from...when? 93?

15 years ago...it's a good sprite job due to limitations on arcade on that time...

91, Nio. SF2 is 17 years old and still kickass.


Though my sprite uses too many colors (SF2 uses 15 color palettes, and my sprite can't do with less than 48)

EDIT: Here's my sprite, edited for 15 colors:


NiO ErZeBeTh

Quote from: Dark Avenger on February 02, 2009, 07:50:14 AM
KOF, sfalpha, cvs and sf2 sprites used 15 colors, i can't see any "limitation" there, besides the inexperience of capcom guys at spriting for fighting games.

:o

didn't know that...  well, now that I think more about it, they only use like 3 combinations of colors...
I need to check SF2 sprites again...  o_O

anyways... check Ryu pants for the clothes!!
            Zorf Giudecca

The Railgunner

Well, the pants are supposed to be jean-like, ass opposed to Ryu/Ken's loose gi.

TITAN MADRE

#18

proportion

The Railgunner

Another version (with light source, dammit):