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Mugen Engine Bugs

Started by Seravy, December 30, 2008, 09:36:03 PM

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Cyanide

Thats reminded me of another one.

Explods with bindtime = 0 treat postype as left no matter what is specified.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Seravy

When you are in your opponent's state, and your opponent gets hit by your attack with P2StateNo, he will incorrectly go into his own state of the same number, instead of yours. (and will be stuck as he most likely doesn't have that state)

Cyanide, please confirm this when you're done with the testing.

Cyanide

I want some more info on that one. Is this a slow release projectile that lets you both get hit into a custom state, or you've allowed someone IN a custom state to attack you?


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Seravy

My opponent throws me, and while I'm being thrown, the opponent gets hit by my projectile with P2StateNo=19999. (The stuff that happened in the other topic). He goes to his state 19999 instead of mine. (I have his state data because I'm in his state, so mugen gives his state to back him instead of mine)

Also :
When the image 9000,0 is used in a lifebar, it will have your .act files applied to it. Any other sprite numbers seems to work fine with individual palettes, but 9000,0 doesn't. It will always apply the currently used .act file, so all 12 must contain the portrait colors.

Cyanide

That one isn't a bug, it's kinda implied. Previously your big portrait had to be in your pallete as well. Now it's just the small one. I'm unsure where that's written though.

Why does your opponent have clsn2's while he's throwing you? I always turn them off if i'm throwing someone around.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Seravy

#45
Now that is a good question. However, there are situations, where it would make sense to have one (unlike in throws). For example Sakura has the Sand card, which can suck opponents into the ground, if they stay in one place too long (the effect lasts for about 20 seconds), while both players keep fighting. This obviously results in Sakura having clsn boxes while the opponent might be in her custom state. Same applies to the Little card, and anything that causes the freeze status effect (Snow/Freeze cards).
So one of Sakura's fireballs hitting the opponent after she is frozen by the opponent's(another Clow System character) attack will also trigger this bug, however, that one is not noticeable because both characters have the same state in their files, so it doesn't matter which one mugen uses.

Also : using PalFX on the character applies to all projectiles and the portrait. This is true even if the opponent's attack causes the PalFX effect.